Ranger
Base Class: Ranger

Rangers of the Spirit Blossom Conclave are cunning beings who channel dangerous fey magic. Unlike fey wanderers, who act as a bridge between the feywild and the material plane, these rangers use their magic to fulfill their own goals, causing dangerous growths of fey plants to consume their foes, which they then aggitate, causing a blast of psychic energy.

Personal edit: Swapped Charm Monster for Confusion and Far Step for Confusion. Small changes too the expanded spell list.

Credits
Created by u/Rain-Junkie

Originally found at : Spirit Blossom Conclave - Ranger Conclave | Blood flows as flowers bloom : UnearthedArcana (reddit.com:)

Bursting Bloom

At 3rd level, your attacks are infused with spiritual energy, allowing you to strike down your foes. When you hit a creature with a weapon attack on your turn, you can place a bloom mark on it, marking it for 1 minute or until you place a bloom mark on another creature. If you place a bloom mark on a creature that is already marked, you place an additional mark, up to a maximum of 3. When you hit a creature that has 3 bloom marks, you can consume all the bloom marks instead of marking it. If you do so, the attack deals an extra 3d10 psychic damage.

Cunning Will

At 3rd level, your experience with the fey has guarded your mind and sharpened your tongue. You have advantage on saving throws against being charmed or frightened.

In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion.

Deception

Deception

Perception

Perception

Persuasion

Persuasion

Whimsical Stride

At 7th level, your steps can't be hindered, and your stride can't be stopped. You can't be knocked prone while your conscious, and you ignore non-magical difficult terrain. Additionally you can move across any liquid surface --such as water, acid, mud, snow, quicksand, or lava-- as if it were solid ground (crossing molten lava can still cause you to take damage from the heat source).

 

Hidden Presence

At 15th level, you can become invisible anytime you move. if you break up your movement on your turn to take a action, you aren't invisible while you perform that action, but regain your invisibility when you resume moving.

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