Base Class: Sorcerer
In the most verdant or barren lands, the weave of primal magic occasionally coalesces to form a seed into the soul of a being. Now, connected to the ebb and flow of the magic in the natural world, your sorcery is empowered by the primal seed planted in your soul. Whether aware or not, this imbues the sorcerer with a keen connection to nature, especially plant life. As such, when you choose this sorcerous origin, you gain the ability to cast druidcraft.
| Sorcerer Level | Feature |
|---|---|
| 1st | Natural Magic, Sorcerous Seeds |
| 6th | Seedling Sentry |
| 14th | Fruit of the Weave |
| 18th | Symbiosorcery |
Natural Magic
You learn additional spells when you reach certain levels in this class, as shown on the Natural Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer spell list or a transmutation or conjuration spell from the druid spell list.
Natural Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | shillelagh, goodberry, entangle |
| 3rd | spike growth, barkskin |
| 5th | plant growth, speak with plants |
| 7th | hallucinatory terrain, blight |
| 9th | tree stride, wrath of nature, commune with nature |
Sorcerous Seed
The primal seed inside your soul manifests a spectral sorcerous seed whenever you cast a 1st level spell or higher. You may only have up to your Charisma Modifier (minimum of one) of sorcerous seeds available (or effects active) at any given time. As a bonus action, you may cause one seed to germinate, producing one of two instant effects:
- the sorcerous seed grows, casting goodberry without expending a spell slot.
- The seed germinates and grows into an awakened shrub. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It grows at a point within 10 feet that you can see within range and may move and attack on your turn when commanded with a bonus action
Seedling Sentry
At 6th level, you gain the ability to grow a plant simulacrum to aid you in battle. As an action, you can spend 3 sorcery points to magically summon a seedling sentry to target one creature you can see within 120 feet of you. The seedling sentry uses the dryad statistics, with the following changes:
- It appears with a number of temporary hit points equal to half your sorcerer level.
- It has a burrowing speed equal to its walking speed.
- It has a climbing speed equal to its walking speed.
- It cannot use the Fey Charm action.
- It is considered a plant, not fey. It is also considered a tree, for the tree stride, but only for the sorcerer and their allies.
The seedling sentry appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the seedling sentry. While the seedling sentry is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The seedling sentry disappears if it is reduced to 0 hit points or if it moves more than 300 feet away from the sorcerer. You may only have a number of seedling sentries active equal to your charisma modifier at any one time.
Fruit of the Weave
At 14th level, you gain the ability to convert your sorcery points into a fruit of the weave. The fruit may be eaten as an action by the spellcaster or allies to restore one spell slot, determined by the number of sorcery points expended to created it (see table below). Only one fruit may be active at any given time and subsequent uses of this ability without having consumed the previous fruit will render the previous fruit inert.
|
SPELL SLOT LEVEL |
SORCERY POINT COST |
|---|---|
|
1st |
2 |
|
2nd |
3 |
|
3rd |
5 |
|
4th |
6 |
|
5th |
7 |
Symbiosorcery
At 18th level, once per long rest you gain the ability to cast transport via plants without expending a spell slot. You gain the benefits of a timeless body. You no longer require food so long as you rest in partial or direct sunlight. The spell wall of thorns is added to your list of known spells. Finally, the goodberries produced by your casting goodberry or via your sorcerous seeds heal for an additional amount equal to your spellcasting modifier.
Previous Versions
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