I don't want to beat a dead horse, but is there absolutely no way to customize an attack for a magic weapon via homebrew creations? If this were the case, why hasn't D&D Beyond support fix this?
As I understand it, part of the issue is that WOTC felt they had provided enough weapon options. Badeye (Adam) has said they have heard the requests and are considering it; adding your voice to the requests is helpful. I have the impression that part of the issue is that they have other priorities at the moment. Given that the new character sheet is going to include a way to do custom equipment, I think it's also possible they are waiting to put together a more comprehensive system that would address several related feature requests in a consistent manner. (But that is pure speculation on my part)
I agree. an option to change the base damage of a magic weapon should be available. Please, soon. and thank you.
I have a homebrew magic longsword that uses 1d10/1d12 as it's versatile damage. I can get the 1d12 in but cant erase the 1d8/1d10... super frustrating.. especially after I realized that theres no 1d10 base damage melee weapon in the game outside the heavy reach weapons of note.. which, I can't believe I never noticed.
I also am trying to drop a qiang as a two-handed piercing weapon to fit between the spear and the pike. I’d like it to have 1d8/1d10 versatile. I’m using the Blood Spear as a basis and just want to tweak the damage dice. Adding the Reach property is easy, but not the damage dice.
I also am trying to drop a qiang as a two-handed piercing weapon to fit between the spear and the pike. I’d like it to have 1d8/1d10 versatile. I’m using the Blood Spear as a basis and just want to tweak the damage dice. Adding the Reach property is easy, but not the damage dice.
Maybe use the longsword as the base weapon and add the reach since thats the easy one?
I enjoy the new custom attacks on the character sheet. However, this disconnects the equipable item with what is displayed in the attack section. Also doing this creates 2 attacks for the single item which although usable, is not nice to look at. I still think it would be advantageous to have the ability to create a custom homebrew weapon that allows you to edit attack type, damage dice, bonus stat, attack stat, range, etc.
I will join the masses and Since my DM is creating a Dark Sun campaign and I am playing a Thri-Kreen, I am able to customize everything I need except for the basic weapons that belong to the Thri-Kreen. So being able to create custom weapons would be greatly appreciated.
So one more for adding weapons as a customization option.
Just want to add another voice here that being able to edit what damage dice a weapon uses would be super useful for me and other players in my campaign.
The only problem was that the resulting item said you needed the Longsword proficiency to wield it.
I imagine that theres a way to bypass that... one second. Yep sure enough. go to your weapon and enter the editor.
Then click on the "add modifier" button Under modifier type select "proficiency" Under modifier subtype select "self" Click save.
awesome tip, thank you. However it does not work to give proficiency when there is none in that weapon. A better tip to give proficiency is to add a modifier to (say you are modifying a greatsword) to that specific weapon (greatsword), this does work and tests out well in the char view.
Driving myself nuts trying to make a 1d10 sword. No 1d10 weapons without reach. This is frustrating.
We can now replace damage type. I don't see why we can't also have a "Replace Damage Amount" option for Modifier Type and then fill in Dice Count and Dice Type.
Even if there is some technical limitation to editing existing weapons, would it be possible to implement creating new weapons from scratch? Define damage type, dice, weapon properties, proficiency required, etc
I don't see any existing way to define "improvised" weapons, or an already created improvised weapon in the items list.
I admit I was surprised to see this isn't already a feature.
The only problem was that the resulting item said you needed the Longsword proficiency to wield it.
I imagine that theres a way to bypass that... one second. Yep sure enough. go to your weapon and enter the editor.
Then click on the "add modifier" button Under modifier type select "proficiency" Under modifier subtype select "self" Click save.
awesome tip, thank you. However it does not work to give proficiency when there is none in that weapon. A better tip to give proficiency is to add a modifier to (say you are modifying a greatsword) to that specific weapon (greatsword), this does work and tests out well in the char view.
It should absolutely work because i copied the method from an existing official item.
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Hey everyone,
I don't want to beat a dead horse, but is there absolutely no way to customize an attack for a magic weapon via homebrew creations? If this were the case, why hasn't D&D Beyond support fix this?
As I understand it, part of the issue is that WOTC felt they had provided enough weapon options. Badeye (Adam) has said they have heard the requests and are considering it; adding your voice to the requests is helpful. I have the impression that part of the issue is that they have other priorities at the moment. Given that the new character sheet is going to include a way to do custom equipment, I think it's also possible they are waiting to put together a more comprehensive system that would address several related feature requests in a consistent manner. (But that is pure speculation on my part)
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Thank you @ArwensDaughter!
I didn't know that this was even coming, so thanks for the heads up!
We need to be able to edit the base damage dice (type AND amount) for custom weapons. Why is this not just a clickable box on the description page!?
I agree. an option to change the base damage of a magic weapon should be available. Please, soon. and thank you.
I have a homebrew magic longsword that uses 1d10/1d12 as it's versatile damage. I can get the 1d12 in but cant erase the 1d8/1d10... super frustrating.. especially after I realized that theres no 1d10 base damage melee weapon in the game outside the heavy reach weapons of note.. which, I can't believe I never noticed.
I also am trying to drop a qiang as a two-handed piercing weapon to fit between the spear and the pike. I’d like it to have 1d8/1d10 versatile. I’m using the Blood Spear as a basis and just want to tweak the damage dice. Adding the Reach property is easy, but not the damage dice.
Maybe use the longsword as the base weapon and add the reach since thats the easy one?
OMG. Why in the world didn’t that occur to me?!! Great idea!
Let me know if it works!!!!!
The only problem was that the resulting item said you needed the Longsword proficiency to wield it.
I enjoy the new custom attacks on the character sheet. However, this disconnects the equipable item with what is displayed in the attack section. Also doing this creates 2 attacks for the single item which although usable, is not nice to look at. I still think it would be advantageous to have the ability to create a custom homebrew weapon that allows you to edit attack type, damage dice, bonus stat, attack stat, range, etc.
I will join the masses and Since my DM is creating a Dark Sun campaign and I am playing a Thri-Kreen, I am able to customize everything I need except for the basic weapons that belong to the Thri-Kreen. So being able to create custom weapons would be greatly appreciated.
So one more for adding weapons as a customization option.
Just want to add another voice here that being able to edit what damage dice a weapon uses would be super useful for me and other players in my campaign.
I imagine that theres a way to bypass that... one second. Yep sure enough. go to your weapon and enter the editor.
Then click on the "add modifier" button
Under modifier type select "proficiency"
Under modifier subtype select "self"
Click save.
awesome tip, thank you. However it does not work to give proficiency when there is none in that weapon. A better tip to give proficiency is to add a modifier to (say you are modifying a greatsword) to that specific weapon (greatsword), this does work and tests out well in the char view.
Driving myself nuts trying to make a 1d10 sword. No 1d10 weapons without reach. This is frustrating.
We can now replace damage type. I don't see why we can't also have a "Replace Damage Amount" option for Modifier Type and then fill in Dice Count and Dice Type.
+1
Even if there is some technical limitation to editing existing weapons, would it be possible to implement creating new weapons from scratch? Define damage type, dice, weapon properties, proficiency required, etc
I don't see any existing way to define "improvised" weapons, or an already created improvised weapon in the items list.
I admit I was surprised to see this isn't already a feature.
Thanks
Yep, there's nothing I want more at this point more than to be able to homebrew mundane items. Literally nothing.
It should absolutely work because i copied the method from an existing official item.