Fighter
Base Class: Fighter

From lands far and wide come a troupe of graceful but deadly performers. Though certainly elegant and beautiful, their movements also speak of martial discipline- of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Light on their feet and a master of motion, these fighters strike with their weapons with the same precision as their footfalls, challenging any who would seek to half the beat of the dance. 

Bonus Proficiency

You begin training to become nimble and light on your feet. You choose to gain proficiency in either the Acrobatics or the Performance skill. 

Acrobatics

You gain proficiency in the Acrobatics skill.

Performance

You gain proficiency in the Performance skill. 

Dancing Style

You choose a style of dancing to master. Choose one of the following options.

Fan Dancing

You can give yourself a bonus to your initiative rolls equal to your proficiency bonus, and your speed increases by 5 feet. 

Ribbon Dancing

When you are hit by an attack and can see the attacker, you can use your reaction to gain a +2 bonus to AC until the end of the current turn, potentially causing the attack to miss. 

Saber Dancing

You gain a +1 bonus to attack and damage rolls you make with melee weapons.

Closed Position

You can use your dance to benefit others. When you roll initiative or as a bonus action on your turn, you can choose a friendly creature other than yourself within 30 feet of you to be your dance partner. The target remains your dance partner for 1 minute. The dance ends early if you and your dance partner move more than 60 feet away from each other, you choose to end the dance (no action required), or either you or your dance partner are incapacitated or killed.

When you or your dance partner make an ability check, attack roll, or saving throw, the other can use their reaction to grant advantage to that roll.

You can choose a dance partner a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Quickened Step

Your form and finesse grant you increased reflexes and speed. You gain proficiency in Dexterity saving throws. If you already have this proficiency, you instead gain profiency in Charisma saving throws.

Additionally, while you aren't wearing medium or heavy armor, your speed increases by 10 feet.

Hearts Beat as One

Through repetition and practice, you can instruct others to follow in your footsteps. Your dance partner gains the benefits of your dancing style from your Dancing Style feature.

Cross the World Stage

With grace and poise you can maneuver safely across any battlefield. You don't treat spaces occupied by other creatures as difficult terrain, and opportunity attacks against you are made with disadvantage.

Improvisation

You have mastered all aspects of the dance and can fluidly change between forms. As a bonus action, you can change your dancing style from your Dancing Style feature.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2021 2:30:39 AM
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