I created a custom action as part of a homebrew class feature, and I'm trying to have the damage equal class level + ability modifier (in this case, warlock class level + charisma modifier).
The way to do this seems to be using a fixed value of 1 for the base feature (this for some reason gives me the charisma modifier + class level damage I'd like on the action, though I'm not sure where the charisma modifier bonus comes from, and whether I can disable it). Then, add level overrides for fixed value for all 20 levels.
My issue is that the overrides aren't working. For example, at level 2, a warlock with a +3 charisma modifier should have this custom action deal 5 points of damage, but it ends up dealing 4 points of damage.
Not sure if I'm doing something wrong here (or if there is a better way of doing this), but this seems like a bug to me.
I'm trying to make a subclass feature for my homebrew warlock that deals a set amount of damage equal to class level + charisma mod, but the level overrides wont override the fixed value damage for a new level.
I'm trying to make a subclass feature for my homebrew warlock that deals a set amount of damage equal to class level + charisma mod, but the level overrides wont override the fixed value damage for a new level.
Ya know, I can’t get it to work correctly either. Let me play with it for a bit and let you know if I figure it out.
You know what? I don’t think it’s possible. Either that the system is just updating too slowly for me to figure it out. Sorry neighbor.
Did we ever get a fix for this? I'm trying to add level overrides to a hit point recovery feature to change the dice that gets rolled, and it doesn't seem to be working.
I created a custom action as part of a homebrew class feature, and I'm trying to have the damage equal class level + ability modifier (in this case, warlock class level + charisma modifier).
The way to do this seems to be using a fixed value of 1 for the base feature (this for some reason gives me the charisma modifier + class level damage I'd like on the action, though I'm not sure where the charisma modifier bonus comes from, and whether I can disable it). Then, add level overrides for fixed value for all 20 levels.
My issue is that the overrides aren't working. For example, at level 2, a warlock with a +3 charisma modifier should have this custom action deal 5 points of damage, but it ends up dealing 4 points of damage.
Not sure if I'm doing something wrong here (or if there is a better way of doing this), but this seems like a bug to me.
Post a link to the homebrew (don't publish) so a mod can check it. And tell them the name of the feature.
https://www.dndbeyond.com/subclasses/344020-the-ashen-wolf
The ability is "Breath of Smoke"
has any new info come about for this issue? im having the same problem.
What kind of action did you choose, “general,” “weapon,” or “spell?”
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Spell
Sorry, just going to bed. PM me so I find it in the morning and don’t forget to help you.
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Hey. Sorry, I almost forgot.
So, what exactly is the problem? Gimme as much details as you can and I’ll do my best to help you.
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I'm trying to make a subclass feature for my homebrew warlock that deals a set amount of damage equal to class level + charisma mod, but the level overrides wont override the fixed value damage for a new level.
Ya know, I can’t get it to work correctly either. Let me play with it for a bit and let you know if I figure it out.
You know what? I don’t think it’s possible. Either that the system is just updating too slowly for me to figure it out. Sorry neighbor.
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All good mate, thanks for the help.
Glad to see I’m not the only one with the issue, but sad to see that it is indeed an issue
It might not be forever. If you care about it request it here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/21916-what-additional-modifiers-would-you-like-to-see
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Did we ever get a fix for this? I'm trying to add level overrides to a hit point recovery feature to change the dice that gets rolled, and it doesn't seem to be working.
Please see the General FAQ #s 6 & 6-B: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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