Cleric
Base Class: Cleric

Clerics of the Sweet Dream Domain seek to spread the influence of the Sweet Dream. Their final goal? To bring about a world without pain, without hatred – only sweetness and charity. Others might not see it that way - but that’s okay. They will see the truth soon enough!

 

This subclass is shared with the Sorcerer and Warlock, each of which share many - but not all - of the same features. You can choose the subclass only once, even if you multiclass into another class that is also compatible with the subclass.

This subclass was created as part of the Subclasseptember 2022 challenge!

Sweet Dream Spells

You learn additional spells when you reach certain levels in this class, as shown on the Sweet Dream Spells table.

Each of these spells counts as a cleric spell for you, but it doesn’t count against the number of spells you know.

(For legal reasons, Nathair's Mischief and Aura of Purity cannot be added to the spell list. See the feat "DNDBeyond Won't Let Me Create Illegal Spell Lists" for a workaround.)

Sweet Dream Spells
Class Level Spells
1st color spray, longstrider, prestidigitation (only the ability to chill, warm, and flavor nonliving material)
3rd Nathair’s mischief , web (appears as a mass of cream)
5th create food and water, haste
7th aura of purity, blight
9th dream, hallow

Sugar Rush

Also at 1st level, the Sweet Dream grants you seemingly boundless energy, flooding your body with a rush. As a bonus action, you can move up to half your movement speed. Afterwards, creatures of your choice within 10 feet of yourself gain temporary hit points equal to 1d10 plus your class level plus your spellcasting ability modifier.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Teatime!

You can expend your Channel Divinity as an action to offer a magically-conjured tea party to a creature. Choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your class spell save DC or be charmed by you until the end of your next turn. During this time, you converse with the target as you have a pleasant tea party with it. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed.

On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.

Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.

The tea party contains an endless supply of conjured tea and biscuits, which are palatable regardless of whether or not the target would normally be able to consume such things. However, they do not provide nourishment, and disappear when the teatime ends or when they move more than 5 feet away from yourself.

Sweeten the Deal

You’ve learned that a little bit of sugar helps the medicine go down. When a creature within 30 feet of yourself makes a saving throw while you have 5 or more temporary hit points, you can expend your reaction and 5 of your temporary hit points to force the creature to reroll the saving throw. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

Once you use this feature, you can’t use it again until you finish a short or long rest. If you have the Channel Divinity feature, you can expend a use of it to regain a use of this feature.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Promised Wonderland

You can cast the mirage arcane spell without expending a spell slot. When cast in this way, the casting time is reduced to 1 action. In addition, the terrain created by the illusion becomes made of cakes, pastries, and other desserts. This illusion includes gustatory elements in addition to the usual visual, auditory, tactile, and olfactory elements.

Once you use this feature, you cannot use it again until you finish a long rest.

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