Warlock
Base Class: Warlock

Your patron is not one that has immense power on their own, but instead siphons their abilities from beings stronger than they are, and has granted you a portion of this stolen power. Bandits able to siphon enough power to grant some to you may include exceptionally mighty shapechangers such as doppelgangers or mimics, or potentially gods of thieves, such as Mask.

Stolen Spell List

The Bandit steals their might from other powerful beings to grant to you. Choose a different otherworldly patron's Expanded Spell List. Those spells are added to the warlock spell list for you.

Archfey Expanded Spell List

Archfey Expanded Spells
Spell Level Spells

1st

faerie fire, sleep

2nd

calm emotions, phantasmal force

3rd

blink, plant growth

4th

dominate beast, greater invisibility

5th

dominate person, seeming

Celestial Expanded Spell List

Celestial Expanded Spells
Spell Level Spells
1st cure wounds, guiding bolt
2nd flaming sphere, lesser restoration
3rd daylight, revivify
4th guardian of faith, wall of fire
5th flame strike, greater restoration

Fathomless Expanded Spell List

Fathomless Expanded Spells
Spell Level Spells
1st  create or destroy water, thunderwave
2nd   gust of wind, silence
3rd   lightning bolt, sleet storm
4th   control water, summon elemental (water only; a spell in chapter 3)
5th   Bigby’s hand (appears as a tentacle), cone of cold

Fiend Expanded Spell List

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Genie Expanded Spell List

Genie Expanded Spell List

Spell Level Genie Spells Dao Spells Djinni Spells Efreeti Spells Marid Spells
 1st  detect evil and good   sanctuary   thunderwave   burning hands   fog cloud
 2nd   phantasmal force   spike growth   gust of wind   scorching ray   blur
 3rd   create food and water   meld into stone   wind wall   fireball  sleet storm 
 4th   phantasmal killer   stone shape   greater invisibility   fire shield   control water
 5th   creation   wall of stone   seeming   flame strike   cone of cold
 9th   wish        

Great Old One Expanded Spell List

Great Old One Expanded Spells
Spell Level Spells

1st

dissonant whispers, Tasha’s hideous laughter

2nd

detect thoughts, phantasmal force

3rd

clairvoyance, sending

4th

dominate beast, Evard’s black tentacles

5th

dominate person, telekinesis

Hexblade Expanded Spell List

Hexblade Expanded Spells

Spell Level Spells
1st shield, wrathful smite
2nd blur, branding smite
3rd blink, elemental weapon
4th phantasmal killer, staggering smite
5th banishing smite, cone of cold

Eldritch Thief

When you choose this patron, at 1st level, you can steal a creature's very being when you slay them, and use it against them. You gain proficiency in Sleight of Hand, if you were not already proficient. When you reduce a creature to 0 hit points, you can make a Sleight of Hand check, with a DC equal to the creature's challenge rating (a minimum of 10). On a success you steal one non-legendary action, or spell of a level you can cast with a warlock slot, the creature possessed. Your DM can determine the action to be too powerful to steal and have you pick another action/spell.

Until you use this feature again, or your next short or long rest, you can use the stolen action by expending a warlock spell slot. Any DCs the action would have are calculated using your warlock save DC. If the action requires an attack roll, it uses your spell attack modifier. If a modifier is required for damage, such as from a zombie's slam attack, you use your Charisma modifier instead of the creature's modifier.

After expending a warlock spell slot to use the stolen action, you lose the ability to use that stolen action until you steal it again.

Thought Steal

By 6th level, you can cast the detect thoughts spell without a warlock spell slot a number of times equal to your Charisma modifier (a minimum of once), and regain all expended uses after you take a long rest.

Uncanny Dodge

Beginning at 10th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

 

King of Thieves

At 14th level, you can directly siphon a creature's might. As an action, you can force one creature within 30 feet of yourself to make a Charisma saving throw. A creature with a challenge rating greater than your warlock level is immune to this feature. On a failed saving throw, you steal one eligible action or spell from the creature, as though through your Eldritch Thief feature, and for the next minute, that creature cannot use the action you stole. If you use the stolen action by expending a warlock spell slot before this minute ends, it regains use of the action after you do so, instead of once the minute ends.

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