When playing as a Divine Soul Sorcerer, Cure Wounds as a free Class Feature when choosing Divine Magic: Good is missing +Spellcasting Ability Modifier.
This value is missing in the following areas: (1) Spell sidebar description, (2) Combat tab's Damage/Effect column, and (3) Spell tab's Damage/Effect column.
Attached is a screenshot. The top 3 images show the missing +Spellcasting Ability Modifier. The bottom three images show a Divine Soul Sorcerer configured to take another Divine Magic alignment other than Good, with Cure Wounds selected manually as a standard spell. Adding Cure Wounds the latter way displays the proper +Spellcasting Ability Modifier in the Spell sidebar description, Combat tab's Damage/Effect column, and Spell tab's Damage/Effect column.
Can we fix it so Divine Magic: Good can have Cure Wounds show the +Spellcasting Ability Modifier as well? Thanks!
I tested the other spells that come with choosing other Divine Magic alignments to see if they had any odd errors but they seem fine. Cure Wounds from Divine Magic: Good alignment is the only Class Feature spell to show the wrong number/missing +Spellcasting Ability Modifier (the other spells from other alignments use just the rolls without added modifiers). I was hoping that using the Customize option in Cure Wound's sidebar and inputting "3" in the Damage Bonus field would force-add a +3 modifier to the healing number in the Damage/Effect column of the Combat/Spells tabs, but no luck.
Hopefully the screenshot comparisons in the original post are enough to show this bug.
Necklace of Prayer Beads - Cure Wounds is properly listed as a 2nd level spell, but is missing the spellcasting ability modifier. It should list your highest modifier from a compatible class.
Staff of Power - Lightning Bolt and Fireball are listed as 3rd level spells when the item has you cast them as 5th level spells. My Spell Save DC is also 17, not 12.
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I was hoping that using the Customize option in Cure Wound's sidebar and inputting "3" in the Damage Bonus field would force-add a +3 modifier to the healing number in the Damage/Effect column of the Combat/Spells tabs, but no luck.
Upon further testing, I realized that it's a bug in itself that inputting a number in Divine Magic's Cure Wound's sidebar > Customize > Damage Bonus field adds nothing in the Damage/Effect column of the Combat/Spells tab.
If you manually add Cure Wounds as a spell (and not use the free Class Feature Cure Wounds from Divine: Good), not only does it display the +Spellcasting Ability Modifier, but also, adding a number in sidebar > Customize > Damage Bonus field will properly change/affect the +modifier number in the Damage/Effect column of the Combat/Spells tab. Changing the Damage Bonus for other manually added healing spells (e.g. Healing Word) also properly increases the value of their +ability modifier in the Damage/Effects column.
In summary, there are 2 bugs (not counting Sillvva's findings above): The Cure Wounds from Divine Magic: Good seems to be the only healing spell missing the +ability modifier AND to ignore/not add any number you input into sidebar > Customize > Damage Bonus field. Meanwhile, Cure Wounds -- when manually added as a spell and not as a free Class Feature spell from Divine Magic: Good -- properly displays its +Spellcasting Ability Modifier AND displays customization input number from the Damage Bonus field.
I tested the other spells that come with choosing other Divine Magic alignments to see if they had any odd errors but they seem fine. Cure Wounds from Divine Magic: Good alignment is the only Class Feature spell to show the wrong number/missing +Spellcasting Ability Modifier (the other spells from other alignments use just the rolls without added modifiers). I was hoping that using the Customize option in Cure Wound's sidebar and inputting "3" in the Damage Bonus field would force-add a +3 modifier to the healing number in the Damage/Effect column of the Combat/Spells tabs, but no luck.
Hopefully the screenshot comparisons in the original post are enough to show this bug.
Has this been filed as a known bug?
The Divine Magic issue. https://ddb.ac/characters/3792970/O5Ld5W
I noticed this issue on items too. https://ddb.ac/characters/3532273/JKLKuM
Necklace of Prayer Beads - Cure Wounds is properly listed as a 2nd level spell, but is missing the spellcasting ability modifier. It should list your highest modifier from a compatible class.
Staff of Power - Lightning Bolt and Fireball are listed as 3rd level spells when the item has you cast them as 5th level spells. My Spell Save DC is also 17, not 12.
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Upon further testing, I realized that it's a bug in itself that inputting a number in Divine Magic's Cure Wound's sidebar > Customize > Damage Bonus field adds nothing in the Damage/Effect column of the Combat/Spells tab.
If you manually add Cure Wounds as a spell (and not use the free Class Feature Cure Wounds from Divine: Good), not only does it display the +Spellcasting Ability Modifier, but also, adding a number in sidebar > Customize > Damage Bonus field will properly change/affect the +modifier number in the Damage/Effect column of the Combat/Spells tab. Changing the Damage Bonus for other manually added healing spells (e.g. Healing Word) also properly increases the value of their +ability modifier in the Damage/Effects column.
In summary, there are 2 bugs (not counting Sillvva's findings above): The Cure Wounds from Divine Magic: Good seems to be the only healing spell missing the +ability modifier AND to ignore/not add any number you input into sidebar > Customize > Damage Bonus field. Meanwhile, Cure Wounds -- when manually added as a spell and not as a free Class Feature spell from Divine Magic: Good -- properly displays its +Spellcasting Ability Modifier AND displays customization input number from the Damage Bonus field.