Cleric
Base Class: Cleric

Love is a powerful thing. It can heal the weary, it can inspire millions, it can bring new life into the world, and it can destroy even the strongest among us. The Domain of Love is for those that believe that all aspects of life and death, can be made better if there were more love to go around. Gods of many influences including Beauty, Courage, Endurance, Fertility, Justice, Joy, Healing, Music, Nature, Protection, Valor, War and Peace alike all fall under the scope of the Domain of Love. Clerics choosing this domain believe that Hatred and Vengeance bring nothing but pain. While Love can heal any wound, empower the meek to feel stronger, restore vitality, and destroy any evil in the world. While other domains tend to separate the healers from the warriors, the Domain of Love proves that the mightiest healers can also be the mightiest of warriors.

Love Domain Spells

Cleric Level Spells
1st guiding bolt, shield 
3rd lesser restoration, magic weapon
5th beacon of hope, haste
7th death ward, guardian of faith
9th flame strike, mass cure wounds

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Love Is A Battlefield

Also starting at 1st level, you have access to the Cure Wounds spell. It's always prepared and doesn't count against your Known Spells. You may also cast this spell more effective in combat, costing only a Bonus Action and with a range of 30ft.

Channel Divinity: Love's Resolve

Starting at 2nd level, when ever your roll a d20 (or 2 in the case of advantage/disadvantage) to attack, make a saving throw, or an ability check and fail, you may use your Channel Divinity to reroll 1 of those d20's.

Emboldened Warrior

Beginning at 6th level, you gain an extra attack whenever you use your action to make a weapon/unarmed attack.

Love Hurts

At 8th level, you gain the ability to infuse your weapon strikes with the energy of love. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Spread The Love

At 17th level, you gain the ability to keep your allies in the fight. As a reaction when a creature you can see within 30 feet of you is brought to 0 hit points, you can immediately cast Healing Word (provided you have the available spell slot) to keep that creature alive. If the creature was knocked prone by the killing blow, the creature immediately springs to their feet. If that creature is a spell caster and was concentrating on a spell when they reached 0 hit points, they immediately lose concentration of the spell as they are briefly knocked unconscious.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/9/2020 7:15:24 AM
41
2
1.1
Coming Soon
5/20/2021 9:19:49 AM
109
13
1.2
Coming Soon

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