I noticed on the website the INT mod is added different than on the app for Artificer Battle Smiths with the Battle Ready ability.
If I have a lvl 5 battle smith with 20 int for a +5 mod, I infuse a normal rapier so it's magic, and then the app says the damage is 1d8+6 (+5 from the int mod, +1 from the infusion) as expected, but if I look at it on the website, it only lists the damage as 1d8+5.
Pulling a magic weapon like a Flame Tongue Rapier, it lists on the website as 1d8+4, which should confirm it's not adding all of the int mod, as opposed to dropping the infusion bonus.
The + to hit are also different. On the app it includes the proficiency bonus, but on the website it doesn't.
So the infused rapier is +9 (+5 from int, +3 from proficiency, +1 from infusion) to hit on the app, and the flame tongue is +8 (+5 from int, + 3 from proficiency). While on the website the rapier is +6 to hit and the flame tongue + 5.
I noticed on the website the INT mod is added different than on the app for Artificer Battle Smiths with the Battle Ready ability.
If I have a lvl 5 battle smith with 20 int for a +5 mod, I infuse a normal rapier so it's magic, and then the app says the damage is 1d8+6 (+5 from the int mod, +1 from the infusion) as expected, but if I look at it on the website, it only lists the damage as 1d8+5.
Pulling a magic weapon like a Flame Tongue Rapier, it lists on the website as 1d8+4, which should confirm it's not adding all of the int mod, as opposed to dropping the infusion bonus.
The + to hit are also different. On the app it includes the proficiency bonus, but on the website it doesn't.
So the infused rapier is +9 (+5 from int, +3 from proficiency, +1 from infusion) to hit on the app, and the flame tongue is +8 (+5 from int, + 3 from proficiency). While on the website the rapier is +6 to hit and the flame tongue + 5.
Please post a link to your character sheet so someone can look into it for you.
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