Whenever Wizards release a new errata document, I shall aim to update this post as soon as possible and we'll get D&D Beyond updated to match.
Please give the moderator team a few days to work through these and ensure that D&D Beyond is correctly updated with all of the errata - we'll confirm below when each of the errata has been checked and any necessary updates made.
edit: Somehow this thread became unlocked, allowing comments. This thread is intended to be only errata posts, providing information to users. I have moved the discussion posts to a new thread linked just above.
Fungi Patch (p. 84). Under the Fungi Patch Discoveries table, the indented boldface heading “Sentinel Mushrooms” now reads, “Awakened Zurkhwoods.”
Stone Giant Guide (p. 151). The last word in the first sentence of the paragraph is changed from “Gauntlgrym” to “Gracklstugh.”
8. Egg Chamber (p. 173). At the start of the second paragraph, “Two of the four …” is changed to “Three of the four …”
Demogorgon (p. 236). Demogorgon’s passive Perception is changed from 21 to 29. Graz’zt (p. 241). In the Skills entry for Graz’zt, “Bluff” is changed to “Deception.” Madness of Orcus (p. 245). In the second line, “roll on the Madness of Juiblex table” is changed to “roll on the Madness of Orcus table.”
The Elven Pantheon (p. 23). In the entry for Deep Sashelas, “Tempest” is added to the Domains column.
Fort Morninglord (p. 80). The following text is added to the end of the first sentence: “in a calamitous event that blackened every stone and sealed its doors and windows.” Also, the sentence that begins “The fort remains sealed today” is merged with the next sentence so that the text now reads, “The fort remains sealed today, and guards occupy a fortified encampment nearby to patrol this area and serve as a deterrent …” [This change intentionally removes mention of the paladins of Elturgard.] The Uthgardt Tribes and Their Territories (p. 93). At the end of the “Sky Pony” subsection, “often on pegasus-back” is deleted. Also, the “Elk” subsection now reads, “The Elk are fierce raiders and savage killers throughout their nomadic range: the Evermoors and the plains east of the Dessarin and lower Surbrin river valleys. Of the Uthgardt tribes, they are the most arrogant, surly, and self-indulgent. Considered by many to be little more than bandits, they often raid other tribal settlements for food, plunder, and sport.” Lost Tribes of the Uthgardt (p. 94). The first paragraph of the sidebar now reads, “Some Uthgardt tribes are seen by others as lost to the world. They are considered anathema, and even speaking of them outside certain contexts is forbidden.” In addition, the Gray Wolf paragraph is changed to: “The Gray Wolf tribe is taboo because of its many werewolf members. It has done much to plague the people in the environs of the Neverwinter Wood. The tribe doesn’t share the ‘gift’ of lycanthropy with others and therefore ensures there are no survivors of its attacks.” Also, the Griffon paragraph now reads, “The Griffon tribe has long been shunned due to its practice of trading with non-Uthgardt—and even spellcasters—at a settlement known as Griffon’s Nest.”
Tiefling Variants (p. 118). In the “Winged” subsection, the second sentence now reads, “You have a flying speed of 30 feet while you aren’t wearing heavy armor.”
Inspiring Surge (p. 128). In the second paragraph, “Starting at 17th level” is changed to “Starting at 18th level.” Searing Sunburst (p. 131). In the second sentence, “you create” is changed to “you magically create.” Sun Shield (p. 131). In the first sentence, “luminous aura” changes to “magical, luminous aura.” Champion Challenge (p. 133). The first sentence now reads, “As a bonus action, you issue a challenge …” Also, in the last sentence, “if the creature is moved more than 30 feet” is changed to “if the creature is more than 30 feet.” Bladesinger Styles (p. 142). In the “Bird” subsection, “Raven style uses a pick” is changed to “Raven style uses a war pick.”
Inheritor (p. 150). In the Equipment entry, “any items with which you are proficient” is changed to “the tool you choose for this background’s tool proficiency.”
The Player's Handbook has been checked and updated to match version 1.22 errata. This includes the Compendium, Spells, Feats etc.
Please note that some of the items below are clarifications, rather than errata, so resulted in no change to the text on D&D Beyond. In all cases, D&D Beyond text matches the most recent printing (sixth) of the Player's Handbook.
Dwarven Combat Training (p. 20). Dwarves are proficient with the light hammer, not the throwing hammer. Drow Magic (p. 24). Here “once per day” means you must finish a long rest to cast the spell again with the trait. Infernal Legacy (p. 43). Here “once per day” means you must finish a long rest to cast the spell again with the trait.
Song of Rest (p. 54). A creature regains the extra hit points only if it spends one or more Hit Dice at the end of the short rest.
Feinting Attack (p. 74). The advantage is lost if not used on the turn you gain it. Spells Known of 1st-Level and Higher (p. 75). The final sentence ends as follows: “… unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic” (6th printing).
Deflect Missiles (p. 78). The range of the monk’s ranged attack is 20/60 feet. Eternal Mountain Defense (p. 81). A monk must be 17th level, not 11th, to learn this discipline. Water Whip (p. 81). This discipline requires an action, not a bonus action.
Divine Smite (p. 85). You can expend any spell slot, not just a paladin spell slot.
Ranger’s Companion (p. 93). Like any creature, the beast can spend Hit Dice during a short rest. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when making an opportunity attack. Bestial Fury (p. 93). When you command the beast to take the Attack action, the beast can attack twice or take the Multiattack action if it has that action.
Flexible Casting (p. 101). The created spell slots vanish at the end of a long rest. Twinned Spell (p. 102). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level. Elemental Affinity (p. 102). The damage bonus applies to one damage roll of a spell, not multiple rolls. Wild Magic Surge (p. 103). A surge can happen once per turn. If a surge effect is a spell, it’s too wild to be affected by Metamagic. If it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
Quick Build (p. 106). Ray of sickness should be charm person. Spell Slots (p. 107). In the example, thunderwave has been replaced by witch bolt (6th printing). Pact of the Chain (p. 107). When you let your familiar attack, it does so with its reaction. Pact of the Tome (p. 108). The cantrips are considered warlock spells for you, and they needn’t be from the same spell list. Eldritch Invocations (p. 110). A level prerequisite in an invocation refers to warlock level, not character level. Book of Ancient Secrets (p. 110). The rituals needn’t be from the same spell list.
Your Spellbook (p. 114). The spells copied into a spellbook must be of a spell level the wizard can prepare. Spellbook (p. 114). A spellbook doesn’t contain cantrips. Minor Conjuration (p. 116). The conjured object also disappears if it deals any damage (6th printing). Empowered Evocation (p. 117). The damage bonus applies to one damage roll of a spell, not multiple rolls. Overchannel (p. 118). The feature doesn’t benefit cantrips.
Ammunition (p. 146). Loading a one-handed weapon requires a free hand. Reach (p. 147). This property also determines your reach for opportunity attacks with a reach weapon. Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it. Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons table.
Class Features (p. 164). You gain the starting equipment of your first class only. Spells Known and Prepared (p. 164). A new paragraph appears at the end of this subsection: “If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class” (6th printing).
Alert (p. 165). The third benefit now reads as follows: “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you” (6th printing). Athlete (p. 165). The third benefit should instead say climbing doesn’t cost you extra movement. Crossbow Expert (p. 165). The word “loaded” has been cut from the third benefit. Grappler (p. 167). Ignore the third benefit; it refers to a nonexistent rule. Magic Initiate (p. 168). The feat’s limit on casting the 1st-level spell applies only to the casting given by the feat. Martial Adept (p. 168). The superiority die is added to any others you have, no matter when you gain them. Polearm Master (p. 168). The bonus attack uses the same ability modifier as the main attack. Sentinel (p. 169). Ignore “within 5 feet of you” in the second benefit. Tavern Brawler (p. 170). The feat doesn’t give you proficiency with unarmed strikes, since you’re already proficient. Weapon Master (p. 170). The chosen weapons must be simple or martial.
Using Ability Scores
Hiding (p. 177). The text clarifies that the DM decides when circumstances are appropriate for hiding, and the first sentence of the second paragraph starts as follows: “You can’t hide from a creature that can see you clearly …”
High Jump (p. 182). After applying your Strength modifier, a high jump is a minimum of 0 feet (6th printing). Suffocating (p. 183). If you run out of breath or are choking, you can’t regain hit points or be stabilized until you can breathe again. Vision and Light (p. 183). A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it. Darkvision (p. 185). The definition of darkvision here now matches the definition everywhere else in the game (6th printing). Resting (p. 186). The text clarifies that any creature, not just adventurers, can take a short or long rest (6th printing). Short Rest (p. 186). After applying your Constitution modifier to a Hit Die roll, you regain a minimum of 0 hit points (6th printing). Long Rest (p. 186). The first sentence of the rule now reads, “A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.” In addition, you regain at least one Hit Die when you finish a long rest.
Ready (p. 193). You have until the start of your next turn to use a readied action. Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.”
Material (M) (p. 203). The final paragraph now reads as follows: “A spellcaster must have a hand free to access a spell’s material components—or to hold a spellcasting focus—but it can be the same hand that he or she uses to perform somatic components.”
Paladin Spells (p. 209). The spell is destructive wave, not destructive smite. Wizard Spells (p. 211). Trap the soul shouldn’t appear on the spell list. Find Steed (p. 240). The second sentence now reads as follows: “Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff.” Glyph of Warding (p. 245). The first sentence clarifies that the magical effect needn’t be harmful. The final two sentences of the first paragraph now read as follows: “The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered” (6th printing). Mass Cure Wounds (p. 258). This spell’s school is evocation, not conjuration. Mass Heal (p. 258). This spell’s school is evocation, not conjuration. Moonbeam (p. 261). The words “up to” now appear in “move the beam up to 60 feet in any direction” (6th printing). Phantasmal Killer (p. 265). The frightened target makes a save at the end of its turns, not the start. Polymorph (p. 266). This spell can’t affect a target that has 0 hit points. Prismatic Wall (p. 269). The spell no longer refers to a rod of cancellation, and the text clarifies that dispel magic works only against the violet layer (6th printing). Revivify (p. 272). This spell’s school is necromancy, not conjuration. True Polymorph (p. 283). This spell can’t affect a target that has 0 hit points. True Resurrection (p. 284). There’s a new sentence at the end of the second paragraph: “If the creature was undead, it is restored to its non-undead form” (6th printing). Weird (p. 288). The frightened target makes a save at the end of its turns, not the start.
Control Air and Water (p. 118). In the next-to-last sentence of the paragraph, “you can’t do so again” now reads, “you can’t cast that spell with it again.”
Kobold Scale Sorcerer (p. 167). In the Sorcery Points trait, the second sentence is changed to: “It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:” Neogi Master (p. 180). In the Hit Points entry, the text in the parentheses is now “11d8 + 22.” Yuan-ti Mind Whisperer (p. 204). The creature’s Wisdom score is now 14.
Champion (p. 212). In the “Actions” section, “Light Crossbow” is now “Shortbow.” In that attack’s description, “6 (1d8 + 2)” is now “5 (1d6 + 2).” Conjurer (p. 212). In the Spellcasting trait, the cantrips now have no asterisks. Evoker (p. 214). In the Sculpt Spells trait, “forces other creatures it can see” is now “forces other creatures it can see to make a saving throw.”
Grassland Creatures (p. 223). In the Flind entry, the Challenge (XP) information is now “9 (5,000 XP).” Hill Creatures (p. 223). In the Flind entry, the Challenge (XP) information is now “9 (5,000 XP).”
This one took quite some time to do - awesome work from the moderator team as a whole, getting these updated. :)
Damage Resistances/Immunities. Throughout the book, instances of “nonmagical weapons” in Damage Resistances/Immunities entries have been replaced with “nonmagical attacks.”
Vulnerabilities, Resistances, and Immunities (p. 8). The second and third sentences now read as follows: “Particular creatures are even resistant or immune to damage from nonmagical attacks (a magical attack is an attack delivered by a spell, a magic item, or another magical source). In addition, some creatures are immune to certain conditions.” Spellcasting (p. 10). The second paragraph ends with a new sentence: “The monster is considered a member of that class when attuning to or using a magic item that requires membership in the class or access to its spell list.” Legendary Creatures (p. 11). This section has been tightened up to include the following new rules:
The opening has a new second paragraph: “If a creature assumes the form of a legendary creature, such as through a spell, it doesn’t gain that form’s legendary actions, lair actions, or regional effects.”
The final sentence of the “Legendary Actions” section is now two sentences: “It can forgo using them, and it can’t use them while incapacitated or otherwise unable to take actions. If surprised, it can’t use them until after its first turn in the combat.”
The final sentence of the “Lair Actions” section is now three sentences: “On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can’t do so while incapacitated or otherwise unable to take actions. If surprised, it can’t use one until after its first turn in the combat.”
Monsters A to Z
To aid reference, the following revisions are listed in alphabetical order by monster name. If a change is to a stat block, the name of the stat block entry is given, along with whatever changed in it.
Aarakocra (p. 12). Languages: added Aarakocra. Acolyte (p. 342). Senses: passive Perception 12 [was 10]. Adult Brass Dragon (p. 105). Fire Breath: Avg. damage is 45 [was 49]. Ancient Black Dragon (p. 87). XP: 33,000 [was 27,500]. Ancient Blue Dragon (p. 90). XP: 50,000 [was 32,500]. Ancient Brass Dragon (p. 104). XP: 25,000 [was 24,500]. Ancient Bronze Dragon (p. 107). XP: 41,000 [was 30,000]. Ancient Copper Dragon (p. 110). XP: 33,000 [was 27,500]. Ancient Gold Dragon (p. 113). XP: 62,000 [was 36,500]. Ancient Green Dragon (p. 93). XP: 41,000 [was 30,000]. Ancient Red Dragon (p. 97). XP: 62,000 [was 36,500]. Ancient Silver Dragon (p. 116). XP: 50,000 [was 32,500]. Ancient White Dragon (p. 100). XP: 25,000 [was 24,500]. Ankheg (p. 21). Bite: Avg. damage is 10 [was 9]. Assassin (p. 343). Saving throws: Dex +6, Int +4 [each was 1 higher]. Skills: Acrobatics +6 [was +7], Deception +3 [was +4], Perception +3 [was +4], Stealth +9 [was +11]. Senses: passive Perception 13 [was 14]. Sneak Attack: Avg. damage is 14 [was 13]. Shortsword and light crossbow: +6 to hit [was +7]. Banshee (p. 23). Saving throws: Cha +5 [was +4]. Detect Life: “living creatures up to 5 miles away” is now “creatures up to 5 miles away that aren’t undead or constructs” (6th printing). Barlgura (p. 56). Speed: 40 ft., climb 40 ft. [each was 30 ft.]. Beholder Zombie (p. 316). Condition immunities: added prone. Cloud Giant (p. 154). Saving throws: Con +10 [was +9]. Cult Fanatic (p. 345). Senses: passive Perception 11 [was 10]. Death Knight (p. 47). Added an “Undead Nature” section to its description: “A death knight doesn’t require air, food, drink, or sleep.” Deva (p. 16). Skills: Insight +9 [was +7]. Diseased Giant Rat (p. 327). Bite: +4 to hit, 4 (1d4 + 2) damage [each was 1 lower]. Doppelganger (p. 82). Ambusher: now reads, “In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it surprised” (6th printing). Dragon Turtle (p. 119). Saving throws: Dex +6, Con +11, Wis +7 [each was 1 lower]. Bite, Claw, and Tail: +13 to hit [was +12]. Drider (p. 120). Longbow: range 150/600 ft. [was 120/600]. Drow Elite Warrior (p. 128). Shortsword: reach 5 ft. [was 10 ft.]. Druid (p. 346). Quarterstaff: 6 (1d8 + 2) damage with shillelagh [was 1d8]. Elephant (p. 322). Gore: 19 (3d8 + 6) [was 3d8 + 5]. Stomp: 22 (3d10 + 6) damage [was 3d10 + 5]. Empyrean (p. 130). XP: 50,000 [was 32,500]. Ettercap (p. 131). Web: the webbing is vulnerable to fire damage and immune to bludgeoning damage. Flameskull (p. 134). Speed: it can hover. Condition immunities: added prone. Flying Sword (p. 20). Speed: it can hover. Ghost (p. 147). Speed: it can hover. Goblin Boss (p. 166). Javelin: +2 to hit, 3 (1d6) damage [each was 2 higher]. Gold Dragon Wyrmling (p. 115). Saving throws: Con +5 [was +6]. Gynosphinx (p. 282). Skills: Arcana +12, History +12 [each was 2 higher], Perception +8, Religion +8 [each was 1 higher]. Senses: passive Perception 18 [was 19]. Spellcasting: spell save DC 16, +8 to hit with spell attacks [each was 1 higher]. Claw: +8 to hit [was 1 higher]. Teleport: up to 120 feet [was 12 feet]. Guard (p. 347). Spear: Added “or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.” Half-Dragon (p. 180). Cut the Saving Throws line and the Parry ability from the stat block. Added the following about challenge rating: “To avoid recalculating the creature’s challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath Weapon table below. Otherwise, use the guidelines in the Dungeon Master’s Guide to recalculate the rating after you apply the template.” Size............................. Breath Weapon ......... Optional Prerequisite Large or smaller......... As a wyrmling............ Challenge 2 or higher Huge........................... As a young dragon .... Challenge 7 or higher Gargantuan................ As an adult dragon .... Challenge 8 or higher Harpy (p. 181). Luring song: “the target can take the Dash action on its turn to move …” is now “the target must move on its turn …” Horned Devil (p. 74). Hit points: 178 (17d10 + 85) (6th printing). Intellect Devourer (p. 191). Body thief: Appended this to the first sentence: “… that isn’t protected by protection from evil and good.” Later, “the host body drops to 0 hit points” is now “the host body dies.” Kenku (p. 194). Ambusher: now reads, “In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised” (6th printing). Kraken (p. 197). Saving throws: Str +17, Dex +7, Con +14, Int +13, Wis +11 [each was 1 higher]. Bite and Tentacle: +17 to hit [each was 1 higher]. Kuo-toa Archpriest (p. 200). Unarmed strike: 5 (1d4 + 3) [was 1d4 + 2]. Lich (p. 202). Disrupt Life: “living creature” is now “nonundead creature” (6th printing). Magmin (p. 212). Touch: “creature” is now “target.” Merrow (p. 219). Senses: passive Perception 10 [was 12]. Monodrone (p. 224). Javelin: +2 to hit, 3 (1d6) damage [each was 1 higher]. Night Hag (p. 178). Innate spellcasting: spell save DC 14, +6 to hit with spell attacks [each was 1 lower]. Claws: +7 to hit [was +6]. Noble (p. 348). Senses: passive Perception 12 [was 10]. Orc War Chief (p. 246). Greataxe: One target [was one creature], and avg. damage is 15 [was 14]. Otyugh (p. 248). Tentacle slam: Constitution saving throw [was Strength saving throw]. Quaggoth (p. 256). Senses: passive Perception 11 [was 10]. Rakshasa (p. 257). Limited magic immunity: the first sentence now reads, “The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be.” Riding Horse (p. 336). Hooves: +5 to hit [was +2]. Solar (p. 18). Slaying longbow: range 150/600 ft. [was 120/600]. Swarm of X (p. 337–39). Condition immunities: every swarm is immune to being grappled. Troll (p. 291). Skills: Perception +2 [was +1]. Senses: Passive perception 12 [was 11]. Vampire, Spellcaster (p. 298). Spellcasting: spell save DC 16, +8 to hit with spell attacks [each was 1 lower]. Veteran (p. 350). Heavy crossbow: 6 (1d10 + 1) damage [was 1d10]. Warhorse (p. 340). Hooves: +6 to hit [was +4]. Water Elemental (p. 125).Whelm: added the word “check” after “DC 14 Strength” in the final sentence. Will-o’-Wisp (p. 301).Invisibility: the reference to “Life Drain” is now to “Consume Life.” Young Brass Dragon (p. 105).Saving throws: Dex +3, Con +6, Wis +3, Cha +5 [each was 2 higher]. Skills: Perception +6 [was +10], Persuasion +5 [was +7], Stealth +3 [was +5]. Senses: passive Perception 16 [was 20]. Bite and Claw: +7 to hit [was +9].
The Calendar of Harptos (p. 33). Shieldmeet takes place after Midsummer, not Midwinter.
Evaluating Encounter Difficulty (p. 82). In the “Compare XP” step, the second sentence has been replaced with the following: “The threshold that equals the adjusted XP value determines the encounter’s difficulty. If there’s no match, use the closest threshold that is lower than the adjusted XP value” (6th printing).
Crafting a Magic Item (p. 129). The first sentence under the Crafting Magic Items table now reads, “An item has a creation cost specified in the Crafting Magic Items table (half that cost for a consumable, such as a potion or scroll).”
Attunement (p. 136). The first paragraph ends with a new sentence: “If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.” Treasure Hoard: Challenge 11–16 (p. 138). In the table, “11–12” is now “10–12” (6th printing). Magic Weapons (p. 140). The section ends with a new paragraph: “If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.” Amulet of Health (p. 150). The last sentence now reads as follows: “It has no effect on you if your Constitution is 19 or higher without it.” Bag of Tricks (p. 154). The second paragraph ends with a new sentence: “The creature vanishes at the next dawn or when it is reduced to 0 hit points.” Belt of Giant Strength (p. 155). The last sentence of the first paragraph now reads as follows: “The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.” Gauntlets of Ogre Power (p. 171). The last sentence now reads as follows: “They have no effect on you if your Strength is 19 or higher without them.” Headband of Intellect (p. 173). The last sentence now reads as follows: “It has no effect on you if your Intelligence is 19 or higher without it.” Pearl of Power (p. 184). The first sentence is now two sentences: “While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level.” Spell Scroll (p. 200). Starting with its second sentence, the first paragraph now reads as follows: If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Wand of Paralysis (p. 211). The third and fourth sentences now read as follows: “The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.”
Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section: Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook. Poison (p. 257). The description of ingested poison has a new sentence after the first: “The dose can be delivered in food or a liquid.” The other three poison types have new descriptions: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects. Monster Features (p. 280). In the table, “Dive Attack” is now “Dive,” and in the Damage Transfer example, “darkmantle” is now “cloaker” (6th printing).
Mage Furnishings (p. 300). A roll of 73 produces a sextant, not a sexton. Utensils and Personal Items (p. 300). A roll of 89 or 90 produces a vase.
In the “Monsters by Environment” section, the following experience point corrections have been made: Ancient Black Dragon is 33,000 [was 27,500] Ancient Blue Dragon is 50,000 [was 32,500] Ancient Brass Dragon is 25,000 [was 24,500] Ancient Bronze Dragon is 41,000 [was 30,000] Ancient Copper Dragon is 33,000 [was 27,500] Ancient Gold Dragon is 62,000 [was 36,500] Ancient Green Dragon is 41,000 [was 30,000] Ancient Red Dragon is 62,000 [was 36,500] Ancient Silver Dragon is 50,000 [was 32,500] Ancient White Dragon is 25,000 [was 24,500]
Map: The Sword Coast (p. 4). The map has received the following corrections, from top to bottom: • “Nesme” is now “Nesmé.” • “Silvermoon” is now “Silverymoon.” The city has moved west, under the “S” in “Silverymoon.” • Everlund now has a location marker, above the “l” in “Everlund.” • Triel has moved south, above the “co” in “Scornubel.” • Darkhold has moved south, west of the first “t” in “Sunset Mountains.” • “Iriabor” is now “Iriaebor.” • Easting has moved to the crossroads to the west.
Save the Mill (p. 10). In the first sentence, “town mill” is now “town mill (area 4).” Sanctuary (p. 11). In the first sentence, “temple of Chauntea” is now “temple of Chauntea (area 3).”
Rearguard (p. 15). The guard is now a veteran. General Features (p. 17). In the first paragraph of the “Tents” subsection, Azbara Jos is now in the list of characters who use the large tent. In the second paragraph, the guards are now veterans.
1. Cave Entrance (p. 21). The last sentence of the second paragraph now reads as follows: “They then have a chance to surprise the dragonclaws.” 2. Concealed Passage (p. 22). The last sentence of the first paragraph now reads as follows: “Determine surprise normally.” 10A. Black Dragon Eggs (p. 26). In the third paragraph, “a roper” is now “an unusual roper that can speak Common.” 11. Frulam Mondath’s Chamber (p. 27). In paragraph after the boxed text, the second trunk now also contains a key to the chest in area 9. 12. Guard Barracks (p. 27). In the first paragraph, the second sentence now reads as follows: “They maintain a two-person watch at the entrance (area 1); two dragonclaws are currently on duty in that area, and the others—three guards and eight cultists—are here, asleep or relaxing.” Rewards (p. 27). In the bulleted list, the last item, which was redundant, has been cut (“For destroying or taking only two dragon eggs: 500 XP”).
Table: Trade Way Events (p. 34). “The Golden Hind” has been replaced by “The Golden Stage,” and “High Holy Day” has been replaced by “Payback.” No Room at the Inn (p. 36). The assassins are now veterans. Roadside Hospitality (p. 36). In the last sentence, “the other two flee” now reads “the other one flees.” Encounters North of Waterdeep (p. 40). In the second paragraph, “are at high readiness” is now “are being alert.”
4. Strong Room (p. 41). In the fourth paragraph, the DC 15 Wisdom (Perception) check is now DC 10. Map: Carnath Roadhouse (p. 41). The unmarked area in the upper left of level 1 now has a door and is marked with a 7. The red door into area 3 has moved from the top of the stairs to the gap immediately to the left.
Castle Naerytar (p. 43). The second and third sentences have been replaced with the following sentence: “As characters approach through the tunnel, any of them with a passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic.” Map: Castle Naerytar — Ground Level (p. 51). The 5 is now a 6, and the moat is labeled as 5. The W has been replaced with a V, resulting in two V’s on the map. 1I. Lizardfolk Ready Room (p. 53). The twelve lizardfolk are now twenty. Map: Castle Naerytar — Level 2 (p. 55). The H and the K have been transposed. 3E. Specters’ Sanctum (p. 57). There are three specters, not six. 12. Pharblex’s Sanctum (p. 61). The following paragraph has been appended to this section: Pharblex retires to this chamber to study two spellbooks, which he stole from area 2N. Dralmorrer Borngray and Rezmir would be furious if they learned the books were missing. One belonged to a 7th-level wizard and contains spells up to level 4, and the other was written by a 9th-level wizard and contains spells up to level 5 (you pick the spells). Being wizard spells, the magic is beyond Pharblex’s ability to learn or cast; his lust for power is great enough to keep him puzzling over the text and hoping for a breakthrough.
Map: Hunting Lodge — Ground Floor (p. 66). A 12 has been added to the room in the upper right (the room to the right of area 13). Map: Hunting Lodge — Upper Floor (p. 70). The map had three 18s. The top two have each been replaced by a 10.
Map: Parnast (p. 73). The 6 and the 7 have been removed.
Hazirawn (p. 94). In the first paragraph, “If you are attuned” is now “If you aren’t attuned.”
In the book’s following sections, the Intelligence (Investigation) check to find a secret door, a trap, or an object is now a Wisdom (Perception) check. page 58 - K16. Great Hall page 59 K19. Old Library page 59 K21. Lord’s Chamber page 68 M21. Hall of Thirsting Stone page 93 C24. Bridge of Heroes page 104 E3. Niche Hall page 105 E6. Bastian’s Quarters page 106 E11. Cell Block page 110 E26. Fire Temple page 121 F18. Drow Tomb page 132 P11. Hunter’s Den page 132 P15. Reflection Chamber page 159 T9. Chamber of Moving Stones page 172 D1. Switchbacks page 174 D5. Chapel page 186 X9. False Crypt [second paragraph after the boxed text] page 187 X10. False Tomb
Starting the Adventure (p. 17). In the section’s last paragraph, 225 miles is now 140 miles.
Helvur Tarnlar, Clothier (p. 25). Maegla is a Turami human, rather than a Tethyrian one. Waelvur’s Wagonworks (p. 27). In the “Key NPCs” subsection, “area T1” is now “area T9.” Mellikho Stoneworks (p. 28). In the section’s second paragraph, “area T9” is now “area T1.” Fire Cult War Band (p. 31). Both instances of “Eternal Flame warriors” are now “Eternal Flame guardians.” The Dessarin Valley Map (p. 32). The map’s scale has been corrected: 1 hex = 4 miles. The positions of Sacred Stone Monastery and Rivergard Keep have been swapped, and the X of the latter is now closer to the river.
Shallow Graves (p. 43). In the second block of boxed text, “Perhaps two miles to the north” is now “Several miles to the north.” In the “Grave Occupants” subsection, “red surcoat with a black axe” is now “black surcoat with a red axe.” Pinnacle (p. 48). In the “Spyglass” subsection, “area C3” is now “area V3.” Shrine of Stone (p. 63). In the sentence that follows the boxed text, “northeast corner” is now “northwest corner.” Samular’s Empty Tomb (p. 68). Now called “Samular’s Tomb,” this subsection ends with the following new paragraph: Stashed inside the sarcophagus is the body of a dead human knight that the Mirabar delegation was transporting to Summit Hall. The knight wears a breastplate emblazoned with the symbol of Tyr. A speak with dead spell cast on the corpse can reveal the knight’s name (Narl Elrok) and how he died (killed by orcs). Trapped Stairs (p. 68). The DC of the Dexterity saving throw is 15. Wicker Giant (p. 72). In the last sentence of the section, “in area H1” is now “in area H4.”
A15. Plaza of Fallen Spires (p. 83). In the second paragraph following the boxed text, the last sentence now reads as follows: “Torhild tasked the djinni with the daunting task of keeping the palace quarter in good repair—a task he has been performing now for centuries.” In the third paragraph following the boxed text, the first sentence now reads as follows: “When Aerisi Kalinoth arrived, she took possession of the horn but refused to free the djinni from his previously assigned task.” C4. Drowning Chambers (p. 87). “Nine aquatic ghouls” is now “Twelve aquatic ghouls.” C12. Troll Hole (p. 88). In the last sentence of the boxed text, “to the north and east” is now “to the north and the west.” B5. East Guardroom (p. 96). In the last paragraph, “The other two prepare” is now “The other three prepare.” B20. Mess Hall (p. 101). In the boxed text, the last sentence now reads: “Doors lead to the east and west.” B21. Screaming Statues (p. 102). In the “Roleplaying Marlos Urnrayle” subsection, “flees to area B23” is now “flees to area B22.” E1. Entrance (p. 104). In the second paragraph that follows the boxed text, the parenthetical description of the fire cult hand gesture now reads as follows: “one hand in a fist, thumb up, with the other hand over the fist.” E26. Fire Temple (p. 110). In the first sentence of the boxed text, “in the west wall” is now “in the east wall.”
N3. Oubliette (p. 124). In the sentence that follows the boxed text, “area A19” is now “area A18.” The Earth Portal (p. 141). The following sentence now appears at the end of this section’s second paragraph: “After the portal is destroyed, Ironfang turns to rust and disintegrates.” W6. Prison (p. 144). In the “Prisoners” subsection, the first paragraph now reads as follows: Four prisoners are here and awaiting their fate as sacrifices. The prisoners include two Waterdhavian caravan merchants named Kharloss and Jarlee (use the noble statistics), a Crushing Wave reaver named Dirana, and a moon elf druid named Teresiel. They have been stripped of their armor and weapons, which the cultists tossed into the lava. The subsection ends with the following new paragraph: Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that holds nine yellow seeds. Under the scrutiny of a detect magic spell, each seed radiates an aura of conjuration magic. Plating a seed in fertile earth causes it grow into an awakened tree after 1d6 rounds. The awakened tree understands one language known to its creator and follows its creator’s commands to the best of its ability. Teresiel doesn’t relinquish with the seeds willingly and is determined to deliver them to the abbey at Goldenfields. She asks the characters to help her complete the delivery.
Lance Rock (p. 151). In the paragraph before the boxed text, “Northwest of Red Larch” is now “Southwest of Red Larch.” T1. Entry Cavern (p. 155). In the “North Tunnel” subsection, the first sentence now reads as follows: “This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18).” The paragraph that follows the boxed text now reads: “Beyond the wooden door, the tunnel continues ten feet before opening into the quarry behind Albaeri Mellikho’s house.” T9. Chamber of Moving Stones (p. 159). In the “Secret Door” subsection, “leads to the quarry pit in Mellikho Stoneworks (Red Larch, area 18)” is now “leads to a wooden shed in the yard behind Waelvur’s Wagonworks (Red Larch, area 16).” The Long Road (p. 167). In the “Setup” subsection, the last paragraph now reads as follows: “The caravan travels from Womford to Red Larch along the Cairn Road, then heads north along the Long Road through Westbridge to its final destination of Triboar.” The Long Road (p. 167). In “The Caravan” subsection, the fourth paragraph no longer contains the following sentence: “The route is over the Stone Bridge.” Bandit Attack (p. 167). In the first sentence of the first paragraph, “on the Long Road” has been cut. In the third paragraph, the following sentence has been cut: “Fire attracts the monsters in the next encounter.” The Nettlebees (p. 168). In the fourth bullet point, “Bertram knows about Wiggan” is now “Watson knows about Wiggan.” Stone Bridge (p. 183). After the third block of boxed text, the DC 16 Wisdom (Perception) check should be a DC 16 Wisdom (Insight) check.
Monsters and NPCs by Challenge Rating (p. 189). The challenge rating of Wiggan (CR 2) and Ghald (CR 5) are now correct in the table. Aerisi Kalinoth (p. 193). Windvane—the attack bonus is now +8, and the damage is 8 (1d6 + 5), or 9 (1d8 + 5) with two hands. Marlos Urnrayle (p. 199). Ironfang—the attack bonus is now +8, and the damage is 9 (1d8 + 5).
Erupting Earth (p. 236). In the “At Higher Levels” section, 3rd level is now 4th, and 2nd is 3rd. Whirlwind (p. 242). The first sentence now reads, “A whirlwind howls down to a point that you can see on the ground within range.
The Player's Handbook has been checked and updated to match version 2.0 errata, published November 2018. The errata has been applied to all necessary areas in D&D Beyond, such as the Compendium, Classes, Spells, Feats etc.
In all cases, D&D Beyond text matches the most recent printing of the Player's Handbook.
Weapons (p. 14). In the bulleted item about ranged weapons, “A weapon that has …” is now “A melee weapon that has …”
Beyond 1st Level (p. 15). In the first sentence of the third paragraph, “add the total” is now “add the total (minimum of 1).”
Magical Secrets (p. 50). In the first and third paragraphs, “any class” is now “any classes.”
Spell Slots (p. 53). In the first sentence, “your spells” is now “your bard spells.”
Preparing and Casting Spells (p. 58). In the first sentence, “your spells” is now “your cleric spells.”
Preparing and Casting Spells (p. 66). In the first sentence, “your spells” is now “your druid spells.”
Spell Slots (p. 75). In the first sentence, “your spells” is now “your wizard spells.”
Elemental Attunement (p. 81). In the first sentence, “nearby” has been changed to “within 30 feet of you.”
Preparing and Casting Spells (p. 84). In the first sentence, “your spells” is now “your paladin spells.”
Divine Smite (p. 85). “Paladin spell slot” has been changed to “spell slot.” The following text has been appended to the last sentence: “, to a maximum of 6d8.”
Improved Divine Smite (p. 85). The last sentence has been deleted.
Spell Slots (p. 91). In the first sentence, “your spells” is now “your ranger spells.”
Ranger’s Companion (p. 93).
The following sentence has been added to the end of the first paragraph: “Like any creature, the beast can spend Hit Dice during a short rest.”
In the second sentence of the second paragraph, the phrase that begins “though it doesn’t take …” has been deleted.
In the third sentence of the second paragraph, “Dodge,” has been deleted. After that sentence, this one is added: “If you don’t issue a command, the beast takes the Dodge action.”
Exceptional Training (p. 93). “Dodge,” has been deleted. Another sentence has been added: “In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.”
Spell Slots (p. 98). In the first sentence, “your spells” is now “your wizard spells.”
Spell Slots (p. 101). In the first sentence, “your spells” is now “your sorcerer spells.”
Spell Slots (p. 107). The following text has been appended to the first sentence: “to cast your warlock spells of 1st through 5th level.”
Pact of the Chain (p. 107). The final sentence now ends as follows: “… make one attack with its reaction.”
Pact of the Tome (p. 108). Starting with the second sentence, the first paragraph now reads, “When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.”
Preparing and Casting Spells (p. 114). In the first sentence, “your spells” is now “your wizard spells.”
Dungeon Delver (p. 166). The final bulleted item now reads, “Traveling at a fast pace doesn’t impose the normal −5 penalty on your passive Wisdom (Perception) score.”
Polearm Master (p. 168). Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.”
Using Ability Scores
Advantage and Disadvantage (p. 173). In the first sentence of the fourth paragraph, both instances of “reroll” have been changed to “reroll or replace.”
Climbing, Swimming, and Crawling (p. 182). Replace the first sentence with the following: "Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb or a swimming speed and use it to swim."
Creature Size (p. 191). In the “Space” section, “If five Large creatures …” has been changed to “If four Large creatures …”
Grappling (p. 195). Before “If you succeed” in the second paragraph, the following sentence has been added: “You succeed automatically if the target is incapacitated.”
Shoving a Creature (p. 196). In the last sentence of the second paragraph, “If you win the contest,” has been changed to “You succeed automatically if the target is incapacitated. If you succeed,”
Combining Magical Effects (p. 205). In the first paragraph, the following sentence has been added to the first paragraph: “Or the most recent effect applies if the castings are equally potent and their durations overlap.”
Acid Splash (p. 211). In the second sentence, “one creature” is now “one creature you can see,” and “two creatures” is now “two creatures you can see.”
Call Lightning (p. 220). In the first paragraph, “100 feet” is now “within range.” In the second paragraph, “within range” is now “under the cloud.”
Color Spray (p. 222). In the second paragraph, “until the spell ends” is now “until the end of your next turn.”
Contagion (p. 227). The last sentence of the first paragraph now reads, “On a hit, the target is poisoned.” The second paragraph now reads, “At the end of each of the poisoned target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.”
Disintegrate (p. 233). The last sentence of the second paragraph now reads, “The target is disintegrated if this damage leaves it with 0 hit points.”
Find Steed (p. 240). In the next-to-last paragraph, “communicate with it” is now “communicate with each other.”
Heroes’ Feast (p. 250). In the first paragraph, “twelve other creatures” is now “twelve creatures.”
Levitate (p. 255). In the first sentence, “One creature or object” is now “One creature or loose object.”
Sanctuary (p. 273). The final sentence now reads, “If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.”
Simulacrum (p. 276). The following text is added to the final sentence of the first paragraph: “, except that it is a construct.”
Sleet Storm (p. 276). The start of the third paragraph now reads, “If a creature starts its turn in the spell’s area and is concentrating on a spell, the creature must make …”
Slow (p. 277). In the final paragraph, “at the end of its turn” is now “at the end of each of its turns.”
Storm of Vengeance (p. 279). In the second paragraph, “additional effects” is now “different effects.”
True Polymorph (p. 283). This spell can’t affect a target that has 0 hit points.
In the second sentence, “the creature into an object” is now “the creature into a nonmagical object.”
In the “Creature into Object” subsection (p. 284), the following text is appended to the first sentence: “, as long as the object’s size is no larger than the creature’s size.”
Unseen Servant (p. 284). In the first sentence, “shapeless force” is now “shapeless, Medium force.”
Appendix A: Conditions
Exhaustion (p. 291). The following sentence is appended to the last paragraph: “Also, being raised from the dead reduces a creature’s exhaustion level by 1.”
Appendix D: Creature
Black Bear (p. 304). The to-hit bonus for both Bite and Claws is now +4.
Brown Bear (p. 304). The to-hit bonus for both Bite and Claws is now +6.
Imp (p. 306). In “Damage Resistances,” the text now reads, “cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons.”
Quasit (p. 309). At the end of “Damage Resistances,” “nonmagical weapons” is now “nonmagical attacks.”
Riding Horse (p. 310). The to hit bonus for Hooves is now +5.
Warhorse (p. 311). The to-hit bonus for Hooves is now +6.