Base Class: Barbarian
Barbarians who channel the primal power, unequaled tyranny, and unrelenting rage of dragons.
Draconic Icon
When you take this class at 3rd level, you choose which type of dragons you are trying to channel in your rage.
Black Dragon
Black dragons rule using sadism and subjugation. This Draconic Icon is associated with Acid damage (5' by 30' line).
Blue Dragon
Blue dragons rule using manipulation and trickery. This Draconic Icon is associated with Lightning damage (5' by 30' line).
Green Dragon
Green dragons rule through the corruption of others. This Draconic Icon is associated with Poison damage (15' cone).
Red Dragon
Red dragons rule through hubris and greed. This Draconic Icon is associated with Fire damage (15' cone).
White Dragon
White dragons rule through feral savagery. This Draconic Icon is associated with Cold damage (15' cone).
Breath Weapon
You can use your action to exhale destructive energy. It deals damage in an area according to your icon. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.
Breath Weapon - Black
Your breath weapon does Poison damage and affects a 5 foot by 30 foot area.
Breath Weapon - Blue
When you use your breath weapon, all creatures in a 5 foot wide 30 foot line must make a Dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Lightning damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.
Breath Weapon - Green
When you use your breath weapon, all creatures in a 15 foot cone must make a Constitution saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Poison damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.
Breath Weapon - Red
When you use your breath weapon, all creatures in a 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Fire damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.
Breath Weapon - White
When you use your breath weapon, all creatures in a 15 foot cone must make a Constitution saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 Cold damage on a failed save, and half as much damage on a successful one. The damage increase to 3d8 at 6th level, 4d8 at 10th, and 5d8 at 14th level. You may use your breath weapon a number of times equal to your Constitution modifier and you regain all expended uses of this ability at the end of a long rest.
Dragon Hide
Starting when you choose this path at 3rd level, your hide is imbued with the resilience of dragons when you rage. while raging you gain the following benefits:
- +2 to your armor class while you are not wearing armor. You can use a shield and still receive this benefit.
- Resistance to Poison Damage and advantage on constitution saving throws made against being poisoned.
- resistance to the damage type associated with your draconic icon.
Dragon Hide - Black
Your draconic hide grants you resistance to Acid.
Dragon Hide - Blue
Your draconic hide grants you resistance to Lightning.
Dragon Hide - Green
Your draconic hide grants you immunity to poison.
Dragon Hide - Red
Your draconic hide grants you resistance to Fire.
Dragon Hide - White
Your draconic hide grants you resistance to Cold.
Weapons of the Wyrm
While raging you gain the following benefits:
- Each of your hands grows claws which count as light weapons that do 1d6 slashing damage. These claws do not prevent item or weapon usage or interaction.
- Your facial features become draconic and you grow a short snout. once per turn, when you take the attack action, you can replace one of the attacks with a bite that does 1d8 piercing damage and 1d6 damage which corresponds with your draconic icon.
- If you are wearing no armor, you sprout draconic wings from your back. You gain a 20 foot flying speed.
Weapons of the Wyrm - Black
Your bite does 1d6 Acid damage.
Weapons of the Wyrm - Blue
Your bite does 1d6 Lightning damage.
Weapons of the Wyrm - Green
Your bite does 1d6 Poison damage.
Weapons of the Wyrm - Red
Your bite does 1d6 Fire damage.
Weapons of the Wyrm - White
Your bite does 1d6 Cold damage.
Arrival of the Tyrant
When you enter your rage you exude the majesty and primal power of a dragon. Every creature of your choice within 30ft that can see and hear you must make a wisdom saving throw equal to 8 + your constitution modifier + your proficiency bonus. On a failed save the creature becomes Frightened. You can use a Bonus action to produce the effects of the command spell targeting a creature that is Frightened in this way. Each time you command a creature they have the opportunity to make another saving throw, ending the Frightened on a success. Once a creature has succeeded on this saving throw they are then immune to this ability until the end of their next long rest. The Frightened fades if your rage ends.
Burst Breath
You have discovered a new way to unleash your breath weapon. You gain a new attack option which can be used as an Attack if you take the attack action or can be used as a bonus action. This special attack is a ranged spell attack with a range of 100 feet. You are proficient with it and you add your constitution modifier to its attack and damage rolls. Its damage type corresponds to your Draconic Icon and the damage is equal to 2d8 + your constitution modifier. You can also make this attack as a bonus action.
Burst Breath - Black
Your Burst Breath attack does Acid damage.
Burst Breath - Blue
Your Burst Breath attack does Lightning damage.
Burst Breath - Green
Your Burst Breath attack does Poison damage.
Burst Breath - Red
Your Burst Breath attack does Fire damage.
Burst Breath - White
Your Burst Breath attack does Cold damage.
Dragon's Prowess
While raging, you grow to become a large creature. Your physical attacks deal an additional 2d4 damage.
Your wings now grant you a flying speed equal to your walking speed.
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