Wizard
Base Class: Wizard

Unlike a traditional wizard, the Tech Warrior uses advanced technology to weaponize his armor. (Spells are flavored as munitions and technological weapons systems) They are versatile combatants, capable of engaging enemies up close and at range, to subdue or take life.

Battle Training

2nd-level Tech Warrior feature

You gain proficiency with one type of armor, and you gain proficiency with one type of melee weapon of your choice.

You also gain proficiency in the [Tooltip Not Found] skill if you don’t already have it.

You gain 1 bonus HP per level.

Weapon Tech Tactics

2nd-level Tech Warrior feature

Any spells you possess that normally require verbal components may be cast without, (if you so choose).
You may activate two cantrips with a single action if they combine to make tactical sense. (DM's discretion.)
You may use weapon spell enhancements on your weapon spells. (Make sure weapon spells you possess are marked in your inventory. You either bought, found or created them.)

Weapons Training

6th-level Tech Warrior feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can activate one of your cantrips or a spell in place of one or both of those attacks.

Add your Strength modifier to your melee spell attack rolls and damage. 

Add your Dexterity modifier to your ranged spell attack rolls and damage. 

Gain the War Caster feat.

Advanced Battle Tactics

10th-level Tech Warrior feature

When you activate a weapon/spell as an action you may activate a cantrip as a bonus action or, you may cast 3 different cantrips that combine well tactically.

Advanced Tactical Training

14th-level Tech Warrior feature

Choose one of the following tactics to learn:
* When attacking from Invisibility, your attacks deal additional damage equal to your level.
or
* When activating a spell that grants Temporary Hit Points, gain additional THP equal to your level.

Stealth

When attacking from Invisibility, your attacks deal additional damage equal to your level.

Ignore disadvantage caused by medium and heavy armor. 

Tank

When activating a spell that grants Temporary Hit Points, gain additional THP equal to your level for you or the target the spell is affecting.

Tech Warrior Image

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