(I know it's similar to dragon born but I was making it based on the abominable yetis stat block and it has both a breath weapon and a damage resistance just like dragon born)
Yeti
28 on the detek balance scale
Physical Description
Yeti are tall menacing creatures with purple ish skin and long white hair covering everything but their face, feet, and hands. They sport long black horns resembling that of a goat; they have sharp teeth and an underbite. Their eyes are a deep icy blue not far above their wide flat nose.
Yeti Traits
Being a yeti gives you the following bonuses and traits
Ability Score Increase: Your Strength score increases by 2 and your Constitution score increases by 1.
Age: Yeti mature at the age of 13 and live to be around 70
Size: yeti are well over 7 feet tall and weigh around 300 pounds
Speed:your base walking speed is 30 ft
Powerful build: You are counted as when size larger when calculating how much you can carry, lift, push, and drag additionally you gain the ability to grapple, and shove Huge creatures.
Cold Breath: You can use your action to breathe frost, when you use your cold breath every creature in a 15 foot cone must make a constitution saving throw. The DC for this saving throw equals 8+your constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d5 at at 11th level, and 5d6 at 16th level.
After you use your cold breath, you can't use it again until you complete a short or long rest.
Cold immunity:you have resistance to cold damage
Claws: your claws give you a natural weapon dealing 1d6+Strength modifier slashing damage instead of your original 1d4+strength modifier bludgeoning damage
Cool it's like a mix between dragonborn and Goliath. I do find it weird that the cold resistance feature is called Cold Immunity if it only gives resistance. Maybe call it something like Thick Fur?
I noticed that you’re using the old (somewhat outdated) format for your species. If you want it to be more like the most recent format, you might consider making some adjustments. (If not then don’t worry about it.) If I may be so bold, I’ve left my suggestions and notes in the spoiler below. My suggestions are directly below each of your traits, and my notes regarding why I’m making those suggestions are in bullet points below each suggestion.
Yeti Traits
Being a yeti gives you the following bonuses and traits:
As a yeti you have the following traits:
That’s the current standard wording.
Ability Score Increase
Your Strength score increases by 2 and your Constitution score increases by 1.
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
These days species don’t have species dictated Ability Score Increases anymore, every species has the same standardized wording for this and they don’t even count it as an actual trait anymore.
Age
Yeti mature at the age of 13 and live to be around 70.
Age is no longer a species trait, they just address it in the species description if it’s at all relevant. Otherwise all species are assumed to have the same average lifespan of just under 100 years. The ones with different lifespans are all longer than that like dwarves and elves. Apparently people dislike their characters having lifespans shorter than that, even though their characters will probably either die adventuring at a much younger age than that, or most likely retire rich by the age of 25 anyway. (That is, assuming their campaigns actually run that long and don't fizzle out or fade away first as many do statistically speaking.)
Monstrosity Creature Type
Your creature type is monstrosity. You are a monstrosity.
That’s how they phrase it now.
Size
Yeti are well over 7 feet tall and weigh around 300 pounds. You are Medium.
These days actual height and weight statistics are covered in a specie’s description of at all relevant. Otherwise people are generally free to choose any height and weight they want for their character. (Yes, even if it’s completely unreasonable, like a 7-foot tall, 500 pound halfling. Don’t ask.) Now the only thing actually listed under a creatures Size trait is either “You are Small,” “You are Medium,” or “You are Medium or Small (chosen when you take this species).”
Speed
Your base walking speed is 30 feet.
They no longer refer to it as a “base” speed.
Those👆are the three universal traits that all species have, so they are always listed first, and always in that order.
Below those👇they get into the traits specific to the species in question, which are always listed in alphabetical order to make things easier for people to reference, so I rearranged them as such.
Claws
Your claws give you a natural weapon dealing 1d6+Strength modifier slashing damage instead of your original 1d4+strength modifier bludgeoning damage
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
That’s the more specific, current language used for natural weapons.
Natural weapons now do a standard minimum 1d6 damage instead of 1d4.
Most creatures do not do 1d4 damage with an unarmed strike, they typically only do 1 + Strength modifier, so what you had originally written was inaccurate.
Cold Breath
You can use your action to breathe frost, when you use your cold breath every creature in a 15 foot cone must make a constitution saving throw. The DC for this saving throw equals 8+your constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d5 at at 11th level, and 5d6 at 16th level.
After you use your cold breath, you can't use it again until you complete a short or long rest.
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of freezing cold energy in a (30-foot line that is 5 feet wide*/15-foot cone*). Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 cold damage, or half as much damage on a successful save. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
They changed how breath weapons work when they updated the dragonborn in Fizban’s Treasury, mostly because the old version was pretty weak. The new version is more powerful so it actually stays pretty viable, even at higher levels; it no longer takes up your whole action to use it; and you get to use it more often every day. Plus, people apparently dislike features and traits that refresh on a short rest because apparently most tables don’t actually take many short rests, so this way the number of uses refreshing on a long rest is preferable to most people.
*Some breath weapons work in a cone, some work in a line. I wasn’t sure which one you would prefer, so I included both options in parentheses so you could pick the one you like better. There’s apparently some debate on which is better, line versus cone. Many people say the line is easier to place without hitting allies and that the longer maximum range is preferable, just as many other people say the cone is better because you can probably catch two or possibly even more enemies with it at the same time. They both have their pros and cons to be honest. If you want my personal opinion on the subject, feel free to PM me.
Cold immunity Tolerant
You have resistance to cold damage.
Xathonn was absolutely right about the name. I went with the word “tolerant” as a replacement, but something like “Thick Fur” is probably better, and cooler (no pun intended). Whatever you go with, just list it in its appropriate place alphabetically in the lineup.
Powerful build [Insert different trait name here]
You are counted as when size larger when calculating how much you can carry, lift, push, and drag. Additionally you gain the ability to grapple, and shove Huge creatures.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you can Grapple or Shove creatures up to two sizes larger than you.
The “Powerful Build” trait is specific, and only includes that first sentence I used there. If the trait includes anything else it needs a different name. For example, the updated Goliath’s version of the trait includes proficiency with Athletics, so they renamed their special version of the trait “Little Giant.”
They have stopped using “additionally” in these instances and now use the phrase “in addition.” I guess somebody had an issue with adverbs for some reason, maybe it was confusing to some people or something. I honestly don’t know. 🤷♂️
They’ve generally stopped referring to specific creature sizes for the most part because then those sizes get locked in no matter what might happen to alter your size, for example having the enlarge/reduce spell cast on your character or something. By instead referring to a relative size difference, the trait can scale with you, so if you become a size larger or smaller than your natural state, the trait is also affected in the same way.
Please don’t think me rude for now I formatted and presented my suggestions, that’s just how my brain works and it’s easier for me to do it that way is all.
I noticed that you’re using the old (somewhat outdated) format for your species. If you want it to be more like the most recent format, you might consider making some adjustments. (If not then don’t worry about it.) If I may be so bold, I’ve left my suggestions and notes in the spoiler below. My suggestions are directly below each of your traits, and my notes regarding why I’m making those suggestions are in bullet points below each suggestion.
Yeti Traits
Being a yeti gives you the following bonuses and traits:
As a yeti you have the following traits:
That’s the current standard wording.
Ability Score Increase
Your Strength score increases by 2 and your Constitution score increases by 1.
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
These days species don’t have species dictated Ability Score Increases anymore, every species has the same standardized wording for this and they don’t even count it as an actual trait anymore.
Age
Yeti mature at the age of 13 and live to be around 70.
Age is no longer a species trait, they just address it in the species description if it’s at all relevant. Otherwise all species are assumed to have the same average lifespan of just under 100 years. The ones with different lifespans are all longer than that like dwarves and elves. Apparently people dislike their characters having lifespans shorter than that, even though their characters will probably either die adventuring at a much younger age than that, or most likely retire rich by the age of 25 anyway. (That is, assuming their campaigns actually run that long and don't fizzle out or fade away first as many do statistically speaking.)
Monstrosity Creature Type
Your creature type is monstrosity. You are a monstrosity.
That’s how they phrase it now.
Size
Yeti are well over 7 feet tall and weigh around 300 pounds. You are Medium.
These days actual height and weight statistics are covered in a specie’s description of at all relevant. Otherwise people are generally free to choose any height and weight they want for their character. (Yes, even if it’s completely unreasonable, like a 7-foot tall, 500 pound halfling. Don’t ask.) Now the only thing actually listed under a creatures Size trait is either “You are Small,” “You are Medium,” or “You are Medium or Small (chosen when you take this species).”
Speed
Your base walking speed is 30 feet.
They no longer refer to it as a “base” speed.
Those👆are the three universal traits that all species have, so they are always listed first, and always in that order.
Below those👇they get into the traits specific to the species in question, which are always listed in alphabetical order to make things easier for people to reference, so I rearranged them as such.
Claws
Your claws give you a natural weapon dealing 1d6+Strength modifier slashing damage instead of your original 1d4+strength modifier bludgeoning damage
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
That’s the more specific, current language used for natural weapons.
Natural weapons now do a standard minimum 1d6 damage instead of 1d4.
Most creatures do not do 1d4 damage with an unarmed strike, they typically only do 1 + Strength modifier, so what you had originally written was inaccurate.
Cold Breath
You can use your action to breathe frost, when you use your cold breath every creature in a 15 foot cone must make a constitution saving throw. The DC for this saving throw equals 8+your constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d5 at at 11th level, and 5d6 at 16th level.
After you use your cold breath, you can't use it again until you complete a short or long rest.
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of freezing cold energy in a (30-foot line that is 5 feet wide*/15-foot cone*). Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 cold damage, or half as much damage on a successful save. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
They changed how breath weapons work when they updated the dragonborn in Fizban’s Treasury, mostly because the old version was pretty weak. The new version is more powerful so it actually stays pretty viable, even at higher levels; it no longer takes up your whole action to use it; and you get to use it more often every day. Plus, people apparently dislike features and traits that refresh on a short rest because apparently most tables don’t actually take many short rests, so this way the number of uses refreshing on a long rest is preferable to most people.
*Some breath weapons work in a cone, some work in a line. I wasn’t sure which one you would prefer, so I included both options in parentheses so you could pick the one you like better. There’s apparently some debate on which is better, line versus cone. Many people say the line is easier to place without hitting allies and that the longer maximum range is preferable, just as many other people say the cone is better because you can probably catch two or possibly even more enemies with it at the same time. They both have their pros and cons to be honest. If you want my personal opinion on the subject, feel free to PM me.
Cold immunity Tolerant
You have resistance to cold damage.
Xathonn was absolutely right about the name. I went with the word “tolerant” as a replacement, but something like “Thick Fur” is probably better, and cooler (no pun intended). Whatever you go with, just list it in its appropriate place alphabetically in the lineup.
Powerful build [Insert different trait name here]
You are counted as when size larger when calculating how much you can carry, lift, push, and drag. Additionally you gain the ability to grapple, and shove Huge creatures.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you can Grapple or Shove creatures up to two sizes larger than you.
The “Powerful Build” trait is specific, and only includes that first sentence I used there. If the trait includes anything else it needs a different name. For example, the updated Goliath’s version of the trait includes proficiency with Athletics, so they renamed their special version of the trait “Little Giant.”
They have stopped using “additionally” in these instances and now use the phrase “in addition.” I guess somebody had an issue with adverbs for some reason, maybe it was confusing to some people or something. I honestly don’t know. 🤷♂️
They’ve generally stopped referring to specific creature sizes for the most part because then those sizes get locked in no matter what might happen to alter your size, for example having the enlarge/reduce spell cast on your character or something. By instead referring to a relative size difference, the trait can scale with you, so if you become a size larger or smaller than your natural state, the trait is also affected in the same way.
Please don’t think me rude for now I formatted and presented my suggestions, that’s just how my brain works and it’s easier for me to do it that way is all.
I don't really like working in that format so I just work it how the players manual does
I noticed that you’re using the old (somewhat outdated) format for your species. If you want it to be more like the most recent format, you might consider making some adjustments. (If not then don’t worry about it.) If I may be so bold, I’ve left my suggestions and notes in the spoiler below. My suggestions are directly below each of your traits, and my notes regarding why I’m making those suggestions are in bullet points below each suggestion.
Yeti Traits
Being a yeti gives you the following bonuses and traits:
As a yeti you have the following traits:
That’s the current standard wording.
Ability Score Increase
Your Strength score increases by 2 and your Constitution score increases by 1.
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
These days species don’t have species dictated Ability Score Increases anymore, every species has the same standardized wording for this and they don’t even count it as an actual trait anymore.
Age
Yeti mature at the age of 13 and live to be around 70.
Age is no longer a species trait, they just address it in the species description if it’s at all relevant. Otherwise all species are assumed to have the same average lifespan of just under 100 years. The ones with different lifespans are all longer than that like dwarves and elves. Apparently people dislike their characters having lifespans shorter than that, even though their characters will probably either die adventuring at a much younger age than that, or most likely retire rich by the age of 25 anyway. (That is, assuming their campaigns actually run that long and don't fizzle out or fade away first as many do statistically speaking.)
Monstrosity Creature Type
Your creature type is monstrosity. You are a monstrosity.
That’s how they phrase it now.
Size
Yeti are well over 7 feet tall and weigh around 300 pounds. You are Medium.
These days actual height and weight statistics are covered in a specie’s description of at all relevant. Otherwise people are generally free to choose any height and weight they want for their character. (Yes, even if it’s completely unreasonable, like a 7-foot tall, 500 pound halfling. Don’t ask.) Now the only thing actually listed under a creatures Size trait is either “You are Small,” “You are Medium,” or “You are Medium or Small (chosen when you take this species).”
Speed
Your base walking speed is 30 feet.
They no longer refer to it as a “base” speed.
Those👆are the three universal traits that all species have, so they are always listed first, and always in that order.
Below those👇they get into the traits specific to the species in question, which are always listed in alphabetical order to make things easier for people to reference, so I rearranged them as such.
Claws
Your claws give you a natural weapon dealing 1d6+Strength modifier slashing damage instead of your original 1d4+strength modifier bludgeoning damage
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
That’s the more specific, current language used for natural weapons.
Natural weapons now do a standard minimum 1d6 damage instead of 1d4.
Most creatures do not do 1d4 damage with an unarmed strike, they typically only do 1 + Strength modifier, so what you had originally written was inaccurate.
Cold Breath
You can use your action to breathe frost, when you use your cold breath every creature in a 15 foot cone must make a constitution saving throw. The DC for this saving throw equals 8+your constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d5 at at 11th level, and 5d6 at 16th level.
After you use your cold breath, you can't use it again until you complete a short or long rest.
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of freezing cold energy in a (30-foot line that is 5 feet wide*/15-foot cone*). Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 cold damage, or half as much damage on a successful save. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
They changed how breath weapons work when they updated the dragonborn in Fizban’s Treasury, mostly because the old version was pretty weak. The new version is more powerful so it actually stays pretty viable, even at higher levels; it no longer takes up your whole action to use it; and you get to use it more often every day. Plus, people apparently dislike features and traits that refresh on a short rest because apparently most tables don’t actually take many short rests, so this way the number of uses refreshing on a long rest is preferable to most people.
*Some breath weapons work in a cone, some work in a line. I wasn’t sure which one you would prefer, so I included both options in parentheses so you could pick the one you like better. There’s apparently some debate on which is better, line versus cone. Many people say the line is easier to place without hitting allies and that the longer maximum range is preferable, just as many other people say the cone is better because you can probably catch two or possibly even more enemies with it at the same time. They both have their pros and cons to be honest. If you want my personal opinion on the subject, feel free to PM me.
Cold immunity Tolerant
You have resistance to cold damage.
Xathonn was absolutely right about the name. I went with the word “tolerant” as a replacement, but something like “Thick Fur” is probably better, and cooler (no pun intended). Whatever you go with, just list it in its appropriate place alphabetically in the lineup.
Powerful build [Insert different trait name here]
You are counted as when size larger when calculating how much you can carry, lift, push, and drag. Additionally you gain the ability to grapple, and shove Huge creatures.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you can Grapple or Shove creatures up to two sizes larger than you.
The “Powerful Build” trait is specific, and only includes that first sentence I used there. If the trait includes anything else it needs a different name. For example, the updated Goliath’s version of the trait includes proficiency with Athletics, so they renamed their special version of the trait “Little Giant.”
They have stopped using “additionally” in these instances and now use the phrase “in addition.” I guess somebody had an issue with adverbs for some reason, maybe it was confusing to some people or something. I honestly don’t know. 🤷♂️
They’ve generally stopped referring to specific creature sizes for the most part because then those sizes get locked in no matter what might happen to alter your size, for example having the enlarge/reduce spell cast on your character or something. By instead referring to a relative size difference, the trait can scale with you, so if you become a size larger or smaller than your natural state, the trait is also affected in the same way.
Please don’t think me rude for now I formatted and presented my suggestions, that’s just how my brain works and it’s easier for me to do it that way is all.
I don't really like working in that format so I just work it how the players manual does
Okay. Be prepared though that when the updated PHB comes out in a few months, that format will be how the players handbook for it.
(I know it's similar to dragon born but I was making it based on the abominable yetis stat block and it has both a breath weapon and a damage resistance just like dragon born)
Yeti
28 on the detek balance scale
Physical Description
Yeti are tall menacing creatures with purple ish skin and long white hair covering everything but their face, feet, and hands. They sport long black horns resembling that of a goat; they have sharp teeth and an underbite. Their eyes are a deep icy blue not far above their wide flat nose.
Yeti Traits
Being a yeti gives you the following bonuses and traits
Ability Score Increase: Your Strength score increases by 2 and your Constitution score increases by 1.
Age: Yeti mature at the age of 13 and live to be around 70
Size: yeti are well over 7 feet tall and weigh around 300 pounds
Speed:your base walking speed is 30 ft
Powerful build: You are counted as when size larger when calculating how much you can carry, lift, push, and drag additionally you gain the ability to grapple, and shove Huge creatures.
Cold Breath: You can use your action to breathe frost, when you use your cold breath every creature in a 15 foot cone must make a constitution saving throw. The DC for this saving throw equals 8+your constitution modifier + your proficiency bonus. A creature takes 2d6 Cold damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d5 at at 11th level, and 5d6 at 16th level.
After you use your cold breath, you can't use it again until you complete a short or long rest.
Cold immunity:you have resistance to cold damage
Claws: your claws give you a natural weapon dealing 1d6+Strength modifier slashing damage instead of your original 1d4+strength modifier bludgeoning damage
Monstrosity: your creature type is monstrosity
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Cool it's like a mix between dragonborn and Goliath. I do find it weird that the cold resistance feature is called Cold Immunity if it only gives resistance. Maybe call it something like Thick Fur?
I noticed that you’re using the old (somewhat outdated) format for your species. If you want it to be more like the most recent format, you might consider making some adjustments. (If not then don’t worry about it.) If I may be so bold, I’ve left my suggestions and notes in the spoiler below. My suggestions are directly below each of your traits, and my notes regarding why I’m making those suggestions are in bullet points below each suggestion.
Please don’t think me rude for now I formatted and presented my suggestions, that’s just how my brain works and it’s easier for me to do it that way is all.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
I would recommend you replacing the cold breath with the icy gaze because that is what I think is the yeti’s signature move
I don't really like working in that format so I just work it how the players manual does
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Okay. Be prepared though that when the updated PHB comes out in a few months, that format will be how the players handbook for it.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB