Warlock
Base Class: Warlock

Nothing that presents itself as saccharine purity and good incarnate is ever without a darker side. The Sweet Dream itself may be without hatred - but what bitterness lies underneath to create such a wish?

 

This subclass is shared with the Cleric and Sorcerer, each of which share many - but not all - of the same features. You can choose the subclass only once, even if you multiclass into another class that is also compatible with the subclass.

This subclass was created as part of the Subclasseptember 2022 challenge!

Sweet Dream Magic

You learn additional spells when you reach certain levels in this class, as shown on the Sweet Dream Spells table.

Each of these spells counts as a warlock spell for you, but it doesn’t count against the number of spells you know.

(For legal reasons, Nathair's Mischief and Aura of Purity cannot be added to the spell list. See the feat "DNDBeyond Won't Let Me Create Illegal Spell Lists" for a workaround.)

Sweet Dream Spells
Class Level Spells
1st color spray, longstrider, prestidigitation (only the ability to chill, warm, and flavor nonliving material)
3rd Nathair’s mischief , web (appears as a mass of cream)
5th create food and water, haste
7th aura of purity, blight
9th dream, hallow

Sugar Rush

Also at 1st level, the Sweet Dream grants you seemingly boundless energy, flooding your body with a rush. As a bonus action, you can move up to half your movement speed. Afterwards, creatures of your choice within 10 feet of yourself gain temporary hit points equal to 1d10 plus your class level plus your spellcasting ability modifier.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Sweeten the Deal

You’ve learned that a little bit of sugar helps the medicine go down. When a creature within 30 feet of yourself makes a saving throw while you have 5 or more temporary hit points, you can expend your reaction and 5 of your temporary hit points to force the creature to reroll the saving throw. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

Once you use this feature, you can’t use it again until you finish a short or long rest. If you have the Channel Divinity feature, you can expend a use of it to regain a use of this feature.

Aroma Veil

The scent of sugary desserts drowns out other influences. While you have temporary hit points, you are immune to the charmed and frightened conditions. If you are charmed or frightened when you gain temporary hit points, the effect is suspended until you no longer have temporary hit points. Additionally, creatures of your choice within 10 feet of you have advantage on saving throws against being charmed or frightened while you have temporary hit points.

Lingering Sweetness

You don’t have time to feel bad when things go wrong; just move along and forget about it! When you fail a Constitution saving throw to maintain concentration on a spell, you can use your reaction to cast a spell of 5th level or lower with a casting time of 1 action.

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