Base Class: Warlock
Feral Transformation
Starting at 1st level, you can tap into the energy of your slumbering patron to transform into a ferocious beast. As a bonus action on your turn, you can polymorph into your Beastly Form with a number of Hit Dice equal to your proficiency bonus. You use your character's mental stats. Lasts 1 minute and uses your saving throw proficiencies. You can end the transformation as a bonus action on your turn. Usable a number of times equal to half your proficiency bonus, after which you can expend a Warlock spell slot to use. Recharges on a long rest.
Explosive Transformation
Starting at 6th level, you can unleash a violent roar of power when you transform, either in a burst around you, or as a more concentrated blast. Creatures in either a 15ft radius of you, or in a 30ft cone originating from you suffer 3d6 Thunder and 3d6 Psychic damage and are pushed 10ft away from you. Constitution save against your Warlock Spell DC for half damage and to resist being pushed back. Creatures who suffer this damage have disadvantage to attack targets other than you until the end of your transformation. You can use this ability a number of times equal to your Charisma modifier, and regain all uses at the end of a long rest.
Protective Coat
At 10th level, due to the growing influence of the patron within you, you have an easier time avoiding harmful magical effects, your Beastly Form is now size Large, and your attacks while transformed are magical. You gain advantage on saving throws against magical effects. In addition, when you transform, choose a damage type and you will be resistant to that type damage for the duration of your transformation. You can use this ability a number of times equal to your Charisma modifier.
Ultimate Form
At 14th level, you can directly channel your patron's power for a short amount of time. As an action, polymorph into your Kaiju Form with a number of Hit Dice equal to your proficiency bonus. You keep your mental stats. This transformation lasts for 1 minute, and uses your saving throw proficiencies. You can end the transformation as a bonus action on your turn. When the transformation ends, you gain one level of exhaustion. You must finish a long rest before you can use this feature again.
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