Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!
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Posted Feb 20, 2026Somewhere in the backlog please, please, please add condition rings for tokens in the map.
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Posted Feb 20, 2026I want this so bad! I run an Iron Kingdoms campaign and it has so many awesome classes that I can't do on this platform, forcing me to look elsewhere.
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Posted Feb 20, 2026Character creation is one of the few things that really works right now, why change it?
Would rather see a focus on getting things from the books, onto the character sheet.
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Posted Feb 20, 2026I still find it a shame that certain things from the core rulebooks (for 2024) are still missing.
For example, the Supernatural blessings and charms from the Dungeons Masters guide are still missing; these could surely be added quite easily as optional features.
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Posted Feb 20, 2026For the love of god I hope so
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Posted Feb 20, 2026Overall this sounds very promising. there are few things im hoping that will be added:
1. vision for tokens - im running campaigns and one thing that frastrutes me is the vision part. where ever my players go i need to manualy clear the fog (the poly was nice touch but its a lv1 healing word on a bloodied barbarian fighting a tarrasque).
2. Grid play (on/off) - add mechanical grid to the maps so when things getting combative the fight will feel better structured (some like it and some not).
3. Animations - its a VERY big project to take on i know but i think animations will make the entire session feel more alive and impressive. animated maps was a !GREAT! addition to the platform and im spending a lot of time (having fun) creating animated maps on Dungeon Alchemist. Great additions will be having the ability to add animated stickers (imagine that lava pit sticker having lava bubbles and perhaps some lava pouring out occasionaly). Also - and im sure its WAY far into the future - animated skills (cause u know... fireball).
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Posted Feb 20, 2026i keep seeing additions and updates for the Maps VTT, and i get that it is a big part of the website and the online experience for dndbeyond. but as someone that simply uses the encounter builder and character sheets for gameplay around a physical table with physical maps and miniatures, i'm disappointed that i'm not seeing similar updates for those that play like i do. if the idea is to completely move encounter building to maps and phasing out the traditional encounter builder, it's going to be more and more difficult for me to continue using the platform. i would love to see more support for those of us that don't use the maps VTT but still utilize the other tools of the website.
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Posted Feb 20, 2026Yeah this was something we've been promised for a while now back when DnD Beyond was independent
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Posted Feb 20, 2026DUDE YEEEEEEEEESSSSSSS, IVE BEEN SAYING IT FOR LITERAL YEARS
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Posted Feb 20, 2026Is the update for the game platform truly meeting the goal "Build Your Character Your Way."? Is the platform allowing full homebrew customizations so players and DMs can truly build characters and monsters their own way? There are many limitations in the homebrew system currently that need to be addressed. Looking forward to the updates!
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Posted Feb 20, 2026Preach!
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Posted Feb 20, 2026This. This is what we care about
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Posted Feb 20, 2026Agree
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Posted Feb 20, 2026Please, please, please add a button/tab to allow for the UEs to be added for play testing purposes to the character builder. Also, please make custom backgrounds useable without the need for a PhD.
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Posted Feb 20, 2026One thing I wish they would add to the maps is resizeable tokens and a way to swap stat blocks. A lot of times I find myself needing to make a hidden copy of a creature if I'm flavoring one thing to be another. Hopefully one day!
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Posted Feb 20, 2026Woulf love to see DnDB support OLd School edition like AD&D.
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Posted Feb 20, 2026Thanks for the update I missed the weekly and monthly updates we used to get via the media team. I Quality of life update for this DM would be to resize tokens and change the image presented handy for those who can shape change.
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Posted Feb 20, 2026I'm looking forward to it.
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Posted Feb 20, 2026will XGTE and EGTW be integrated to 2024 rules?
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Posted Feb 20, 2026D&D Beyond should have an option for making NPCs and have them organized in campaigns. It would be very helpful if D&D Beyond had a NPC builder that allows DMs to share info on NPCs and hide certain info that only the DM can see, and allow a NPC list in character sheets so it can be quickly found by the player. And allow connections for NPCs and characters so the DM can know if a player has met a specific NPC and so players can know if they met that specific NPC. For example player 1’s Bard met a stranger named Brawlington with player 2’s Cleric fifty sessions before player 1’s Bard died from a dragon they were trying to seduce. It’s been twenty two sessions since then and the party meets Brawlington again and player 1 is now playing a Monk. Player 1 remembers Brawlington but checks his NPC list in his character sheet and notes that he was playing the Druid when he met Brawlington.
D&D Beyond should also allow players and DMs the ability to roll on the character sheets on the VTT, and check spells and spell slots.