//Not necessarily it depends on what kind of Invisibility he does. Standard 1-hour invisibility yes. Stronger level 1 minute Invisibility no. That's the difference between Invisibility and Greater Invisibility
//Can the AOO be a grapple? Otherwise my weapons have no effect on him. Also how close can I narrow down where the magic missiles came from? I have this bag of ball bearings... I wonder if I could throw them where the missile came from to pin him down.//
// The Grapple is a special action. Also clarification, you can tell that the Gargoyles have resistance (not immunity) to your sword attacks. Sorry if I made it sound like it wasn't doing anything. //
// Regarding the ball bearings, yes you can totally try that. You can either specify a 10-foot square yourself as a player, or make a Wisdom (Perception) roll and leave it up to the dice. //
Quill keeping sight on the tracks and using the mages spoken words flies at the mage, distracting the mage and allowing Ink a better target for his weapons...
Seeing where Quill stops and flaps and claws, Ink takes a beat to listen to his prey, thinks a quick prayer and swings at the seemingly empty space where Ink hopes the mage is...
Scimitar: Attack: 24 Damage: 10
Rod: Attack: 15 Damage: 5
// fingers are crossed - wow that second roll isn't bad for disadvantage, but I don't think it'll be good enough //
Seeing where Quill stops and flaps and claws, Ink takes a beat to listen to his prey, thinks a quick prayer and swings at the seemingly empty space where Ink hopes the mage is...
Scimitar: Attack: 21 Damage: 8
Rod: Attack: 17 Damage: 6
// fingers are crossed - wow that second roll isn't bad for disadvantage, but I don't think it'll be good enough //
The wizard momentarily takes a ghostly form as your two attacks smash into an arcane shield.
// Oh and quick reminder - any damage the wizard takes, he has to make a concentration check for that greater invisibility spell - HC, hold off announcing an action just in case he fails the CON save and becomes invisible - although that's HIGHLY UNLIKELY //
//Seeing where Ink hits can I shoot that spot with my longbow?//
// Yes, with disadvantage. //
//I mean, if you're going to shoot at him, maybe run up to him and use your short swords - two attacks at disadvantage are better than one at disadvantage //
doesn't doing an attack break invisibility?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Depends on how he is invisible maybe?
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Can I do the ball bearings/perception as a bonus action and use my action to stabilize my little halfling buddy?
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
i've got 2 rounds before i need tending to, if i roll 2 fails that is
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
AOO Attack: 22 Damage: 6
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint ignores the tiny amount of blood trickling down his armor from the attack and casts spare the dying on angel.
// As discussed in PM (wish me luck!).... //
Ink and Quill dart down the path in flight.
Quill keeping sight on the tracks and using the mages spoken words flies at the mage, distracting the mage and allowing Ink a better target for his weapons...
Seeing where Quill stops and flaps and claws, Ink takes a beat to listen to his prey, thinks a quick prayer and swings at the seemingly empty space where Ink hopes the mage is...
Scimitar: Attack: 24 Damage: 10
Rod: Attack: 15 Damage: 5
// fingers are crossed - wow that second roll isn't bad for disadvantage, but I don't think it'll be good enough //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Seeing where Ink hits can I shoot that spot with my longbow?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
More of the gargoyle's stony hide flakes off as Marav strikes it, and Angel is now stabilized.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Oh and quick reminder - any damage the wizard takes, he has to make a concentration check for that greater invisibility spell - HC, hold off announcing an action just in case he fails the CON save and becomes invisible - although that's HIGHLY UNLIKELY //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Not close enough for that am I? In 1/2 orc form I can only move 30//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM