Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
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The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
AD
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
Thank you very much for the reply. So that means that if a DM with a Master Tier subscription bought a lot of WotC content, they could share it with players with Hero Tier subscription without burning up slots. Does that mean the Player with an HT sub would be able to used the DM's purchased content for any of their characters, so long as it was associated with the campaign? (absurd example: could a player with HT get access to the DM's purchased content for 30 characters?)
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
AD
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
What about the DM's homebrewed material? I've got to pay extra, beyond a regular sub, to allow my player's access to my houserules? Will it even allow me to let them see my houserules when they look up something I have input houserules for? For instance, if I have codified how Stealth works in my games, and done so differently than the Hiding sidebar in the core book, can I input that into the service in a way where my players can see it when they look up Stealth or Hiding, and if so, will that be behind the "Master tier" subscription?
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
AD
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
Thank you very much for the reply. So that means that if a DM with a Master Tier subscription bought a lot of WotC content, they could share it with players with Hero Tier subscription without burning up slots. Does that mean the Player with an HT sub would be able to used the DM's purchased content for any of their characters, so long as it was associated with the campaign? (absurd example: could a player with HT get access to the DM's purchased content for 30 characters?)
AD
Campaigns will have reasonable character limits (no one plays the game with 30 people in a single campaign/ session at once - the game breaks). But yes, if a DM with a Master subscription invites a Hero subscriber to her campaign (or multiple campaigns), that Hero subscriber can use the DM's material to create characters for those campaigns.
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
AD
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
What about the DM's homebrewed material? I've got to pay extra, beyond a regular sub, to allow my player's access to my houserules? Will it even allow me to let them see my houserules when they look up something I have input houserules for? For instance, if I have codified how Stealth works in my games, and done so differently than the Hiding sidebar in the core book, can I input that into the service in a way where my players can see it when they look up Stealth or Hiding, and if so, will that be behind the "Master tier" subscription?
Homebrew content will cover major game mechanics/ systems such as spells, magic items, feats, races, subclasses, backgrounds, and monsters. We have no plans to support "house rules" such as a new way for the Stealth skill to work or saying that Short Rests are only five minutes. Those elements would work just as they do for groups today using the physical books - as alternate rules at the table.
Creating your own spells or magic items, however, allows you to use that content throughout the rest of the toolset. You can create a character with that new "frostball" spell or give him the "amazing axe of awesomeness."
Anything a DM creates as homebrew content (even if it is private and not publicly shared) counts as content that can be shared in her campaign. If the DM has a free account (no Master sub), and she creates a private homebrew spell that she places in her Homebrew Collection, that spell can be shared with any player in her campaign (regardless of subscription status, although she would only have private content in the collection if she has no subscription). If the DM has a Master subscription, she can share anything in her Homebrew Collection in addition to all the official material she has unlocked.
Thank you. And just in case it wasn't obvious, I was just using an absurd example to understand the parameters. Makes sense there will be reasonable limits.
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
What about the DM's homebrewed material? I've got to pay extra, beyond a regular sub, to allow my player's access to my houserules? Will it even allow me to let them see my houserules when they look up something I have input houserules for? For instance, if I have codified how Stealth works in my games, and done so differently than the Hiding sidebar in the core book, can I input that into the service in a way where my players can see it when they look up Stealth or Hiding, and if so, will that be behind the "Master tier" subscription?
Homebrew content will cover major game mechanics/ systems such as spells, magic items, feats, races, subclasses, backgrounds, and monsters. We have no plans to support "house rules" such as a new way for the Stealth skill to work or saying that Short Rests are only five minutes. Those elements would work just as they do for groups today using the physical books - as alternate rules at the table.
Bummed that we can't have an equivalent to writing in the margins, but I get that it would be hard.
I guess what I mean is, I want to be able to annotate pages, and have my players see those annotations when they look stuff up.
Interesting feature concept - I'll add it to the list for consideration!
This feature would go a long way to address the issue above. If a DM could annotated sections, it would be the equivalent of houseruling the original content, something that happens at just about every table to some extent. I'm a pretty extreme case of houseruling, but the vast majority of my houserule suggestion would fall into this category. I mean, there's just no way that the temperate minor magical item property from the DMG makes the owner really immune to all damage when in a range of temperatures, despite the rules as written on page 143 the DMG. It would be nice to note as much in the DMG section that I've purchased access to.
Better yet, it would allow us to add the clarifications that are occasionally released or tweeted as sage advice to the appropriate sections. I mean, it would be nice if you guys would do this for everyone (you could even dedicate a thread so that users could suggest where to put them), but we don't expect you to be perfect.
I guess this is a strong upvote for that requested feature. As strong as one upvote can be.
Question: If you have a Master Tier subscription and you give the players in your campaign access-- Do they get access to all your purchased materials for any characters they make? Or will it only work with one character that they are presumably using in your campaign?
AD
The Master Tier sub comes with 12 campaign content sharing slots. The DM can extend that invite to 12 different players each with 1 character apiece, 4 different players each with 3 characters apiece, etc.
And yes, those 12 characters must be attached to one of the DM's campaigns (the DM is not limited in any way as to the number of those she can create). The 12 content sharing slots extend across any and all campaigns the DM has created.
Also remember that players with a Hero Tier subscription do not consume a content sharing slot in a campaign. So, if a campaign has 6 players, and two of those have a Hero subscription, only 4 content sharing slots would be used for the remaining players with free accounts.
Thank you very much for the reply. So that means that if a DM with a Master Tier subscription bought a lot of WotC content, they could share it with players with Hero Tier subscription without burning up slots. Does that mean the Player with an HT sub would be able to used the DM's purchased content for any of their characters, so long as it was associated with the campaign? (absurd example: could a player with HT get access to the DM's purchased content for 30 characters?)
AD
Campaigns will have reasonable character limits (no one plays the game with 30 people in a single campaign/ session at once - the game breaks). But yes, if a DM with a Master subscription invites a Hero subscriber to her campaign (or multiple campaigns), that Hero subscriber can use the DM's material to create characters for those campaigns.
Homebrew content will cover major game mechanics/ systems such as spells, magic items, feats, races, subclasses, backgrounds, and monsters. [...]
Creating your own spells or magic items, however, allows you to use that content throughout the rest of the toolset. You can create a character with that new "frostball" spell or give him the "amazing axe of awesomeness."
Anything a DM creates as homebrew content (even if it is private and not publicly shared) counts as content that can be shared in her campaign. If the DM has a free account (no Master sub), and she creates a private homebrew spell that she places in her Homebrew Collection, that spell can be shared with any player in her campaign (regardless of subscription status, although she would only have private content in the collection if she has no subscription). If the DM has a Master subscription, she can share anything in her Homebrew Collection in addition to all the official material she has unlocked.
Does all the homebrew content authored by the DM count as one content sharing slot, or is it one slot per piece of homebrew content? If I make up a new class and 20 new spells for that class, is that 21 content sharing slots? If that's the case, that limit of 12 might be too low for a paying customer.
This questions also applies even more to third-party homebrew content. If someone releases a tome of 100 new spells, is that something that would take up 100 homebrew content slots? High level player characters could easily have more homebrew content slots than that for even just one character, let alone a party of such characters in a DM's campaign.
Is this limitation hardware-based? Does coding a higher number of slots impact system performance meaningfully? If the so, I understand. But, otherwise, I would ask you to raise that number, and even eliminate it altogether for paying users. It reminds me a bit of that old iTunes lifetime limitation that you can only log in to your iTunes account on 5 devices. That "safety" feature has become problematic for many, who have ended going through a weird and annoying process to logout on all their devices to reset that number, just so the user could login to iTunes on a new computer.
Edit: I misunderstood, and thought that the 12 slot limitation applied to homebrew content. That doesn't make any sense. I'm not smart.
Does all the homebrew content authored by the DM count as one content sharing slot, or is it one slot per piece of homebrew content? If I make up a new class and 20 new spells for that class, is that 21 content sharing slots? If that's the case, that limit of 12 might be too low for a paying customer.
This questions also applies even more to third-party homebrew content. If someone releases a tome of 100 new spells, is that something that would take up 100 homebrew content slots? High level player characters could easily have more homebrew content slots than that for even just one character, let alone a party of such characters in a DM's campaign.
Is this limitation hardware-based? Does coding a higher number of slots impact system performance meaningfully? If the so, I understand. But, otherwise, I would ask you to raise that number, and even eliminate it altogether for paying users. It reminds me a bit of that old iTunes lifetime limitation that you can only log in to your iTunes account on 5 devices. That "safety" feature has become problematic for many, who have ended going through a weird and annoying process to logout on all their devices to reset that number, just so the user could login to iTunes on a new computer.
I interpreted what was said as one character would take up one slot, and that character would have access to as much homebrew content you were sharing. So, 1 character with the new class with 20 new spells only takes up one slot, even if they also access some (or all, if you're a crazy generous DM) of the 100 spell tome.
Does all the homebrew content authored by the DM count as one content sharing slot, or is it one slot per piece of homebrew content? If I make up a new class and 20 new spells for that class, is that 21 content sharing slots? If that's the case, that limit of 12 might be too low for a paying customer.
This questions also applies even more to third-party homebrew content. If someone releases a tome of 100 new spells, is that something that would take up 100 homebrew content slots? High level player characters could easily have more homebrew content slots than that for even just one character, let alone a party of such characters in a DM's campaign.
Is this limitation hardware-based? Does coding a higher number of slots impact system performance meaningfully? If the so, I understand. But, otherwise, I would ask you to raise that number, and even eliminate it altogether for paying users. It reminds me a bit of that old iTunes lifetime limitation that you can only log in to your iTunes account on 5 devices. That "safety" feature has become problematic for many, who have ended going through a weird and annoying process to logout on all their devices to reset that number, just so the user could login to iTunes on a new computer.
I interpreted what was said as one character would take up one slot, and that character would have access to as much homebrew content you were sharing. So, 1 character with the new class with 20 new spells only takes up one slot, even if they also access some (or all, if you're a crazy generous DM) of the 100 spell tome.
On the master level it is the characters that take up one slot to share purchased content, not homebrew. You can have as much personal homebrew as you like no matter what level you're subscribed at (even free). Anyone you invite to your campaign will be able to use your personal homebrew content.
All of the pricing and subscription info needs to be easily accessible from the front page of the DDB site as soon as it's available. Digging through threads for incomplete info only to find that I need the Dragon+ app to find some of it, and then only to find that Dragon+'s newest issue doesn't even have any details beyond vague hints is a really frustrating experience.
I hope that the pricing for content unlocks ends up being significantly less than what the retail books cost. I can't afford to buy every book twice just to get a searchable digital version, and I value my game store too much to stop buying physical books. The actual pricing details are going to be what determines if my players and I use DDB or not, especially since we use Roll20 and all of the SRD is integrated with that site already. We don't get any of the extra content on Roll20 precisely because it's full retail price for the books, which is way too much. I can manually enter in my own content for free there too, including spells, items, monsters, and characters. All the homebrew content I could ask for is easily entered in by hand. DDB needs to really provide some value before we try to include it. I hope DDB comes through.
Another thing to consider is that Roll20 already allows unlimited sharing of unlocked content in campaigns, once the DM has either unlocked it or manually created it. Putting this behind a subscription is going to be a serious deterrent to using DDB unless the other features provided far exceed what Roll20 can do. Granted, Roll20 doesn't have everything, so that's a point in DDB's favor once it's finished. Again, I hope DDB can pull it off.
All of the pricing and subscription info needs to be easily accessible from the front page of the DDB site as soon as it's available. Digging through threads for incomplete info only to find that I need the Dragon+ app to find some of it, and then only to find that Dragon+'s newest issue doesn't even have any details beyond vague hints is a really frustrating experience.
I hope that the pricing for content unlocks ends up being significantly less than what the retail books cost. I can't afford to buy every book twice just to get a searchable digital version, and I value my game store too much to stop buying physical books. The actual pricing details are going to be what determines if my players and I use DDB or not, especially since we use Roll20 and all of the SRD is integrated with that site already. We don't get any of the extra content on Roll20 precisely because it's full retail price for the books, which is way too much. I can manually enter in my own content for free there too, including spells, items, monsters, and characters. All the homebrew content I could ask for is easily entered in by hand. DDB needs to really provide some value before we try to include it. I hope DDB comes through.
Another thing to consider is that Roll20 already allows unlimited sharing of unlocked content in campaigns, once the DM has either unlocked it or manually created it. Putting this behind a subscription is going to be a serious deterrent to using DDB unless the other features provided far exceed what Roll20 can do. Granted, Roll20 doesn't have everything, so that's a point in DDB's favor once it's finished. Again, I hope DDB can pull it off.
I don't find roll20 particularly intuitive to use, or esp good for managing a character, looking up spells on the fly, going back and forth between a monster and it's spells, etc. it's definately built for use as a VTT, which DNDBEYOND isn't. I don't want a VTT. If I play over the net I use a video chat like g+, and one camera views my actual table, minis, etc. most of the time, I play irl, and I'd already rather use this than roll20 for an irl game session.
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We do bones, motherf***ker!
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We do bones, motherf***ker!
Thank you. And just in case it wasn't obvious, I was just using an absurd example to understand the parameters. Makes sense there will be reasonable limits.
AD
I'd really like the option of being able to buy a years access at a time. The difference between 1 exchange and 12 can add up.
Perfect! Thank you!
Bummed that we can't have an equivalent to writing in the margins, but I get that it would be hard.
I guess what I mean is, I want to be able to annotate pages, and have my players see those annotations when they look stuff up.
We do bones, motherf***ker!
Alright, done - we'll let you do that for sure.
We do bones, motherf***ker!
That's great thanks
We do bones, motherf***ker!
Does all the homebrew content authored by the DM count as one content sharing slot, or is it one slot per piece of homebrew content? If I make up a new class and 20 new spells for that class, is that 21 content sharing slots? If that's the case, that limit of 12 might be too low for a paying customer.This questions also applies even more to third-party homebrew content. If someone releases a tome of 100 new spells, is that something that would take up 100 homebrew content slots? High level player characters could easily have more homebrew content slots than that for even just one character, let alone a party of such characters in a DM's campaign.Is this limitation hardware-based? Does coding a higher number of slots impact system performance meaningfully? If the so, I understand. But, otherwise, I would ask you to raise that number, and even eliminate it altogether for paying users. It reminds me a bit of that old iTunes lifetime limitation that you can only log in to your iTunes account on 5 devices. That "safety" feature has become problematic for many, who have ended going through a weird and annoying process to logout on all their devices to reset that number, just so the user could login to iTunes on a new computer.My 5e Houserule Considerations. Please comment freely.
I interpreted what was said as one character would take up one slot, and that character would have access to as much homebrew content you were sharing. So, 1 character with the new class with 20 new spells only takes up one slot, even if they also access some (or all, if you're a crazy generous DM) of the 100 spell tome.
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That's an even better deal! Thanks for the clarification!
All of the pricing and subscription info needs to be easily accessible from the front page of the DDB site as soon as it's available. Digging through threads for incomplete info only to find that I need the Dragon+ app to find some of it, and then only to find that Dragon+'s newest issue doesn't even have any details beyond vague hints is a really frustrating experience.
I hope that the pricing for content unlocks ends up being significantly less than what the retail books cost. I can't afford to buy every book twice just to get a searchable digital version, and I value my game store too much to stop buying physical books. The actual pricing details are going to be what determines if my players and I use DDB or not, especially since we use Roll20 and all of the SRD is integrated with that site already. We don't get any of the extra content on Roll20 precisely because it's full retail price for the books, which is way too much. I can manually enter in my own content for free there too, including spells, items, monsters, and characters. All the homebrew content I could ask for is easily entered in by hand. DDB needs to really provide some value before we try to include it. I hope DDB comes through.
Another thing to consider is that Roll20 already allows unlimited sharing of unlocked content in campaigns, once the DM has either unlocked it or manually created it. Putting this behind a subscription is going to be a serious deterrent to using DDB unless the other features provided far exceed what Roll20 can do. Granted, Roll20 doesn't have everything, so that's a point in DDB's favor once it's finished. Again, I hope DDB can pull it off.
We do bones, motherf***ker!