I'm keen to play either a wizard, an arcane trickster or a bard as those are characters I have never really played so happy to wait to see what others want to play to find out what will fit the party the best
Feats: Lucky (re-roll any natural 1. Must take new roll), Brave (adv vs. Frightened), Halfling Nimbleness (Can move through any creature's space (Medium or larger)), Stout Resilience (adv & resistance vs. Poison), Rage (2/LR, Adv on Str Checks/Saves, +2 Str melee dmg, resistance to slash/pierce/bludgeon dmg, 1min), Unarmored Defense (10+Con+Dex), Reckless Attack (Adv on atk roll, grant adv to incoming until next turn), Danger Sense (adv on Dex saves vs. visible effects), Spirit Seeker (Cast Beast Sense & Speak With Animals as rituals), Totem Spirit (Badger, dmg resistance while raging applies to all but psychic dmg)
Equipment: Scimitar x2, Dagger x10
I'd like to request a rule modification: While raging, damage bonus applies to Dex attacks instead of Strength (Halflings are more nimble-oriented anyway)
Sure. Are you sure you don't want to put your 15 in Con and 14 in Dex to get 16 (+3) in each?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Feats: Lucky (re-roll any natural 1. Must take new roll), Brave (adv vs. Frightened), Halfling Nimbleness (Can move through any creature's space (Medium or larger)), Stout Resilience (adv & resistance vs. Poison), Rage (2/LR, Adv on Str Checks/Saves, +2 Str melee dmg, resistance to slash/pierce/bludgeon dmg, 1min), Unarmored Defense (10+Con+Dex), Reckless Attack (Adv on atk roll, grant adv to incoming until next turn), Danger Sense (adv on Dex saves vs. visible effects), Spirit Seeker (Cast Beast Sense & Speak With Animals as rituals), Totem Spirit (Badger, dmg resistance while raging applies to all but psychic dmg)
Equipment: Scimitar x2, Dagger x10
I'd like to request a rule modification: While raging, damage bonus applies to Dex attacks instead of Strength (Halflings are more nimble-oriented anyway)
Sure. Are you sure you don't want to put your 15 in Con and 14 in Dex to get 16 (+3) in each?
I'll think it over, but for now I'd like to keep it the way it is. Con gives a bit of an hp boost, but Dex will be AC, atk, and dmg.
One more thing as a clarification because PHB doesn't talk much about 2-weapon fighting: If I do Reckless Attack with Two-Weapon Fighting, is everything advantage? I think I found a forum thread that addressed this and said yes. Alternatively, if I was a Berserker and got my extra attack, would it be an extra attack for each weapon?
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Feats: Lucky (re-roll any natural 1. Must take new roll), Brave (adv vs. Frightened), Halfling Nimbleness (Can move through any creature's space (Medium or larger)), Stout Resilience (adv & resistance vs. Poison), Rage (2/LR, Adv on Str Checks/Saves, +2 Str melee dmg, resistance to slash/pierce/bludgeon dmg, 1min), Unarmored Defense (10+Con+Dex), Reckless Attack (Adv on atk roll, grant adv to incoming until next turn), Danger Sense (adv on Dex saves vs. visible effects), Spirit Seeker (Cast Beast Sense & Speak With Animals as rituals), Totem Spirit (Badger, dmg resistance while raging applies to all but psychic dmg)
Equipment: Scimitar x2, Dagger x10
I'd like to request a rule modification: While raging, damage bonus applies to Dex attacks instead of Strength (Halflings are more nimble-oriented anyway)
Sure. Are you sure you don't want to put your 15 in Con and 14 in Dex to get 16 (+3) in each?
I'll think it over, but for now I'd like to keep it the way it is. Con gives a bit of an hp boost, but Dex will be AC, atk, and dmg.
One more thing as a clarification because PHB doesn't talk much about 2-weapon fighting: If I do Reckless Attack with Two-Weapon Fighting, is everything advantage? I think I found a forum thread that addressed this and said yes. Alternatively, if I was a Berserker and got my extra attack, would it be an extra attack for each weapon?
If your Dex is 17 and Con is 15, your Dex modifier is +3 and Con is +2. If your Dex and Con are both 16, Dex and Con your modifiers are both +3.
Yes, Reckless Attack benefits all your attacks, including any attack you make with your bonus action. If you're using two-weapon fighting, you don't need Frenzy.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I will try to answer to the second. I read something about in a forum, btw, the extra attack is part of the attack action but the secondary attack is a bonus action, since you have only one bonus action per round you cannot attack twice with the second weapon. So extra attack plus secondary attack will allow you to have 'only' 3 attacks in a round
Feats: Lucky (re-roll any natural 1. Must take new roll), Brave (adv vs. Frightened), Halfling Nimbleness (Can move through any creature's space (Medium or larger)), Stout Resilience (adv & resistance vs. Poison), Rage (2/LR, Adv on Str Checks/Saves, +2 Str melee dmg, resistance to slash/pierce/bludgeon dmg, 1min), Unarmored Defense (10+Con+Dex), Reckless Attack (Adv on atk roll, grant adv to incoming until next turn), Danger Sense (adv on Dex saves vs. visible effects), Spirit Seeker (Cast Beast Sense & Speak With Animals as rituals), Totem Spirit (Badger, dmg resistance while raging applies to all but psychic dmg)
Equipment: Scimitar x2, Dagger x10
I'd like to request a rule modification: While raging, damage bonus applies to Dex attacks instead of Strength (Halflings are more nimble-oriented anyway)
Sure. Are you sure you don't want to put your 15 in Con and 14 in Dex to get 16 (+3) in each?
I'll think it over, but for now I'd like to keep it the way it is. Con gives a bit of an hp boost, but Dex will be AC, atk, and dmg.
One more thing as a clarification because PHB doesn't talk much about 2-weapon fighting: If I do Reckless Attack with Two-Weapon Fighting, is everything advantage? I think I found a forum thread that addressed this and said yes. Alternatively, if I was a Berserker and got my extra attack, would it be an extra attack for each weapon?
If your Dex is 17 and Con is 15, your Dex modifier is +3 and Con is +2. If your Dex and Con are both 16, Dex and Con your modifiers are both +3.
Yes, Reckless Attack benefits all your attacks, including any attack you make with your bonus action. If you're using two-weapon fighting, you don't need Frenzy.
I feel the same way of Matthias, you can have now two +3, and by level 4 in case you can add 2 to dex to have +4 and +3, the same way but having a better mod since 3rd level
What if I wanted to take a feat instead? Does taking a feat remove the entire ability score increase or just 1 if the 2 points?
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
So would it be better to take the 3/3 now, bump to 4/3 at lvl 4, then a feat at lvl 8 or to take 3/2 now, a feat with 4/2 potential at lvl 4, and who-knows-what at lvl 8?
The way I see it, it boils down to whether you want +2 Con or +3 Con.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
(Just edited my last post with the full options layout)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
So does dex :P so it's a wash. More hp or more atk/dmg?
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Edited Badger's stats to have 16 Dex and Con. Looking at Savage Attacker or Mobile for a lvl 4 feat. Good rounded stat bonuses and some wicked feats all in one. I know this is a little more RP-light, but it also makes character sense too. "Badger" is an in-the-fray combatant adept at causing mass injuries, casualties, and panic among crowds (like a real, very angry badger would be). Hence, he takes a feat to either re-roll one of his weapon hits per turn, or one that effectively allows him to hit-and-run THROUGH crowds.
Yet another clarification/houserule request: When two-weapon fighting, can multiple targets be attacked or only 1?
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yea I think a rogue is normally a great option for a dungeon crawl however if Bartholomew is also going melee then we won't really have any ranged options so I should probably go a wizard but I'm happy to go any of those 3 or I could potentially go a UA ranger if that works a bit better than a wizard
Yea I think a rogue is normally a great option for a dungeon crawl however if Bartholomew is also going melee then we won't really have any ranged options so I should probably go a wizard but I'm happy to go any of those 3 or I could potentially go a UA ranger if that works a bit better than a wizard
Maybe we should be 5, because 2 melee are quite ok, a rogue for a dungeon is pretty good and personally I would prefer an healer rather than a caster, dunno guys. From my point of view, I never played a rogue or a cleric, I prefer the latter in case but I am open, perhaps Bartholomew could switch to ranged?
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I'm keen to play either a wizard, an arcane trickster or a bard as those are characters I have never really played so happy to wait to see what others want to play to find out what will fit the party the best
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I will take a cleric or a fighter/cleric, dont know Bartholomew rather than the race
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I will try to answer to the second. I read something about in a forum, btw, the extra attack is part of the attack action but the secondary attack is a bonus action, since you have only one bonus action per round you cannot attack twice with the second weapon. So extra attack plus secondary attack will allow you to have 'only' 3 attacks in a round
What if I wanted to take a feat instead? Does taking a feat remove the entire ability score increase or just 1 if the 2 points?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Taking a feat instead of an ASI replaces the entire ASI.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Edit: I see this going 1 of 4 ways:
1. Dex 17/Con 15 now, ASI to make 18/16
2. D17/C15 now, Feat for D18/C15 and other effect. (Sacrifice a little hp for better dex and feat)
3. D16/C16, ASI for D18/C16 (best for bonuses)
4. D16/C16, take any feat and always have +3/+3 (this is probably the most versatile)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Just edited my last post with the full options layout)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Remember that, as a barbarian, your Con contributes to your AC.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
So does dex :P so it's a wash. More hp or more atk/dmg?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You're going to need both to even get to 4th level.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Bartholomew will go for a melee, so I will be a pure cleric, just to inform even Scotty if he want to pursuit a spell caster or something like that
Someone needs to go for a rogue.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Edited Badger's stats to have 16 Dex and Con. Looking at Savage Attacker or Mobile for a lvl 4 feat. Good rounded stat bonuses and some wicked feats all in one. I know this is a little more RP-light, but it also makes character sense too. "Badger" is an in-the-fray combatant adept at causing mass injuries, casualties, and panic among crowds (like a real, very angry badger would be). Hence, he takes a feat to either re-roll one of his weapon hits per turn, or one that effectively allows him to hit-and-run THROUGH crowds.
Yet another clarification/houserule request: When two-weapon fighting, can multiple targets be attacked or only 1?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Barlow also look into sentinel
Yea I think a rogue is normally a great option for a dungeon crawl however if Bartholomew is also going melee then we won't really have any ranged options so I should probably go a wizard but I'm happy to go any of those 3 or I could potentially go a UA ranger if that works a bit better than a wizard
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ