Warlock
Base Class: Warlock

You have made a pact with a powerful creature of the deep sea, such as a kraken, a powerful storm giant, an aboleth, or something similar.

Expanded Spell list

You can learn the following spells at the corresponding level, they count as warlock spells for you

1- Create or Destroy Water, Absorb Elements*

2-  Blur,** Gust of Wind

3- Water Walk, Wall of Water

4- Evard's Black Tentacles, Control Water

*Fire only

**You appear to be made of water to the viewer

Bonus Proficencies

You gain proficiencies in Tridents and Medium armor if you don't already have them. If you take the Pact of the Blade and you choose the trident, its range is doubled (40/160) and deals the versatile damage, (1D8) The trident comes back to you at the end of the turn instantly.  

Dominion over Water

You gain 30 ft of swimming speed, if you already have swimming speed, increase it by 15 ft. You may spend an action to breath underwater for the next minute.

Magic Trident

 You learn the Shape Water cantrip this does not count against the number of cantrips known. Once per round you may cast a non-damaging cantrip as a bonus action after an attack, miss or hit, if you attack with your trident. You may also bond with a trident over a long rest, this counts as attuning unless you make it your Pact Weapon if you can. You may only have up to one bonded trident at a time Your trident is a magic +1 weapon that functions as a Font of Endless Water, except the geyser ability deals 1D8 Bludgeoning damage instead. You may use your trident as a spellcasting focus. Any of the extra bludgeoning damage counts as water damage, and will extinguish small flames or damage fire elemental weak against water

Better Bond Trident

When you throw your trident as an attack and it hits the target, you may cast a spell targeting the same target without using a warlock spell slot, You must then finish a short or long rest to use this ability again

Destructive Wave

When you throw your trident, you may channel your power over water to summon a destructive wave that follows behind it. Every creature in a 60 ft cone must make a Dexterity saving throw against your warlock spell save DC, It deals 12D8 bludgeoning damage on a failed save or half as much on a successful one. You must then finish a long rest before you can use your Destructive Wave again. The damage is caused by a wave of water, and will extinguish all fires and deal double damage against fire elementals

Warlock: Pact Of The Deep One Image

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