Base Class: Druid
All druids have an affinity with nature, but those from the Circle of Bees have a particular love for flowers, bees and pollen. Their unbreakable bond with the yellow insect makes druids of this circle remarkable beekeepers producing the best types of honey, each with unique flavor and color.
Magic Apiology
Choosing this circle at 2nd level, you get to add the additional cantrips Mage Hand and Druidcraft to your list of spells. This will help manage the colony without getting hurt as well as making flowers blossom for your striped friends to pollinate.
Royal Jelly
At 3rd level, you can spend a short rest communing with nurse bees that will gather nectar and produce a protein-rich, milky white secretion known as the royal jelly. After drinking it, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. The royal jelly expires after 24 hours, but any other spellcasters can drink it and have the same effects.
Hive Mind
At 6th level, your connection to the bees is powerful enough for you to temporarily become one with them. You can expend uses of your wild shape with a bonus action to transform into a Swarm of Insects (bees). This does not grant you the ability to wild shape into other flying creatures at 6th level or to wild shape into other creatures with a bonus action, exclusively bees.
Colony
At 10th level, you have gained the hives respect and protection. When you are attacked by an enemy you can see who is within 30 feet of you, you may use your reaction to impose disadvantage by conjuring bees. If the attack still deals damage to you, the creature takes piercing damage equal to your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Pollen Smoker
At 14th level you can use a bonus action to create a spectral, floating metal-like container that emits a puff of burned organic fuels as well as pollen within a 10ft radius. For the next minute, any allies entering this radius for the first time or ending their turn there receive 1d6 points of healing from the pollen. Any enemies entering the radius for the first time or ending their turn there take 1d6 point of fire damage from inhaling smoke. You can use this ability once per long rest.
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Posted Nov 17, 2021What's this? A D&D class completely devoid of BEES? This jar full of BEES shall put an end to that!
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Posted Aug 9, 2021Hi, op here. If you have included this subclass in your game, i would love to know how it went. Please feel free to contact me to share your experience as well as thoughts on how to improve my homebrew