Ghosts of Saltmarsh and Baldur's Gate: Descent into Avernus Now Available in Maps

We are excited to announce that two more books from the D&D catalog—Ghosts of Saltmarsh and Baldur's Gate: Descent into Avernus—have been added to Maps and can be accessed today by Master-tier subscribers.

If you don't already own these books, now is the perfect time to pick them up!

Get Access to Maps

Users with a Master-tier subscription can use Maps to import maps and tokens from books they own on D&D Beyond. They can then invite their players to join in on the fun, even if they don't have a subscription!

Ghosts of Saltmarsh

Adventurers discuss their plans at the table of a tavern.

Set in the coastal region of Saltmarsh in the Greyhawk setting, Ghosts of Saltmarsh features seven classic nautical adventures from past editions of Dungeons & Dragons. These adventures can be played individually as one-shots or linked together to form a campaign that will take a party from 1st to 12th level. Low-level parties can experience the haunting horror of The Sinister Secret of Saltmarsh and Danger at Dunwater, while higher-level groups can face off against Tammerut's Fate and The Styes.

In addition to the seven adventures, Ghosts of Saltmarsh features four backgrounds and 55 monsters perfect for naval campaigns, as well as an entire appendix on ships and sea-based combat. You'll find stat blocks and maps for six different ships of various sizes and rules for crews, weapons, and ship upgrades. Finally, the appendix has random encounters at sea, mysterious ships and islands, and underwater locations. Plenty to help a Dungeon Master get their feet wet with nautical adventures.

Baldur’s Gate: Descent into Avernus

A city being destroyed by falling chunks of fiery rock.

Let's plane shift from the seas of Greyhawk to the scorched battlefield of the Nine Hells. Baldur's Gate: Descent into Avernus is an adventure that takes characters from 1st to 13th level and beyond while they explore the first layer of the Nine Hells, the eternal battlefield of Avernus. Throughout this adventure, players can encounter 37 new hellish monsters, 12 fiendish magic items, and special Baldur's Gate versions of existing backgrounds.

As harsh as the burning dust of Avernus can be, that doesn't mean players can't travel in style. Baldur's Gate: Descent into Avernus introduces a new type of vehicle: infernal war machines. These vicious vehicular contraptions are bristling with devilishly destructive devices, from the freewheeling Devil's Ride to the gargantuan Demon Grinder! These contraptions of death and destruction can be upgraded with various infernal devices such as an Acidic Bile Sprayer or Soul Spike Armor!

Get Adventuring With Maps

Once you have these books in your library, they'll be usable straight away in Maps, so you can dive into the Azure Sea or descend into the Nine Hells with maps and tokens at the ready. Prep less and play more!

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Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.

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