Barbarian
Base Class: Barbarian

These barbarians draw on their attunement to the land to fashion themselves into stoic immovable warriors who defend their allies and grind their enemies to dust.

Immovable Object

When you choose this path at 3rd level you gain a strong sense of the land beneath you and can often find the best paths forward.  While on solid ground you are no longer affected by difficult terrain, and any creature who attempts to move you against your will rolls at disadvantage. 

Skin like Granite

Your rage deepens your connection to the land allowing you to harness strength from the stone around you.  Your skin hardens to a granite like state the helps deflect enemy attacks. While raging your unarmored defense armor class is calculated as 10 + your Dexterity modifier + twice your Constitution modifier. The armor bonus is lost if you use a shield, or are not in contact with the ground.

Strikes like Falling Rock

At 6th level you have learned to smash through enemy lines. Once per combat when you move at least half of your  movement in a straight line and hit a creature with a melee attack, the creature takes an additional d8 damage and is knocked prone

Commune with the Land

At 10th level your connection to the land  has become so great that it obeys your command. You can use Meld into Stone,Stone Shape, or Wall of Stone. You can use this ability a number of times equal to his proficiency modifier, and the save DC is equal to 8 + your proficiency bonus + your Con modifier

Sanctuary of Stone

At 14th you can exert control on the battlefield by your very presence. While raging, any enemy creature within 10 feet of you must make a Wisdom saving throw. If they fail, they have disadvantage on attack rolls against targets other than you. Enemies who are immune to being charmed or frightened are unaffected by this ability.

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