Bobo is correct, but I am constantly suprised how many people think action surge grants a bonus action as well - I suspect the confusion is from the action surge example which states action surge allows the fighter to take an extra action on top of an an action and a bonus action. (A total of two actions and a single bonus action, instead of a non surge round of one action, one bonus action)
Okay, I guess I just assumed it also granted an addition bonus action cause of the phrasing, but I will keep this in mind the next time I play a Fighter.
2 attacks and a bonus action attack with a normal attack action, then action surge to make 2 more regular attacks and the bonus action attack. 6 attacks in one round.
Ok, looks like it got changed from it's original writing from the book. So looks like it's a 5 attack combo rather than 6, which is still very beastly.
Ok, looks like it got changed from it's original writing from the book. So looks like it's a 5 attack combo rather than 6, which is still very beastly.
Scariest Barb multiclass is Barb plus any class that gives in invisibility.
Cast invis on yourself, walk up until you're inches from the BBEG then rage to drop invis. You won't even have to attack. The heart attack it causes will do the killing. :D
There are a couple Barb/Druid combos that are really good
As a second level Barbarian, you can add in a level of Rogue and use Reckless Blows to deal extra sneak attack damage each turn
I think Barbarian / Fighter is actually a pretty good combo though. In addition to Barbarians Rage and other boosts, you get Action Surge and a Fighting Style which can add extra damage.
Straight up Barbarian at level 20 also gets pretty terrifying.
I love the spore druid, but wondered how to make it more survivable, I'll have to look into the barbarian MC, how would you do the level split? Which barbarian path would you suggest?
As long as you dont mind missing out on 20th druid unlimited wildshape (and for spore thats unlimited 80 temporary hitpoints and double reaction spore damage) then one gets you two rage and - taking it first gets you that nice con save for those annoying concentration checks druids are so fond of. Otherwise three is for a sublcass of barb and you still have access to 9th level spells at 20th.
bezerker barbarians cannot be charmed, a fact that hardly is ever brought up, and whenever its relevant i assure you nobody complains about it, and earlier there was a mention that great weaponmaster was better than the bezerkers bonusaction attack, the bonus action attack from GWM only activates if you crit, and even with the most critfishing build you can do, its not a whole lotand polearm masters only a d4, versus 2d6 a d12 or if using a shield a d8 essentially bezerkers are consistent with their damage
and at later level with them being able to use their reacion to attack, its great! lets be real here, while preventing them from moving with sentinel is nice, ist still pretty niche when it comes up because whatever you are smacking around with your weapon either is meant to stand up with you for significant amount of time witch admitedly might not be a lot, can get away safely withough taking an attack(like a spellaster with misty step) or dies(like said caster withought misty step), and the other bit where you can attack as a reaction in response to an ally being hit, bezerkers have that as soon as they are hit as a class feature, witch keep in mind, as a barbarian, is a lot and sure you could say that they could just ignore the barbarian, that is NOT a good idea for your enemies
and the intimidating presense doesnt get a lot of love either! you dont have to use it in combat always! the bezerker actually forces a fear effect witch gives disadvantage on skillchecks while thei are in sight, sounds to me like deception perseption and insight from your enemies got a LOT harder! you comand such strenght and respect that your opposition turns to a mess with your mere presense! i wold frecoment using the variant rule for intimidation like using their strength modifier or put a tad in to charisma is fine.
exahustion isnt fun i get that, but its not as big of a deal, barbarians skillchecks arernt terribly important and a movespeed of 20 is mitigated by the longstriderspell, i mean, the small races have less than 30 movement and thats no biggie right?
all in all too much focus on the negative and not enough on what situations their abilites actually shine
they cant be turned against your party
do consistent damage
can give an edge in social situations
can function easily enough with only ability score improvements
almost always has a use for their reaction, witch not a lot of characters do, id put it equivalent with a wizard who is in melee and is casting shield like theres no tommorow! except the barbarian cant run out of whoppass to give!
SO next time yall look at the bezerker give this lad some respect! they earned it!
bezerker barbarians cannot be charmed, a fact that hardly is ever brought up, and whenever its relevant i assure you nobody complains about it, and earlier there was a mention that great weaponmaster was better than the bezerkers bonusaction attack, the bonus action attack from GWM only activates if you crit, and even with the most critfishing build you can do, its not a whole lotand polearm masters only a d4, versus 2d6 a d12 or if using a shield a d8 essentially bezerkers are consistent with their damage
They can't be Charmed or Frightenedwhile raging. Most enemies aren't going to charm mid-combat, and those that do probably aren't going to charm the Barbarian. They'd be difficult to control (all sub-classes), so charm someone else and force them into the Barbarian's way. Whether the Barbarian starts slaughtering their allies or has to fend them off you get the same effect: Barbarian is neutralized/hindered. Most creatures/casters that can charm are intelligent enough to do this.
The bonus action attack from GWM activates on a critical hit OR reducing a creature to 0 HP. That tends to happen pretty dang regularly. The bonus action of Frenzy is good, don't get me wrong, and it's a lot better than it was in previous editions.
exahustion isnt fun i get that, but its not as big of a deal, barbarians skillchecks arernt terribly important
Tell that to the rest of the party after stepping on every single twig in the forest. 😂
Exhaustion is a HUGE deal. Levels of exhaustion are cumulative; you gain another level of exhaustion every time you Frenzy. If you reach level 3 Exhaustion, you are essentially less effective at everything than if you had never bothered using Frenzy in the first place. If you reach level 6 Exhaustion, you die. Removing levels of Exhaustion is not as easy as you'd think either. You can remove one level of exhaustion by taking a long rest (and actually consuming food & drink). Greater Restoration is a 5th level spell that can remove one level of exhaustion per cast, and is also expensive (100gp of diamond dust which is consumed by the spell).
If you're using all of your frenzy uses each day, a level 3 Berserker can kill themselves in 3 days. A level 17 Berserker can commit suicide in 36 seconds.
and at later level with them being able to use their reacion to attack, its great! lets be real here, while preventing them from moving with sentinel is nice, ist still pretty niche when it comes up because whatever you are smacking around with your weapon either is meant to stand up with you for significant amount of time witch admitedly might not be a lot, can get away safely withough taking an attack(like a spellaster with misty step) or dies(like said caster withought misty step), and the other bit where you can attack as a reaction in response to an ally being hit, bezerkers have that as soon as they are hit as a class feature, witch keep in mind, as a barbarian, is a lot and sure you could say that they could just ignore the barbarian, that is NOT a good idea for your enemies
and the intimidating presense doesnt get a lot of love either! you dont have to use it in combat always!
Retaliation is a level 14 feature. It's a good feature, but getting a reaction feature that late in the game is pretty lackluster. Keep in mind that you can still only do it once per full round. Same with Intimidating Presence, and that takes your ACTION to do.
Berserker does what it does well, but ends up being more of a liability than an asset very quickly. Do you have to use Frenzy every time that you use Rage? No, you don't, but then why play the Berserker at all? That'd be like an Eldritch Knight that doesn't bother using spells.
Complete sidenote: playing a Berserker in an Adventurer's League game is probably the worst possible thing a player can (currently) do. It's just asking for your own death, a TPK, and/or at minimum annoying everyone else at the table. Why? The exhaustion. It WILL add up. It WILL severely hinder everyone present. With the way gold/spell components/spellcasting services work in AL now, you will die, or you will go broke and then die. It is highly unlikely that anyone else would spend their own limited resources on fixing exhaustion that you inflict upon yourself.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
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Bobo is correct, but I am constantly suprised how many people think action surge grants a bonus action as well - I suspect the confusion is from the action surge example which states action surge allows the fighter to take an extra action on top of an an action and a bonus action. (A total of two actions and a single bonus action, instead of a non surge round of one action, one bonus action)
Okay, I guess I just assumed it also granted an addition bonus action cause of the phrasing, but I will keep this in mind the next time I play a Fighter.
2 attacks and a bonus action attack with a normal attack action, then action surge to make 2 more regular attacks and the bonus action attack. 6 attacks in one round.
Action surge doesn't grant a bonus action. Only an action.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Ah, I didn't read on before replying. I need to read up more.
Ok, looks like it got changed from it's original writing from the book. So looks like it's a 5 attack combo rather than 6, which is still very beastly.
Once per long rest.
Long rest Gav? Action surge was short rest, did that change with new fancy core book rerelease and the sage errata?
That has not been changed.
And that's all I have to say about that.
Scariest Barb multiclass is Barb plus any class that gives in invisibility.
Cast invis on yourself, walk up until you're inches from the BBEG then rage to drop invis. You won't even have to attack. The heart attack it causes will do the killing. :D
Bardbarian.
i get it confused with Second wind
There are a couple Barb/Druid combos that are really good
As a second level Barbarian, you can add in a level of Rogue and use Reckless Blows to deal extra sneak attack damage each turn
I think Barbarian / Fighter is actually a pretty good combo though. In addition to Barbarians Rage and other boosts, you get Action Surge and a Fighting Style which can add extra damage.
Straight up Barbarian at level 20 also gets pretty terrifying.
Second Wind is also 1/short rest.
omg what the heck is wrong with me.... stupid fighters and their stupid short rest resets....
No worries Gav, my blindspot is celestial warlocks healing light. I can not keep it straight that its a bonus action :)
I love the spore druid, but wondered how to make it more survivable, I'll have to look into the barbarian MC, how would you do the level split? Which barbarian path would you suggest?
As long as you dont mind missing out on 20th druid unlimited wildshape (and for spore thats unlimited 80 temporary hitpoints and double reaction spore damage) then one gets you two rage and - taking it first gets you that nice con save for those annoying concentration checks druids are so fond of. Otherwise three is for a sublcass of barb and you still have access to 9th level spells at 20th.
something that i think isnt brought up enough,
bezerker barbarians cannot be charmed, a fact that hardly is ever brought up, and whenever its relevant i assure you nobody complains about it, and earlier there was a mention that great weaponmaster was better than the bezerkers bonusaction attack, the bonus action attack from GWM only activates if you crit, and even with the most critfishing build you can do, its not a whole lotand polearm masters only a d4, versus 2d6 a d12 or if using a shield a d8 essentially bezerkers are consistent with their damage
and at later level with them being able to use their reacion to attack, its great! lets be real here, while preventing them from moving with sentinel is nice, ist still pretty niche when it comes up because whatever you are smacking around with your weapon either is meant to stand up with you for significant amount of time witch admitedly might not be a lot, can get away safely withough taking an attack(like a spellaster with misty step) or dies(like said caster withought misty step), and the other bit where you can attack as a reaction in response to an ally being hit, bezerkers have that as soon as they are hit as a class feature, witch keep in mind, as a barbarian, is a lot and sure you could say that they could just ignore the barbarian, that is NOT a good idea for your enemies
and the intimidating presense doesnt get a lot of love either! you dont have to use it in combat always! the bezerker actually forces a fear effect witch gives disadvantage on skillchecks while thei are in sight, sounds to me like deception perseption and insight from your enemies got a LOT harder! you comand such strenght and respect that your opposition turns to a mess with your mere presense! i wold frecoment using the variant rule for intimidation like using their strength modifier or put a tad in to charisma is fine.
exahustion isnt fun i get that, but its not as big of a deal, barbarians skillchecks arernt terribly important and a movespeed of 20 is mitigated by the longstriderspell, i mean, the small races have less than 30 movement and thats no biggie right?
all in all too much focus on the negative and not enough on what situations their abilites actually shine
they cant be turned against your party
do consistent damage
can give an edge in social situations
can function easily enough with only ability score improvements
almost always has a use for their reaction, witch not a lot of characters do, id put it equivalent with a wizard who is in melee and is casting shield like theres no tommorow! except the barbarian cant run out of whoppass to give!
SO next time yall look at the bezerker give this lad some respect! they earned it!
They can't be Charmed or Frightened while raging. Most enemies aren't going to charm mid-combat, and those that do probably aren't going to charm the Barbarian. They'd be difficult to control (all sub-classes), so charm someone else and force them into the Barbarian's way. Whether the Barbarian starts slaughtering their allies or has to fend them off you get the same effect: Barbarian is neutralized/hindered. Most creatures/casters that can charm are intelligent enough to do this.
The bonus action attack from GWM activates on a critical hit OR reducing a creature to 0 HP. That tends to happen pretty dang regularly. The bonus action of Frenzy is good, don't get me wrong, and it's a lot better than it was in previous editions.
Tell that to the rest of the party after stepping on every single twig in the forest. 😂
Exhaustion is a HUGE deal. Levels of exhaustion are cumulative; you gain another level of exhaustion every time you Frenzy. If you reach level 3 Exhaustion, you are essentially less effective at everything than if you had never bothered using Frenzy in the first place. If you reach level 6 Exhaustion, you die. Removing levels of Exhaustion is not as easy as you'd think either. You can remove one level of exhaustion by taking a long rest (and actually consuming food & drink). Greater Restoration is a 5th level spell that can remove one level of exhaustion per cast, and is also expensive (100gp of diamond dust which is consumed by the spell).
If you're using all of your frenzy uses each day, a level 3 Berserker can kill themselves in 3 days. A level 17 Berserker can commit suicide in 36 seconds.
Retaliation is a level 14 feature. It's a good feature, but getting a reaction feature that late in the game is pretty lackluster. Keep in mind that you can still only do it once per full round. Same with Intimidating Presence, and that takes your ACTION to do.
Berserker does what it does well, but ends up being more of a liability than an asset very quickly. Do you have to use Frenzy every time that you use Rage? No, you don't, but then why play the Berserker at all? That'd be like an Eldritch Knight that doesn't bother using spells.
Complete sidenote: playing a Berserker in an Adventurer's League game is probably the worst possible thing a player can (currently) do. It's just asking for your own death, a TPK, and/or at minimum annoying everyone else at the table. Why? The exhaustion. It WILL add up. It WILL severely hinder everyone present. With the way gold/spell components/spellcasting services work in AL now, you will die, or you will go broke and then die. It is highly unlikely that anyone else would spend their own limited resources on fixing exhaustion that you inflict upon yourself.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.