Warlock
Base Class: Warlock

Reaching beyond the veil, you have communed with the spirit realm and found a patron of immense power. It has secrets to share that are found beyond the grasp of mortal men. The spirit’s needs and desires are unknown at present, but the power is immeasurable. Beings of this type can include great ancestral spirits, primal spirits, or exceptionally strong-willed individuals who have fought death’s call.

Expanded Spell List

The Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spirit Expanded Spells
Spell Level Spells

1st

Bane, Sarai’s Marionette Appendages

2nd

Gentle Repose, Spiritual Weapon

3rd

Spirit Guardians, Speak with Dead

4th

Guardian of Faith, Phantasmal Killer

5th

Animate Objects, Reincarnate

Summon Totem

1st-level Spirit feature

You can use a bonus action to summon a totem in an unoccupied space within 60 feet. The totem takes up a 5-foot square and is up to 20 feet tall. The totem is a conduit to your patron and allows you access to a portion of their power. You can only have one totem at a time, and it can’t be moved. It lasts for 1 minute, until it drops to 0 hit points, or you summon another totem. The totem is an object that has AC 20 and hit points equal to your warlock level. When you summon the totem, choose one of the following options, which affects all creatures within 10 feet of the totem. You can designate a number of creatures up to your Charisma modifier that are unaffected.

Totem of Anguish. All creatures within range take necrotic damage equal to your proficiency bonus at the start of their turn as their bodies are subject to the damaging presence of your patron.

Totem of Connection. All creatures within range gain a tether connecting them to the totem as your patron projects a tendril into each creature. When a tethered creature takes damage, the damage is evenly split between all tethered creatures and the totem (minimum of 1 damage to all tethered creatures and the totem per source of damage).

Totem of Concealment. All creatures within range gain a bonus equal to your proficiency bonus to Dexterity saving throws and have advantage on concentration checks as your patron swirls through the air.

Totem of Despair. All creatures within range treat the area as difficult terrain as your patron steals their will to live.

You can use this feature a number of times equal to your proficiency bonus. All uses refresh when you finish a long rest.

The appearance of your totems reflects some aspect of your patron. For example, your totem of connection tendrils could appear as golden rope, a tentacle, or shadowy souls clinging to each creature. The abrupt arrival of the totem can also provide descriptive flair as it comes crashing down from the heavens, bursts up through the earth, or appears through a portal of greenish energy

Summon Patron

6th-level Spirit feature

As you grow in power so does your connection with your patron. You can use an action to summon a creature of your GM’s choice with a challenge rating equal to your warlock level divided by 3, rounded down. This summon, which your patron immediately takes control of, lasts for up to 1 hour. The summon is an ally to you and your companions. In combat, the summon shares your initiative count, but it takes its turn immediately after yours. It may obey your verbal commands (no action required by you), or choose a different action to help further your goals as determined by the GM. While your patron controls the summon, any summoned totem has its range doubled. The totem does not affect the patron unless it chooses to be affected. The summon disappears when it drops to 0 hit points, when you lose consciousness, or when you take a short or long rest. Once you use this feature, you can’t use it again until you finish a long rest. The summon takes on characteristics of your patron such as growing a second head, being bathed at all times in celestial light, or accompanied by the howling of its pack.

Improved Totem

10th-level Spirit feature

Your totems can harness more of your patron’s strength before crumbling. Their hit points are now equal to twice your warlock level. In addition, the radius of effect for the totem increases to 30 feet.

Improved Summon Patron

14th-level Spirit feature

Having proven yourself worthy, your patron will entrust you with more of its power. When you use the summon patron feature, you can now use an action to summon a creature of your GM’s choice with a challenge rating equal to your warlock level divided by 2, rounded down. Once you use this feature, you can’t use it again until you finish 1d4 long rests as you recover from the exertion of channeling the raw power of your patron.

The Spirit Image

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