Sorcerer
Base Class: Sorcerer

You radiate with the otherworldly, eternal twilight of the Feywild realm.

Feywild Twilight Spells

At 1st Level, You learn the Druitcraft and Thaumatergy cantrips. They count as Sorcerer spells for you, but don't count against the number of Sorcerer spells you know.

You learn additional spells when you reach certain levels in this class, as shown on the Feywild Twilight Spells table. The spells count as Sorcerer spells for you, but don’t count against the number of Sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Feywild Twilight Spells
SORCERER LEVEL SPELLS
1st Guiding Bolt, Faerie Fire
3rd Misty Step, Moonbeam
5th Plant Growth, Summon Fey
7th Banishment, Sickening Radiance
9th Dawn, Dream

Gifts of the Feywild

At 1st Level, The twilight magic of the Feywild within grants unto you, many gifts. You gain the following benefits:

Illusory Glamour. Vibrant illusions frame your figure and compliment your contours, causing your natural beauty to become unnaturally beguiling and elusive. While you are unarmored, you gain a +1d6 bonus to your Charisma checks and your AC is 13 + your Charisma modifier. 

Shimmer of Twilight. The twilight within you bolsters magical radiance. When you cast a spell that deals radiant damage, you can maximize one damage roll the spell deals throughout its duration. You can do so up to an amount of times per short or long rest equal to your Proficiency bonus.

Sylvan Tongue. Your voice carries the melody of the Feywild. You learn to speak, read, and write Sylvan. Additionally, beasts and plants understand your words when you speak Sylvan. However, you cannot understand beasts or plants in return, nor will you immediately befriend them when speaking in this way.

Soothing Twilight

At 6th Level, You can exude a soothing glow of twilight. As a Bonus Action, you can fill the area within 30 ft. of you with dim light for 1 minute, the area moving as you move. Any creature of your choice (including yourself) within the area gains the following benefits until ending its turn outside of the area:

  • It gains darkvision of 120 ft. in range.
  • It gains a +1d6 bonus to attack rolls and saving throws.
  • It gains a flight speed of 30 ft., which increases to 60 ft. at 14th Sorcerer Level.

You can use this feature up to an amount of times per long rest equal to your Proficiency bonus.

Veil of Majesty

At 6th Level, Your beauty, through sorcery, can be majestically amplified by a glittering veil of twilight. With it, you strike overwhelming awe and terror into the hearts of those within your presense. As part of casting a spell of 1st Level or higher, you can cause a creature you see within 30 ft. of you to make a Wisdom saving throw. Upon a fail, your target suffers from one of the following effects of your choice:

Beautiful Veil. A veil halos you in irresistable allure. Your target becomes charmed by you for 1 minute. While charmed in this way, a creature cannot willingly move away from you and will use its reaction to fall prone, as if to grovel, when within 15 ft. of you. While prone in this way, a creature cannot willingly stand up unless you are more than 15 ft. away from it and you will heal 1d8 Hit Points whenever it takes damage. Ranged attacks you make against a creature made prone in this way are not made with disadvantge, and are instead made with advantage. The creature can repeat the Wisdom saving throw at the end of its turns to try and break free from the condition, making it with disadvantage while prone.

Terrifying Veil. A veil cloaks you in dominaitng tyranny. Your target becomes frightened of you for 1 minute. While frightened in this way, a creature's movement speed is 0 and will use its reaction to fall prone, as if cowering in fear, when within 15 ft. of you. While prone in this way, a creature cannot willingly stand up unless you are more than 15 ft. away from it and is dealt an additional 1d8 radiant damage whenever taking damage. Ranged attacks you make against a creature made prone in this way are not made with disadvantge, and are instead made with advantage. The creature can repeat the Wisdom saving throw at the end of its turns to try and break free from the condition, making it with disadvantage while prone.

If the spell you cast in order to use this feature causes any creature to become charmed or frightened, it also suffers from one of the effects listed above, as though charmed or frightened through this feature.

Additionally, you gain the following benefit:

Overwhelming Influence. Hostility does not quell your forceful presence. If a creature you see making a saving throw has advantage due to its hostility towards you or your allies, you can expend 1 Sorcery Point to cause it to forgo the advantage on the roll (no Action required). Alternatively, if hostile action from you or your allies would cause a creature charmed or frightned by you to break free from the condition, you can expend 1 Sorcery Point to cause it to remain charmed or frightened (no Action required). 

Brilliant Twilight

At 14th Level, The inspiring twilight that you call upon from within yourself brings about the influence of the Feywild. Your "Soothing Twilight" feature now fills the area within 60 ft. of you with dim light, instead of 30 ft. Any creature of your choice (including yourself) within the area gains the following additional benefits until ending its turn outside of the area: 

  • It gains truesight of 60 ft. in range. 
  • It gains a resistance against all damage types until it takes damage, regaining the resistances at the start of its next turn.
  • It gains an immunity against the charmed and frightened conditions.

Eternal Radiance

At 18th Level, Your entire being, like the painterly sky of the Feywild, shines with eternal twilight. You gain the following benefits:

Radiant Majesty. Your majestic presence is soaked in eternal twilight, making you as beautiful and terrible as the dawn. All shall love you and despair. While a creature is charmed or frightened of you, it makes all of its attack rolls, ability checks, and saving throws with disadvantage, becomes vulnerable to radiant damage, and it suffers from one of the effects of "Veil of Majesty" as though it was chramed or frightened through that feature.

Radiant Sorcery. Your sorcerous spells are soaked in eternal twilight, bringing health or harm to those who bask in your radiance. When you cast a spell, you can expend any amount of Sorcery Points as part of the same action. Sorcery Points expended to enhance a spell through the "Metamagic" feature are also counted as Sorcery Points expended in this way. Upon doing so, one creature of your choice that you can see within 30 ft. of you (including yourself) is healed 1d6 Hit Points for every Sorcery Point expended in this way. This healing is delivered before the effect of the spell occurs. Alternatively, one creature of your choice that you can see within 30 ft. of you is dealt 1d6 radiant damage for every Sorcery Point expended in this way. This radiant damage is dealt before the effect of the spell occurs. For instance, if you cast the Guiding Bolt spell, expend 2 Sorcery Points to enhance it with the "Quickened Spell" option, and expend an additional 3 Sorcery Points through this benefit, you can either heal a creature for 5d6 Hit Points or deal 5d6 radiant damage to a creature.

Radiant Swathe. Your very being is soaked in eternal twilight, bestowing unto you, the power of the Feywild itself. By your will, you can fill the area within 5 ft. of you with dim light (no Action required). This dim light is treated as though it is created by your "Soothing Twilight" and "Brilliant Twilight" features, and therefor, imparts the benefits those features grant. Additionally, while in dim light or bright light, you become immune to radiant damage.

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