Base Class: Warlock
Your patron is The Doughnut Duke of Darkness, a lesser idol residing deep within the colorful expanse of the Feywild, in a hidden colony of food-based creatures. The Doughnut Duke of Darkness is oblivious to the world outside of his domain, and thus he employs his Warlocks to act as his informants and his messengers, sending them on envoy missions and spreading the words about his existence.
Expanded Spell List
The Duke has given you a sliver of his power to cast spells that will help you on your mission to spread the truth and his name to the world.
1st Level: purify food and drink, tasha's caustic brew
2nd Level: enhance ability, lesser restoration
3rd Level: create food and water, hunger of hadar
4th Level: charm monster, fabricate
5th Level: contagion, hold monster
Doughnut Manifestation
Starting at 1st level, you gain The Duke's ability to conjure foods in his image. As an action you can create a single magical doughnut, the number of doughnuts you can conjure increases as you level up, and you can only conjure up to a number stated on the feature. This doughnut is edible, giving you temporary hit points equal to your Charisma modifier + your Warlock level (minimum of 1) upon consumption of any capacity (a single bite or eaten wholly). This restorative ability remains on the doughnut for 8 hours, more than that the doughnuts become regular food, at which point you can then conjure a new magical one. Once you conjure the doughnut(s) you cannot do so again until you finish a short or a long rest.
You can conjure two at 5th level, three at 11th level, and four at 17th level.
The Duke's Dark Channeling
At 6th level, your patron has given you the ability to channel your arcane energy into your doughnuts. You can cast your cantrips and 1st level spells into your doughnuts, replacing their restorative capabilities. The cantrips and spells last for an hour inside the doughnuts. These stored spells will activate once the doughnuts is consumed or destroyed by any means. Once you use this feature, you can't use it again until you finish a short or a long rest.
The spell level you can store in your doughnuts increase as you level up. You can store spell level 2 and 3 on 5th level, level 4 and 5 on 11th level, and your Mystic Arcanum on 17th level.
The Duke's Dark Restoration
At 10th level, you gain The Duke's ability to restore strength to others. Your doughnuts now heals when you or your allies consume it. It heals for 1d8 + your Charisma modifier +your Warlock level. It also removes one Condition of your choice if the creature who consumed it suffers one or more Conditions on them, along with any non-magical disease.
The Duke's Dark Power
At 14th level, The Duke has imparted you with his otherworldly powers, you have become his trusted Warlock, an ally to him and his forest. Your doughnuts now restore even more of lost vitality. The healing now becomes 2d8 + your Charisma modifier + your Warlock level.
In addition to that, you can now activate the spells you store inside of your doughnuts remotely without needing for the doughnuts to be consumed, out to a range of 300 feet.
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