Base Class: Barbarian
The path of undeath is a path no living creature chooses to take. Barbarians that started their quests in life, walk the path to finish it in death. Now a rotting corpse, you gain the abilities of Zombies and utilize them to your advantage.
Necrotic Hands
Your normal attacks deal necrotic damage plus your strength modifier.
Rotting Body
Your rotting body incites fear in all enemies. When encountering a battle, your foes must roll as wisdom save of 15 or higher or be frightened of you every turn until they succeed.
You have vulnerable radiant damage, and are resistant to necrotic and poison damage. You can only be exhausted by magical means, and cannot endure the poisoned condition. You also cannot be healed by those of faith.
Plague Spreader
During Rage, all enemies you bite must roll a con save of higher than your proficiency bonus plus your spellcasting ability. Failure means they will take 1d4 necrotic damage until they die. On death, they're resurrected as a zombie minion that you can choose to attack any target during your turn for no action.
Barbaric Decay
Your bite now affects beasts, and you can now "Discharge" your zombies. Discharge causes them to explode in a puddle of poisonous blood, dealing 2d8 poison damage. Any creature that walks into the puddle takes 1 poison damage.
Reckless Immortality
During Rage, become resistant to all damage. All damage you negate is built up. Whenever your rage dies out, take 10 damage every turn until the negated damage has been taken. Any health you gain during this will reduce the built up damage.
Be immune to Necrotic Damage and have advantage on death saving throws.
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