Armor Class
9
Hit Points
10
(3d6)
Speed
20 ft.
STR
3
(-4)
DEX
8
(-1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Senses
Passive Perception 10
Languages
One language known by its creator
Challenge
0 (10 XP)
Proficiency Bonus
+2
False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Description
An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.
The Knights who 'til recently said Ni are pleased with this offering.
yes.
NI!
Talking, sentient shrubs??
This is Dungeons and Dragons at its finest.
Why, Just why
This is beautiful
But there is one small problem
If you're an Artificer using Xanathar's Guide, you can make these with an Infusion. Gardener time!
im excited because i am a level 5 rogue level 2 artificer and i just want to build a army of these for sneak attack advantage. could you imagine!
i play a druid with this as a familiar. best monster.
perfection
I have an artificer that has an army of awakened shrubs as his friends
Baby Groot
Do-Do-Dah-Do-DAH-DO
DM: Okay, we need another monster but nothing too difficult but something the players wont expect....
Assistant DM: Why not a living shrub?
DM: ....exelent
Beautiful
oh my god yes
hmmmmmm im new and have never played dnd before and im dming.
what should have as enimies..... oh i know 50 of these plant things!
i am new tho
Truly my plan for my druid. This is the perfect infiltration familiar.
i agree wholeheartedly