This probably is a rather newbie question, but how does the Knowledge of the Ages ability work? What I have is a Cleric 3/Rogue 1 so the proficiency bonus is +2. So does that +2 go on anything including skills I'm already proficient in? Currently I actually have four skills that have an "exp" icon next to them Arcana +6, Insight +7, Investigation +6, and Religion +6.
IT will only work for skills and tools you are not currently proficient in. It is a way to temporarily make yourself better at something you are not normally good at. This is because it does not say you just get a bonus to the skill you choose, you just get proficiency.
Channel Divinity: Knowledge of the Ages
Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
How do you actually make this work in D&D Beyond's interface? I can't see any option to grant temporary proficiency, and I'm not sure how to "tell" the program that I've used this class feature.
You can mark when you use a channel divinity, but aside from that you have to track the ten minutes yourself. Just remember to add your proficiency modifier to the skill or tool check.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I know this is not the question yet since browsing about knowledge of ages yield results favoring this post, going to write a bit about it's practical applications in game. As a regular skill, it needs no clearance, can be used as a substitute for almost all skills for many applications, be it social, intellectual or even physical. But let us be frank most Knowledge priests have most intellectual skills proficient so, it's main application is clearly different. Some favor artificier builds due to tool expertise, but imho wizards are most suited to be knowledge cleric multiclasses for both powerplay and roleplay purposes. (I advise 2 levels of cleric but then again if the game asks for it you might as well delve further into learning divine magic if your character is interested)
Eg: Knowledge Cleric/Scribe Wizard: In Forgotten Realms campaign setting, a priest of Deneir or Oghma, or perhaps even Labelas Enoreth if you prefer an Elf is really probably one of the geekiest characters you can get, same goes Deneir if you prefer a human character.
Knowledge Cleric/Transmuter Wizard: This build would really shine as an elven sage for both roleplay and powerplay purposes. An elven alchemist and historian who looks young for ages here you have a cool representation of a Labelas priest.
Honestly for elves, knowledge domain cleric is really useful for a wizard, as Seldarine has a different deity for each magic school. Gives depth to roleplay not to mention these specific deities like Kirith Sotheril(Divination&Enchantment), Alathrien Druanna(Runic and Conjuration), Mythrien Sarath(Mythals, Abjuration), Darahl Firecloak (Earth and Fire Magic, evocation perhaps?) kinda needs followers when compared to major deities of their pantheon who also look after wizardly priests, like Corellon their prime deity, Labelas Enoreth(who makes an excelent patron for Chronurgy wizards as well, since his portfolio includes time) and Sehanine Moonbow(not exactly a wizard patron but it's kinda mother figure in Elven society and her secrets portfolio is quite self explanatory)...
That said, power play superiorty of subject Channel Divinity option mentioned above makes such builds quite effective after reaching level 7 wizard/ level 2 cleric. As "Fabricate" spell shines with all tools in your arsenal, you can practically build, craft manufacture almost all mundane items as long as you have the raw materials(which effectively makes you monetarily rich, and tbh i do not understand DMs trying to stop you), and it also has some really cool roleplaying aspects An elf(evoker/priest perhaps?) revering Darahl Firecloak getting potters tools via his Channel Dvinity to replicate highly delicate elven ceramics and pots... There simply are too many possibilities(yes the all include fabricate spell still that spell has just have too many applications and worths the credit).
Naturalist/Arcanist/Historian/Theologist (pick 2, obivouly the skills you haven't picked as expertise feats when you have choosed the cleric/knowledge archetype) Take Keen Edge, and perhaps practiced expert (cartography or calligraphy expertise perhaps? along with 1 int or 1 wis). If you are using point buy system this build allows you to build a real sage yes it does not have metamagic or war caster, but if you want a combat mage then why multi class with knowledge priest anyway(unless your DM allows Theurgist Wizards). Blade Singers, War Mages, Evokers are almost always more potent in normal combat situations afterall. (Still imagine what you could do with fabricate + any tool skill)
Note: If your DM is allowing Astral Elves as a playable race, this whole multiclass thing just becomes flavor roleplay though. Astral Elves simply have a superior racial ability when compared to knowledge of ages...
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Hey there,
This probably is a rather newbie question, but how does the Knowledge of the Ages ability work? What I have is a Cleric 3/Rogue 1 so the proficiency bonus is +2. So does that +2 go on anything including skills I'm already proficient in? Currently I actually have four skills that have an "exp" icon next to them Arcana +6, Insight +7, Investigation +6, and Religion +6.
IT will only work for skills and tools you are not currently proficient in. It is a way to temporarily make yourself better at something you are not normally good at. This is because it does not say you just get a bonus to the skill you choose, you just get proficiency.
Channel Divinity: Knowledge of the Ages
Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
How do you actually make this work in D&D Beyond's interface? I can't see any option to grant temporary proficiency, and I'm not sure how to "tell" the program that I've used this class feature.
You can mark when you use a channel divinity, but aside from that you have to track the ten minutes yourself. Just remember to add your proficiency modifier to the skill or tool check.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I know this is not the question yet since browsing about knowledge of ages yield results favoring this post, going to write a bit about it's practical applications in game. As a regular skill, it needs no clearance, can be used as a substitute for almost all skills for many applications, be it social, intellectual or even physical. But let us be frank most Knowledge priests have most intellectual skills proficient so, it's main application is clearly different. Some favor artificier builds due to tool expertise, but imho wizards are most suited to be knowledge cleric multiclasses for both powerplay and roleplay purposes. (I advise 2 levels of cleric but then again if the game asks for it you might as well delve further into learning divine magic if your character is interested)
Eg: Knowledge Cleric/Scribe Wizard: In Forgotten Realms campaign setting, a priest of Deneir or Oghma, or perhaps even Labelas Enoreth if you prefer an Elf is really probably one of the geekiest characters you can get, same goes Deneir if you prefer a human character.
Knowledge Cleric/Transmuter Wizard: This build would really shine as an elven sage for both roleplay and powerplay purposes. An elven alchemist and historian who looks young for ages here you have a cool representation of a Labelas priest.
Honestly for elves, knowledge domain cleric is really useful for a wizard, as Seldarine has a different deity for each magic school. Gives depth to roleplay not to mention these specific deities like Kirith Sotheril(Divination&Enchantment), Alathrien Druanna(Runic and Conjuration), Mythrien Sarath(Mythals, Abjuration), Darahl Firecloak (Earth and Fire Magic, evocation perhaps?) kinda needs followers when compared to major deities of their pantheon who also look after wizardly priests, like Corellon their prime deity, Labelas Enoreth(who makes an excelent patron for Chronurgy wizards as well, since his portfolio includes time) and Sehanine Moonbow(not exactly a wizard patron but it's kinda mother figure in Elven society and her secrets portfolio is quite self explanatory)...
That said, power play superiorty of subject Channel Divinity option mentioned above makes such builds quite effective after reaching level 7 wizard/ level 2 cleric. As "Fabricate" spell shines with all tools in your arsenal, you can practically build, craft manufacture almost all mundane items as long as you have the raw materials(which effectively makes you monetarily rich, and tbh i do not understand DMs trying to stop you), and it also has some really cool roleplaying aspects An elf(evoker/priest perhaps?) revering Darahl Firecloak getting potters tools via his Channel Dvinity to replicate highly delicate elven ceramics and pots... There simply are too many possibilities(yes the all include fabricate spell still that spell has just have too many applications and worths the credit).
Naturalist/Arcanist/Historian/Theologist (pick 2, obivouly the skills you haven't picked as expertise feats when you have choosed the cleric/knowledge archetype) Take Keen Edge, and perhaps practiced expert (cartography or calligraphy expertise perhaps? along with 1 int or 1 wis). If you are using point buy system this build allows you to build a real sage yes it does not have metamagic or war caster, but if you want a combat mage then why multi class with knowledge priest anyway(unless your DM allows Theurgist Wizards). Blade Singers, War Mages, Evokers are almost always more potent in normal combat situations afterall. (Still imagine what you could do with fabricate + any tool skill)
Note: If your DM is allowing Astral Elves as a playable race, this whole multiclass thing just becomes flavor roleplay though. Astral Elves simply have a superior racial ability when compared to knowledge of ages...