Ink replies, "Leomund's Hut prevents any magic from entering, but I don't know if we cast it on the cart, it'll move with the cart or not. It would be stationary in relation to the cart, but I don't know if the Weave follows the laws of relativity... But we could try."
There is ample room in the stables next to the inn for both Boris and the cart. A young stable hand is there to help you untether the horse and direct him to the feedbox, if you so desire.
The interior of the Calling Horns Inn is warm and spacious. Several tables, mostly long, are lined up with benches in the center of the large common area (which is at least 100 square feet), while circular tables dot the periphery. Oil lanterns are hung from ceiling rafters to provide a pleasant lighting, and a crackling fire in a stone hearth warms the room.
Around two dozen people are sitting or milling about the the common room, and several doors lead off to other rooms (and presumably stairs to the second floor) to the west and east. A lively jig is being played by a halfling duo on drum and flute (with an elf on the viol) in one corner of the room. An oversized, black-bearded man with a small sword strapped to his back and wearing leathers tends the bar, to the left of the main entrance. You see him expertly pouring a beautifully headed pint of ale as you walk in. Out the large, back doors is an enclosed garden with a firepit and several tables. Several human men and one dragonborn are out there right now, talking and laughing with a dusky-skinned, middle-aged woman. Armed and lightly armored, she wears her iron grey hair in a tight braid and has a rough air about her.
Ink replies, "Leomund's Hut prevents any magic from entering, but I don't know if we cast it on the cart, it'll move with the cart or not. It would be stationary in relation to the cart, but I don't know if the Weave follows the laws of relativity... But we could try."
// Let me know when you'd like to try! //
// Bit of a re-tcon request, but... //
As they prepare to leave, Ink removes ONE of the divining rods from the bag of holding and seeks out other similar divining rods within a TEN mile radius.
Once in the stable, Ink, again, removes ONE of the divining rods from the bag of holding and seeks out other similar divining rods within a TEN mile radius. After replacing the diving rod back into the bag, he tosses the stable hand a couple of coppers, saying with a chuckle, "Now don't you go saying to anyone what you saw - there's plenty or room in here for something about so tall and this wide." While saying that last bit, Ink took his hands to "box off" an object of an approximate size of that of the stable boy helping out.
// I'll wait on what Ink does next in reference to the tavern, etc, based on the reading in the stable. //
After exiting the stables, Ink catches up to his compatriots and tells them, "No adamantine divining rods within a ten mile radius - for now, at least. If we're really paranoid, I suppose I could sleep in the cart within the magic hut and hope that it blocks those divining rods. Although, given how well armed this whole town seems to be, I don't think they'll have an issue dealing with a big problem or two."
Upon entering the Calling Horns, Ink approaches the barkeep and orders a round for the group, and a non-alcoholic beverage of Angel's preference... he then speaks to the bartender, saying, "Seems like this town is a lot better defended than expected - seems like everyone is carrying a weapon. Is there some kind of event going on?"
The barkeep grabs four mugs by the handle with one sweep of his massive hand, and proceeds to pour four pints nonstop. He spills not a drop between the pouring and he serving, and waits for Angel to order while cleaning some used dishware.
In answer to Ink's question, he responds in a high-pitched, lilting voice. "Oh, we've just been havin' a bit o' troll trouble lately, so tha' might be why's some folks has an extra arm or two." He chuckles and continues, "but really I just keep this here blade since I'm service and security here at the Inn. And most others you see armed are either employed by Tamalin, or acquainted with her, or else just passin' through. The villagers here haven't had any need of armin' themselves, which truth be told is usually why they settle 'ere in the first place!"
Looking to Angel, he asks, "What'll it be, sir? Got some sweetwater all the way from Triboar, a real treat."
This post has potentially manipulated dice roll results.
Ink turns to Angel, "Must be from Tarmock Felaskur's place, I think one in our group has some experience with that drink."
While Angel decides, Ink turns back to the barkeep, responding, "Excellent pour, good sir - the name's Ink, and you are...? By the by, who is this Tamalin?"
// Does Ink have any inkling at who Tamalin might be? I assume the head of a mercenary band... History Check? 17 //
"What kind of troll trouble? We've heard in other towns of giant trouble, but you are the first to mention trolls." Marav asks carefully while nursing his drink.
While Angel decides, Ink turns back to the barkeep, responding, "Excellent pour, good sir - the name's Ink, and you are...? By the by, who is this Tamalin?"
// Does Ink have any inkling at who Tamalin might be? I assume the head of a mercenary band... History Check? 9 //
The name sounds vaguely familiar, and you recollect more as the barkeep explains...
"Oh! Tamalin Zoar. Thought you might've known. See, Calling Horns was nothing more than a trailside inn until a few years ago. Tamalin came along and bought it to retire here. She's attracted quite a few settlers here and does a good job of providing protection."
Quote from JacWalke >> “Sweetwater is fine. And can I have an order of whatever meats you have. Enough to feed two dogs.”
Angel says with a smile
"Got just the thing," says the black haired bartender, going around back and then returning. "Broth's almost done, and they can have the bones after. Most people don't like eating 'em, but they're excellent for the health!"
"What kind of troll trouble? We've heard in other towns of giant trouble, but you are the first to mention trolls." Marav asks carefully while nursing his drink.
"Ehm... you'd have to talk to Tamalin about that, really," he answers. "I've only heard second-hand accounts."
Ink thanks the bar keep and turns to the rest of the group, "You all want to go speak to this Tamalin - maybe we can exchange some information with her."
As the group receives their drinks, Flint downs the first one and slaps the bar for another, then turns to the group and raises his tankard. "Moradin, ah promised ta raise ye a tankard, 'ere's ta ye!" Flint slaps the bar again for a third, "aye, let's go speak ta Tamalin."
Rip was staring into his tankard, unaware of the events going on around him. to strangers he looks stoic and handsome, but to you he is clearly troubled and concerned.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
There is ample room in the stables next to the inn for both Boris and the cart. A young stable hand is there to help you untether the horse and direct him to the feedbox, if you so desire.
The interior of the Calling Horns Inn is warm and spacious. Several tables, mostly long, are lined up with benches in the center of the large common area (which is at least 100 square feet), while circular tables dot the periphery. Oil lanterns are hung from ceiling rafters to provide a pleasant lighting, and a crackling fire in a stone hearth warms the room.
Around two dozen people are sitting or milling about the the common room, and several doors lead off to other rooms (and presumably stairs to the second floor) to the west and east. A lively jig is being played by a halfling duo on drum and flute (with an elf on the viol) in one corner of the room. An oversized, black-bearded man with a small sword strapped to his back and wearing leathers tends the bar, to the left of the main entrance. You see him expertly pouring a beautifully headed pint of ale as you walk in. Out the large, back doors is an enclosed garden with a firepit and several tables. Several human men and one dragonborn are out there right now, talking and laughing with a dusky-skinned, middle-aged woman. Armed and lightly armored, she wears her iron grey hair in a tight braid and has a rough air about her.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
You don't detect any more adamantine rods in the vicinity.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
After exiting the stables, Ink catches up to his compatriots and tells them, "No adamantine divining rods within a ten mile radius - for now, at least. If we're really paranoid, I suppose I could sleep in the cart within the magic hut and hope that it blocks those divining rods. Although, given how well armed this whole town seems to be, I don't think they'll have an issue dealing with a big problem or two."
Upon entering the Calling Horns, Ink approaches the barkeep and orders a round for the group, and a non-alcoholic beverage of Angel's preference... he then speaks to the bartender, saying, "Seems like this town is a lot better defended than expected - seems like everyone is carrying a weapon. Is there some kind of event going on?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The barkeep grabs four mugs by the handle with one sweep of his massive hand, and proceeds to pour four pints nonstop. He spills not a drop between the pouring and he serving, and waits for Angel to order while cleaning some used dishware.
In answer to Ink's question, he responds in a high-pitched, lilting voice. "Oh, we've just been havin' a bit o' troll trouble lately, so tha' might be why's some folks has an extra arm or two." He chuckles and continues, "but really I just keep this here blade since I'm service and security here at the Inn. And most others you see armed are either employed by Tamalin, or acquainted with her, or else just passin' through. The villagers here haven't had any need of armin' themselves, which truth be told is usually why they settle 'ere in the first place!"
Looking to Angel, he asks, "What'll it be, sir? Got some sweetwater all the way from Triboar, a real treat."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink turns to Angel, "Must be from Tarmock Felaskur's place, I think one in our group has some experience with that drink."
While Angel decides, Ink turns back to the barkeep, responding, "Excellent pour, good sir - the name's Ink, and you are...? By the by, who is this Tamalin?"
// Does Ink have any inkling at who Tamalin might be? I assume the head of a mercenary band... History Check? 17 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
“Sweetwater is fine. And can I have an order of whatever meats you have. Enough to feed two dogs.”
Angel says with a smile
"What kind of troll trouble? We've heard in other towns of giant trouble, but you are the first to mention trolls." Marav asks carefully while nursing his drink.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Got just the thing," says the black haired bartender, going around back and then returning. "Broth's almost done, and they can have the bones after. Most people don't like eating 'em, but they're excellent for the health!"
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"I take it that Tamalin is that woman in the court yard speaking to the dragonborn and the others?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink thanks the bar keep and turns to the rest of the group, "You all want to go speak to this Tamalin - maybe we can exchange some information with her."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
“We should at least let her know about what’s happening with the giants in the world. That way she can prepare this small town if they come this way.”
// What are Rip and Flint doing? //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
As the group receives their drinks, Flint downs the first one and slaps the bar for another, then turns to the group and raises his tankard. "Moradin, ah promised ta raise ye a tankard, 'ere's ta ye!" Flint slaps the bar again for a third, "aye, let's go speak ta Tamalin."
Rip was staring into his tankard, unaware of the events going on around him. to strangers he looks stoic and handsome, but to you he is clearly troubled and concerned.
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Noticing Rip, "Agreed, let's go talk to her, but tomorrow we push on to search for Rip's family."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"We need to get rid of this ring. We need to help Rip's family and carrying a beacon to giants is not gonna speed up the process."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )