Base Class: Paladin
Tenets of Glam
Paladins who take the Oath of Glam follow these guiding principles:
Be Yourself. Never dull your shine for anyone. Confidence is your armor, and honesty is your sword.
Let’s Go, Party. True power doesn’t come from standing alone, it comes from standing together. Friends who support one another are the most powerful force in the world.
Dream Big. Don’t let fear or self-doubt limit you. No goal is out of reach if you work hard and believe in yourself.
Style is Power. Self-expression is sacred. Whatever you wear, wear it proudly.
Level 3: Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Sparkle and Shine. As an action, you radiate dazzling confidence for 1 minute. Choose up to a number of creatures equal to your Charisma modifier (minimum of one) within 30 feet. Each gains temporary hit points equal to your Paladin level. While this effect lasts, they have advantage on Charisma checks and saving throws.
All Eyes on Me. As a bonus action, you command attention with effortless grace. Until the end of your next turn, your movement does not provoke opportunity attacks. Additionally, each creature of your choice within 30 feet of you that can see you must make a Wisdom saving throw. On a failed save, the creature is under the effect of compelled duel until the end of your next turn.
Level 7: Aura of Confidence
Starting at 7th level, your presence strengthens your allies’ confidence. When a friendly creature within 10 feet of you makes an ability check or attack roll, they can choose to roll a d4 and add it to the result. A creature can only benefit from this feature once per turn. At 18th level, the range of this aura increases to 30 feet.
Makeover Time
At 15th level, you’ve mastered the art of the ultimate confidence boost. When you finish a short or long rest, a creature of your choice gets a glow-up with the following benefits:
♥ You can remove one level of exhaustion from the affected creature.
♥ You can end one effect that is charming, frightening, paralyzing, or poisoning the affected creature.
♥ The affected creature gains the benefits of either enhance ability or alter self.
Once you use this feature, you must finish a long rest before using it again.
Level 20: Barbie Girl
At 20th level, you can assume your most powerful and glamorous form. A wave of glittering magic washes over you, transforming your armor, clothes, and weapons into shades of pink. The air around you shimmers with heart-shaped motes. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
♥ You emanate a dazzling aura in a 30-foot radius for the duration. Allies within the aura reduce all damage they take by an amount equal to your Charisma modifier (minimum of 1) and gain a +1 bonus to their AC.
♥ You can take the Dash, Disengage, or Help action as a bonus action.
♥ Your melee weapon attacks deal extra radiant damage equal to your Charisma modifier (minimum of 1).
Once you use this feature, you can’t use it again until you finish a long rest.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd: Charm Person, Magic Missile
5th: Enhance Ability, Alter Self
9th: Hypnotic Pattern, Fly
13th: Fire Shield, Freedom of Movement
17th: Wall of Force, Telepathic Bond
-
View User Profile
-
Send Message
Posted Oct 28, 2025Of the 4 of these subclasses I saw your the only person to give credit to GinnyDi. Thank you for being an upstanding member of the DnD Homebrew community. I’ll be adding this to my collection until GinnyDi posts hers.
-
View User Profile
-
Send Message
Posted Apr 10, 2025This was the first time I put homebrew into DnD Beyond, so I wasn't sure where to note this, but this is Ginny Di's creation!