Fighter
Base Class: Fighter

The world is a dangerous place. As an archetypal Monster Hunter, you are an expert at defeating monsters and other supernatural threats. Appointed by the Hunters Guild, it is your duty to ensure balance among the forces of nature by tracking and subduing the mighty monsters that come too close to humanities borders or otherwise act out in troublesome ways.

Kudos an lexgamer

Tools of the Hunter

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
You have advantage when tracking a foes and have advantage on attempts to brew a potion, create a simple trap, or any other minor feat of crafting.

Hunters Training

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

Increases the damage of attacks that exploit a monsters weak spot. - When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. (Does not stack with similar effects!)

Palico Companion

At 10th level, as an official Hunter's Guild hunter, a felyne comes to your aid as an ever present companion. A felyne in this role is known as a 'Palico'. Your Palico will serve a vital role in providing you first-aid, distracting the monster, and many other tasks you may ask of it.

Add your proficiency bonus to your Palico’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or four times your fighter level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points.

Your Palico obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command your Palico where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. (Or another action it knows) Your Palico never requires your command to use its reaction, such as when making an opportunity attack.

If you are incapacitated or absent, your Palico acts on its own. 


Carting: When knocked unconscious, as long as another PC is still active, and if your Palico is conscious, and unrestrained or otherwise disabled, it will immediately whisk you away on a cart, to a safe location away from combat. You are immediately revived with 1 HP.
You will be out of combat for 2 turns. On each of your turns until then, you may use your actions to consume potions or use items (such as to heal), or spend 1 action to immediately swap weapons and change to another armor set disregarding the normal done/doth rules. Upon returning to combat, you may do so from any direction of your choosing, according to the situation at hand, and approval of the DM.

This feature cannot be used again until after a long rest.

Master Hunter

Your renown is great among the hunter community.  Awe inspiring and a true sight to behold. All your Ability scores increase by 1.
(has to be set by DM)

Battle Regeneration

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Monster Hunter Image