Sage Advice time again! This time for the Sage Advice article published on Tuesday 10th November 2020, Sage Advice has been updated to Version 2.6.
D&D Beyond remain committed to ensuring that the latest errata and updates are applied to content. We'd also like to take a moment to discuss how this content will be applied on the D&D Beyond site.
SAGE ADVICE -
There is 1 new question and 1 update to an answer, which we have added/updated on the Sage Advice Compendium here on D&D Beyond.
ERRATA
Whenever Wizards of the Coast issues errata and we apply it, we track that in this forum thread, so you can always reference that to see what changes have happened and when.
Due to the complexity involved with some of these changes, this post will be broken up into changes which will be made on Friday 13th November, and others which will be made on Monday 16th November.
Friday 13th Novemberchanges - Complete
The changes have been applied to all listings and character character sheets and are as follows.
RACES
There are 2 races, and a Race Variant that have received errata: Changelings, Warforged and the Half-Elf: Mark of Detection
Changeling. The Changelings Ability score wording has been modified to prevent them taking an increase to their Charisma. Please note that the Character builder will not prevent players from making the selection at this time.
Warforged. Their Integrated protection trait has been modified so that it no longer incorporates shields, and the wording of the feature has been updated to be more clear.
Living Cloudkill has had its resilience significantly increased. Its constitution has been increased to 20 (+5)
The Tsucora Quori has had the damage on its Stinger action corrected from 3d10 to 3d6.
Spells
NOTE - The range of "Self (X-foot radius)" used on the 4 spell updates are currently only displaying as "Self" - This is a known issue
The Spells Booming Blade and Green-Flame Blade have both had extensive modifications which are detailed in the original article.
The Spell Lightning Lure has had its range modified to "Self (15-foot radius)", and its first sentence changed to read as follows
"You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you."
The Spell Sword Burst also had its range modified to "Self (5-Foot radius)" and the second sentence modified to read as follows.
“All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.”
Monday 16th November changes -
The changes applied to all listings and character character sheets are as follows.
Classes -
The Bladesinger - The following two wording changes are the major modifications to the bladesinger
Bladesong. The two sentences after the bulleted list now read, "You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.”
Extra Attack. The following text has been added after the first sentence: “Moreover, you can cast one of your cantrips in place of one of those attacks.”
The Artificer - The Artificer changes are wide ranging and touch on nearly every feature and subclass, for full details please follow the link to the Sage Advice article.
They already did, @Reagle. They changed the Bladesong from two uses each short rest to Prof. Bonus uses each long rest. That is a very significant nerf.
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Please check out my homebrew, I would appreciate feedback:
@ Reagle and @Third_Sundering, They're bringing the Bladesong into a similar line to a Barbarian's Rage. And though, it won't ever go above 6 uses per long rest, it's still similar enough. Also, It'll make you think about when to use it more. Technically, a Bladesinger is still a wizard and not a frontline fighter. Eldritch knight should be your go to for a spell caster/front-line melee character.
But I think you overlooked the Extra Attack bit. No longer will you have to choose between two melee attacks or GFB/BB/SB cantrips. You'll be able to make an attack and cast a cantrip all in one action. That's decent boost to balance the Bladesong change.
@CelticGreenEyes, I agree. I was just stating that the change to Extra Attack may be balanced out a bit by the change to how often you can use bladesong. This bladesinger is now much better at being a frontline gish than the Eldritch Knight, due to their ability to use these cantrips much more effectively than the Eldritch Knight can, along with other spells that can help in frontline combat (tenser's transformation, and so on).
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
It's going to be interesting to see how they change the Bladesinger in TCoE next week. I've always felt it a bit... Lackluster. Some of the subclass features just doesn't feel any good or fun.
Rollback Post to RevisionRollBack
"A river cuts through rock, not because of its power, but because of its persistence."
They already did, @Reagle. They changed the Bladesong from two uses each short rest to Prof. Bonus uses each long rest. That is a very significant nerf.
Well, that really depends on what campaign you're playing. In mine it would be a significant buff. In stead of 2-4 times I will be able to use it 6 times a day. Our DM only lets us have 1 short and 1 long rest per day. And those are grouprests. So if the short rest happens when I haven't expended the uses yet, I'm left with onlyb2 uses per day. With the proficiency I have way more flexibility. So no, I definitely wouldn't consider this a nerf.
The wording has changed significantly, but the effective mechanics have not. I think the change in wording is for clarity as there is often confusion about how those spells were intended to work.
They already did, @Reagle. They changed the Bladesong from two uses each short rest to Prof. Bonus uses each long rest. That is a very significant nerf.
Well, that really depends on what campaign you're playing. In mine it would be a significant buff. In stead of 2-4 times I will be able to use it 6 times a day. Our DM only lets us have 1 short and 1 long rest per day. And those are grouprests. So if the short rest happens when I haven't expended the uses yet, I'm left with onlyb2 uses per day. With the proficiency I have way more flexibility. So no, I definitely wouldn't consider this a nerf.
That was sort of my thought, also, but the fact that it's long rests definitely keeps it more balanced because I was thinking this was a much bigger buff than it actually was.
As DM, I'd totally let the combo work. Shadow Blade creates a simple melee weapon, and if another rule cares about that weapon's value, I'd pick a value from the list of simple melee weapons in the Player's Handbook and apply that value ad hoc to the shadowy blade.
Sage Advice time again! This time for the Sage Advice article published on Tuesday 10th November 2020, Sage Advice has been updated to Version 2.6.
D&D Beyond remain committed to ensuring that the latest errata and updates are applied to content. We'd also like to take a moment to discuss how this content will be applied on the D&D Beyond site.
SAGE ADVICE -
There is 1 new question and 1 update to an answer, which we have added/updated on the Sage Advice Compendium here on D&D Beyond.
ERRATA
Whenever Wizards of the Coast issues errata and we apply it, we track that in this forum thread, so you can always reference that to see what changes have happened and when.
Due to the complexity involved with some of these changes, this post will be broken up into changes which will be made on Friday 13th November , and others which will be made on Monday 16th November.
Friday 13th November changes - Complete
The changes have been applied to all listings and character character sheets and are as follows.
RACES
There are 2 races, and a Race Variant that have received errata: Changelings, Warforged and the Half-Elf: Mark of Detection
MONSTERS
Spells
NOTE - The range of "Self (X-foot radius)" used on the 4 spell updates are currently only displaying as "Self" - This is a known issue
"You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you."
“All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.”
Monday 16th November changes -
The changes applied to all listings and character character sheets are as follows.
Classes -
The Bladesinger - The following two wording changes are the major modifications to the bladesinger
The Artificer - The Artificer changes are wide ranging and touch on nearly every feature and subclass, for full details please follow the link to the Sage Advice article.
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me, convinced they're about to nerf bladesingers, upon reading this: ??????
They already did, @Reagle. They changed the Bladesong from two uses each short rest to Prof. Bonus uses each long rest. That is a very significant nerf.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I must be missing something because I can't find any changes to either spell, substantial or otherwise.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
@ Reagle and @Third_Sundering, They're bringing the Bladesong into a similar line to a Barbarian's Rage. And though, it won't ever go above 6 uses per long rest, it's still similar enough. Also, It'll make you think about when to use it more. Technically, a Bladesinger is still a wizard and not a frontline fighter. Eldritch knight should be your go to for a spell caster/front-line melee character.
But I think you overlooked the Extra Attack bit. No longer will you have to choose between two melee attacks or GFB/BB/SB cantrips. You'll be able to make an attack and cast a cantrip all in one action. That's decent boost to balance the Bladesong change.
@CelticGreenEyes, I agree. I was just stating that the change to Extra Attack may be balanced out a bit by the change to how often you can use bladesong. This bladesinger is now much better at being a frontline gish than the Eldritch Knight, due to their ability to use these cantrips much more effectively than the Eldritch Knight can, along with other spells that can help in frontline combat (tenser's transformation, and so on).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The Page for Half-elf: Mark of Detection still say Intellect on the race page.
It's going to be interesting to see how they change the Bladesinger in TCoE next week. I've always felt it a bit... Lackluster. Some of the subclass features just doesn't feel any good or fun.
"A river cuts through rock, not because of its power, but because of its persistence."
Well, that really depends on what campaign you're playing. In mine it would be a significant buff. In stead of 2-4 times I will be able to use it 6 times a day. Our DM only lets us have 1 short and 1 long rest per day. And those are grouprests. So if the short rest happens when I haven't expended the uses yet, I'm left with onlyb2 uses per day. With the proficiency I have way more flexibility. So no, I definitely wouldn't consider this a nerf.
"Friday 13th November changes"
It's not on this site yet, but if you're quick, you can compare the current wording here to the changed version in the SCAG errata: https://media.wizards.com/2020/dnd/downloads/SCAG-Errata.pdf
The wording has changed significantly, but the effective mechanics have not. I think the change in wording is for clarity as there is often confusion about how those spells were intended to work.
The material component now requires a weapon worth at least 1 sp. No more shadow blade/gfb/bb combos.
That was sort of my thought, also, but the fact that it's long rests definitely keeps it more balanced because I was thinking this was a much bigger buff than it actually was.
So for the warforged changes with their integrated protection, does that mean they can no longer use shields? Is that how I'm reading that?
https://twitter.com/JeremyECrawford/status/1326925328267177984
Any idea when these might actually get updated in the system?
Well, With the buff to the Extra Attack, you still could if you were dual wielding. You just wouldn't get the psychic damage on both melee strikes.
Tomorrow the 13th and Monday the 16th, per the OP.
*** double post ***
No, the change is that they no longer have to spend a lot of time and make the shield a part of themselves in order to use a shield.