Monk
Base Class: Monk

The Monks of the Way of the Kindled Spirit are masters of flame, channeling their ki to warm allies and scorch enemies. By harnessing control over fire, they aim to bring warmth and tranquility to the lives of others. However, despite their usually peaceful intent, Monks of the Way of Kindled Spirit can fight with the strength of a raging fire, incinerating opponents in a storm of hellfire.

Monk Levels

Max Ki Points for a Spell

6-8

3

9-12

4

13-16

5

17-20

6

Burning Hearth

Starting when you choose this tradition at 3rd level, you can channel your ki to create or manipulate fire to provide light or damage opponents. As an action, you can spend 1 ki point to cast Produce Flame, Control Flames or Spare the Dying, without providing material components. Additionally, you can spend 2 ki points to cast Warm Touch.

Hands Aflame

At 6th level, as a bonus action you can spend ki points and ignite your hands, causing your unarmed strikes to deal an additional 1d6 fire damage per ki point spent. Your hands remain lit for 1 minute unless you choose to extinguish them earlier with a bonus action. While your hands are ignited, as an action you may cast Cure Wounds at one level per ki point used to ignite your hands. You may use this feature a number of times equal to your Wisdom modifier (minimum one) and you regain all uses of this feature at the end of a long rest.

Warm Embrace

At 11th level, after making a successful unarmed strike against a creature, you may spend 3 ki points and use a bonus action to cast Immolation on that creature. If the creature dies while burning, 2 of your ki points are restored.

Cleansing Fire

Also at 11th level, you can spend 4 ki points to either:

  • Purge a negative effect from a creature by usingLesser Restoration or Greater Restoration without providing material components. The creature must make a Constitution saving throw. On a failed save, the creature takes 3d8 fire damage.
  • Convert damaging fire effects into healing with Healing Fire.

This feature can only be used once per long rest.

Ring of Fire

At 17th level, as an action you may channel your ki into the earth, causing a flaming circle with a 15ft radius to form around you.The ring requires 5 ki points to summon. While fighting in the ring you gain:

  • Immunity to fire.
  • Advantage on Dexterity saving throws.
  • Recover 1d10 for each turn ended in the ring.

Creatures moving through the ring take 5d8 fire damage and projectiles cannot pass through the ring.

Previous Versions

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