Rogue
Base Class: Rogue

the Echelon only invites people with the skills necessary for information gathering. Echelons are intelligent, methodical, stealthy and cool headed even in the most dire situations. typically Echelons operate alone and are given code names when they work with others. In their years of info gathering the Echelon have acquired magical prowess to aid them in there info gathering and infiltration. (see spell list below)

ECHELON'S TRADE

Echelons excel at the gathering and selling of information. While in a large city you have advantage on any checks made to gather information including charisma checks made when trading information.

Stealth tactics

As a bonus action you can help your allies stay hidden. All allies within 30ft of you gain a bonus to stealth checks equal to your dexterity modifier (minimum of 0) in addition any stealth check made at disadvantage is rolled normally 

Spells

Echelons have access to the wizard spell list but are limited to Illusion, abjuration and speed enhancing spells.

Cantrips

Casting time

range

duration

components

Guidance

1 action

touch

Concentration up to 1 minute

V,S

Friends

1 action

self

Concentration up to 1 round

S,M

Mind silver

1 action

60 feet

1 round

V

Minor illusion

1 action

30 feet

1 minute

S,M

Message

1 action

120 feet

1 round

V,S,M

 


 

1st level

Casting Time

Range

Duration

Components

Identify

1 Minute

Touch

Instantaneous

V, S, M

Longstrider

1 Action

Touch

1 minute

V, S, M

Jump

1 Action

Touch

1 hour

V, S, M

Faerie Fire

1 Action

60 feet

Concentration, up to 1 minute

V

Sense emotion

1 Action

Self

Concentration, up to 1 minute

V, S

Detect magic

1 Action

Self

Concentration, up to 10 minutes

V, S

Comprehend languages

1 Action

Self

1 hour

V, S, M

Detect poison and disease

1 Action

Self

Concentration, up to 10 minutes

V, S, M

Gift of alacrity

1 Minute

Touch

8 hours

V, S

Color spray

1 Action

Self (15-foot cone)

1 round

V, S, M

Disguise self

1 Action

Self

1 hour

V, S

Illusionary

script

1 Minute

Touch

10 days

S, M

Silent image

1 Action

60 feet

Concentration, up to 10 minutes

V, S, M

Charm person

1 Action

30 feet

1 Hour

V, S

Command

1 Action

60 feet

1 round

V

Dissonant whispers

1 Action

60 feet

Instantaneous

V

Heroism

1 Action

Touch

Concentration, up to 1 minute

V, S

Hex

1 Bonus Action

90 feet

Concentration, up to 1 hour

V, S, M

Id insinuation

1 Action

60 feet

Concentration, up to 1 minute

V,S

 

sleep

1 Action

90 feet

1 minute

V, S, M

Sudden awakening

1 Bonus Action

10 feet

Instantaneous

V


 

2nd level 

Casting time

range

duration 

components

Detect Thoughts

1 Action

Touch

Concentration, up to 1 minute

V, S, M

Find Traps

1 Action

120 feet

Instantaneous

V, S

Fortune's Favor

1 Action

60 feet

1 hour

V, S, M

See Invisibility

1 Action

Self

1 hour

V, S, M

Mind Spike

1 Action

60 feet

Concentration, up to 1 hour

S

Blur

1 Action

Self

Concentration, up to 1 minute

V

Invisibly

1 Action

Touch

Concentration, up to 1 hour

V, S, M

Magic mouth

1 Minute 

30 feet

Until dispelled

V, S, M

Mirror image

1 Action

Self

1 minute

V, S

Phantasmal force

1 Action

60 feet

Concentration, up to 1 minute

V, S, M

Shadow blade

1 Bonus Action

Self

Concentration, up to 1 minute

V, S

Silence

1 Action 

120 feet

Concentration, up to 10 minutes

V, S

Calm emotions

1 Action

60 feet

Concentration, up to 1 minute

V, S

Gift of gab

Reaction

Self

Instantaneous

V, S, M

Hold person

1 Action

60 feet

Concentration, up to 1 minute

V, S, M


 

3rd level

Casting time

range

duration 

components

Hay wire

1 Action

90 feet

Concentration, up to 1 minute

V, S

Clairvoyance 

10 Minutes

1 mile

Concentration, up to 10 minutes

V, S, M

Tongues

1 Action

Touch

1 hour

V, M

Fear 

1 Action

Self (30-foot cone)

Concentration, up to 1 minute

V, S, M

Invisibility to cameras

1 Action

10 feet

Concentration, up to 1 minute

V, S, M

Major image 

1 Action

120 feet

Concentration, up to 10 minutes

V, S, M

Phantom steed

1 Action 

30 feet

1 hour

V, S

 

Enemies Abound

1 Action

120 feet

Concentration, up to 1 minute

V, S

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

4th 

Casting time

range

duration 

components

confusion

1 Action

90 feet

Concentration, up to 1 minute

V, S, M

Greater invisibility

1 Action

Touch

Concentration, up to 1 minute

V, S

Hallucinatory terrain

10 Minutes

300 feet

24 hours

V, S, M

Phantasmal killer

1 Action

120 feet

Concentration, up to 1 minute

V, S

Arcane eye

1 Action

30 feet

Concentration, up to 1 hour

V, S, M

Divination

1 Action

Self

Instantaneous

V, S, M

Locate creature

1 Action

Self

Concentration, up to 1 hour

V, S, M



Specialized training

You have received specialized training that you can mentally prepare to use. After a long rest choose one of the options below

 

Awareness

You get a +10 bonus to your passive perception and investigation in addition you cannot be surprised

Master of stealth:

You gain a +5 bonus to all stealth checks made, you can hide in lightly obscured areas, and you can move normally up to 20ft without needing a cover to stay hidden

Mobile

You are exceptionally speedy and agile. You Increase your speed by 10ft, your movement no longer provokes opportunity attacks and taking the dash action ignores difficult terrain

Insightful

Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

Intelligence score

Wisdom score

Charisma score

Class levels (if any)

At the DM's option, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any.

When in combat roll 1d8 to predict a targets movements or attack plan

body shield

At 13th level As an reaction, When an enemy makes an attack against you, you may interpose an object on your person or on a nearby willing allies person to block an incoming attack. As a reaction you may use an item (backpack, spare shield, any item of decent size really) to block an attack. Roll 1d6+Dex mod (min of 0) and add the total to your AC. You can use this reaction a number of times equal to your double your proficiency bonus and you regain all uses after a long rest

Weakness is opportunity

At 17th level, you learn to create weaknesses by attacking a creature. after dealing at least 40 damage yourself While your Weakness is opportunity feature applies to a creature, your team's Attack damage against that creature increases by 3d6.

spell slots

ECHELON Spellcasting Spell Slots per Spell Level
Rogue Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd 2 3 2 - - -
4th 2 4 3 - - -
5th 2 4 3 - - -
6th 2 4 3 - - -
7th 2 5 4 2 - -
8th 2 6 4 2 - -
9th 2 6 4 2 - -
10th 3 7 4 3 - -
11th 3 8 4 3 - -
12th 3 8 4 3 - -
13th 3 9 4 3 2 -
14th 3 10 4 3 2 -
15th 3 10 4 3 2 -
16th 3 11 4 3 3 -
17th 3 11 4 3 3 -
18th 3 11 4 3 3 -
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

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