Base Class: Warlock
Patron Ammit bestows upon you the powers of death and necromancy.
Expanded Spell List
The Judge Ammit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bleak Harvest
At first level, when you deal damage that kills creature that is not undead or a construct, you may spend a bonus action or a reaction to harvest some of its departing life energy, gaining one point of Harvest. You may store Harvest equal to your warlock level at any one time. Spend 1 Harvest to reroll all natural 1s in a single damage roll; you must keep the rerolled value. Spend 2 Harvest when you deal damage with a cantrip or weapon attack to increase the damage dealt by 1d8; you may not spend Harvest in this way more than once per turn. Your Harvest pool returns to 0 at the end of any short or long rest.
Shrouded Soul
As an action, you can change your appearance to be indistinguishable from an animated skeleton. This illusion stands up to extensive scrutiny, but can be revealed with true seeing and can be dispelled as a 3rd-level spell. The illusion ends when you die, or when you dismiss it as a bonus action. Your skeletal appearance does not accurately reflect wounds that you receive, so Wisdom (Medicine) checks to treat you cannot succeed while the illusion is active.
Death Offering
Starting at 10th level, you may spend a bonus action to make an offering to Death. The next time you deal damage to a creature, if dealing double that amount of damage would kill the creature, the creature dies. (Multiply the damage dealt by two, don’t roll.) Treat multiple attacks from Extra Attack, multiple rays from eldritch blast, and similar single-action damage as a single damage total. If dealing double that amount of damage would not kill the creature, it takes the normal amount of damage from this attack, and you take that amount and type of damage as well. You may apply any resistance you possess to this damage; any immunity you possess is reduced to resistance for this effect. After making this offering, if a minute passes without you dealing damage to another creature, the offering ends with no effect. Once you use this ability, you may not do so again until you complete a short or long rest.
Reaping Hand
Starting at 14th level, you may spend a bonus action to gain the life-draining power of the undead. This is a Concentration effect that lasts up to one minute. During this time, when you deal damage, your target’s maximum hit points decrease by the same amount. If your target’s maximum hit points drop to 0, it dies. If you kill a humanoid in this manner, it rises on the following round as a vampire spawn (not a warrior vampire or spellcaster vampire) under your control. It acts on your initiative count. The vampire spawn dies when its hit points reach 0, or when you take a short or long rest. Once you use this ability, you may not do so again until you complete a long rest.
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