Bard
Base Class: Bard

College of Rebellion Bards do NOT adhere to norms, their music is often raucous and loud versus most other Bards soothing and laid-back melodies. 

*formerly known as Bard- College Dropout*

Rebel Yell

At 3rd level when you join this College rather than Inspire someone else you can Inspire yourself as a Bonus Action. When you inspire someone other than yourself, they gain a bonus to their weapon damage equal to half your Charisma modifier (rounded down) so long as they are inspired. If they expend the inspiration die on a weapon attack roll and hit, they deal additional damage equal to your Charisma modifier rather than half.

Bonus Proficiencies

At 3rd level when you join this College, you become proficient in Charisma(Intimidation) checks, martial melee weapons and medium armor.

Discordant

At 3rd level when you join this College, you always have the Bane spell prepared, it doesn't count against the number of spells you can have prepared and its die is equal to your Bardic Inspiration die.

Break the Mold

At 6th level whenever you use Countercharm and a creature succeeds its save, it gains a Bardic Inspiration without you expending one of your uses. Additionally, whenever you cast a spell that deals Thunder or Psychic damage you can roll an extra damage die.

Anarchy Reigns

At 14th level you can give an emboldening speech that rallies those that listen to your cause. In order to use this feature you must have at least 2 uses of your Bardic Inspiration dice available to spend. Using your Action you expend all remaining uses of your Bardic Inspiration, you and up to 10 creatures you choose within 120 feet that can hear you become rallied by your speech, gaining the following benefits for 1 minute:

  • The creatures gain temp hp equal to to your Charisma Score times 2
  • The creatures can Dash as a Bonus Action
  • The creatures can make one extra attack on their turn as part of their Attack action
  • The creatures become immune to frighten and charm effects, any creature currently affected by these conditions are immediately cured of them 

The benefits end early if you are rendered unconscious or if you are ever out of Initiative. When the effect of Anarchy Reigns ends you gain a Point of Exhaustion.

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2019 1:53:26 AM
154
8
1.0
Coming Soon
2/15/2020 11:20:06 AM
1355
71
1.1
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2/23/2020 8:26:44 PM
1318
1
1.2
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3/27/2020 6:07:58 AM
1389
12
2.0
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6/8/2021 2:43:30 AM
2025
142
2.1
Coming Soon

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