So I have a item that grants a non-magic user character a limited amount of ranged spellcasting, similar to Aberrant Dragonmark. The item when equipped and attuned doesn't show the changed spellcasting modifier of the spell and it doesn't scale the spell to the character level, in this case Fire Bolt. Is there a way to do that in the item creation?
It'd be easier for you to just copy the Aberrant Dragonmark or the Magic Initiate feats to see how they do the modifiers and such.
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It'd be easier for you to just copy the Aberrant Dragonmark or the Magic Initiate feats to see how they do the modifiers and such.
I did. The problem is the adding spell form for a magic item and the one for a feat are different. By alot. It's like this for alot of the homebrew content like how I can't add rest counters for stuff that's not a subclass or race. It's not consistent when adding things. I'm wondering if there is some other way in the homebrew item part that can make this function correctly. Really the damage part is the part that gets me as I don't understand why it doesn't scale.
No, magic Items are not designed to work that way. In concept, they were enchanted with a specific level of “magicness” when created and stay in a fixed, static state until destroyed. The only thing that waxes or wanes are Charges. Some Spellcaster enchanted that magic item to cast Fire Bolt, however powerful that caster’s Fire Bolt was at that time, that is the level of Fire Bolt that theoretically got locked into that Magic Item for all eternity. If that Spellcaster got more powerful and wanted their Magic Item to cast a more powerful version of the spell, they would have had to enchant an entirely new version for themselves.
No, magic Items are not designed to work that way. In concept, they were enchanted with a specific level of “magicness” when created and stay in a fixed, static state until destroyed. The only thing that waxes or wanes are Charges. Some Spellcaster enchanted that magic item to cast Fire Bolt, however powerful that caster’s Fire Bolt was at that time, that is the level of Fire Bolt that theoretically got locked into that Magic Item for all eternity. If that Spellcaster got more powerful and wanted their Magic Item to cast a more powerful version of the spell, they would have had to enchant an entirely new version for themselves.
Ok, I guess? But how would you then apply a stronger effect to a magic item for a cantrip. Specifically something like Fire Bolt or Eldritch Blast. They both are dependent on the level of the caster not the spell itself and adding them as a spell to an item will always only apply them at level 1.
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So I have a item that grants a non-magic user character a limited amount of ranged spellcasting, similar to Aberrant Dragonmark. The item when equipped and attuned doesn't show the changed spellcasting modifier of the spell and it doesn't scale the spell to the character level, in this case Fire Bolt. Is there a way to do that in the item creation?
It'd be easier for you to just copy the Aberrant Dragonmark or the Magic Initiate feats to see how they do the modifiers and such.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I did. The problem is the adding spell form for a magic item and the one for a feat are different. By alot. It's like this for alot of the homebrew content like how I can't add rest counters for stuff that's not a subclass or race. It's not consistent when adding things. I'm wondering if there is some other way in the homebrew item part that can make this function correctly. Really the damage part is the part that gets me as I don't understand why it doesn't scale.
No, magic Items are not designed to work that way. In concept, they were enchanted with a specific level of “magicness” when created and stay in a fixed, static state until destroyed. The only thing that waxes or wanes are Charges. Some Spellcaster enchanted that magic item to cast Fire Bolt, however powerful that caster’s Fire Bolt was at that time, that is the level of Fire Bolt that theoretically got locked into that Magic Item for all eternity. If that Spellcaster got more powerful and wanted their Magic Item to cast a more powerful version of the spell, they would have had to enchant an entirely new version for themselves.
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Ok, I guess? But how would you then apply a stronger effect to a magic item for a cantrip. Specifically something like Fire Bolt or Eldritch Blast. They both are dependent on the level of the caster not the spell itself and adding them as a spell to an item will always only apply them at level 1.