Base Class: Warlock
Snoop Dogg grants you the ability to wield magic through the holy power of weed. You get no extra spells except for fireball (because fireball) in exchange for epic weed-related buffs (for standardization and balancing purposes, the weed for 1 joint/blunt/bong usage etc. costs 1 gp. A bong also costs 1 gp.)
Expanded Spell List
Snoop Dogg gives you fireball. No other spells
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
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Snoop Dogg’s Blessing
When you smoke weed you gain 1d6 temporary hit points per joint and 1d8 temporary hit point per blunt. All other forms of weed give 1d6 temporary HP. Smoking weed gives a -1 bonus per usage to STR or DEX checks/attacks/saving throws, and a +1 bonus per usage to WIS checks/attacks/saving throws. This effect lasts for 1d6 hours.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Snoop Dogg's Bongclouds
Starting at 6th level, you can call on your patron to create a cloud of smoke around you stretching 30 ft. in every direction. The thick cloud blinds all creatures who are not currently high on weed, excluding you. Within this cloud, you are immune to the -1 bonus to STR and DEX from smoking weed outlined in Snoop Dogg's Blessing.
Once you use this feature, you can't use it again until you finish a long rest.
Snoop Dogg's Resilience
Starting at 10th level, you can choose one damage type when you smoke weed and gain resistance to that damage type. Alternatively, you can increase your AC by half your spellcasting modifier, rounded up, with a minimum of 1. This effect lasts for 1d6 hours, and does not stack if more weed is consumed while already high.
Once you use this feature, you can’t use it again until you finish a short or long rest, either of which cancels the effect and makes you sober.
Transcendence of Snoop Dogg
Starting at level 14, you can smoke weed to transcend to a higher plane of thought and being. While this effect is active, you gain a +2 bonus to all stats (excluding AC), overriding the changes to STR, DEX, and WIS outlined in Snoop Dogg's Blessing. You also gain advantage on magic attacks and saving throws against magical effects and can ignore damage resistances on critical hits, or critical fails if casting a saving throw-based spell such as Fireball.
Once you use this feature, you can’t use it again until you finish a long rest.
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