There is one thing for the DM to adjust the gods to his taste. That's technically RAW.
But it is another for the RAW to tell the PLAYER he can pick whatever domain he wants...
No, it's not. For the umpteenth time: The RAW allow any god to have any domain, in 2014 and in 2024. The player picking whatever domain they want or the DM setting specific limits on those domains are both perfectly valid options for proceeding under these rules.
...irregardless of what the God he serves has access to...
Jurmondur said it quite well already, but to repeat it even more bluntly: you are talking as if these are real creatures with real traits and limitations that exist independently from DM and player choices. Which is obviously nonsense: we are talking about imaginary creatures called D&D gods that have access to a list of imaginary areas of interest called domains. Per RAW, these domains can be distributed among the gods at will.
it becomes RAW for the player to pick the God's domain.
Can a DM veto that? Sure. But you're technically going into homebrew if you do.
So? Every single limit any DM sets around the myriad options available in the RAW is technically homebrew. In the sense you're applying the term homebrew here, every single campaign is riddled with homebrew, starting from the simple act of choosing i.e. limiting the player options to a specific technological, geographical, biological, mythological, and social setting. Nothing here is a WILD departure from anything.
Gods have established lore whether you care to acknowledge that or not. Idk how to help you, that's just true.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
So? Every single limit any DM sets around the myriad options available in the RAW is technically homebrew. In the sense you're applying the term homebrew here, every single campaign is riddled with homebrew, starting from the simple act of choosing i.e. limiting the player options to a specific technological, geographical, biological, mythological, and social setting. Nothing here is a WILD departure from anything.
That's just false. Limiting content is not what homebrew is. Not even remotely. Again wildly incorrect.
The rules explicitly allow the DM to do that.
Homebrew is when you edit how the rules work or just make stuff up whole cloth that aren't included.
Just saying "No splatbooks" isn't what homebrew means.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
2014 rules told the cleric player to pick a domain associated with their god.
2024 rules tell the cleric player to just pick a domain.
You're welcome to ignore that change but you're not going to convince me that it wasn't changed.
They slipped this change in there and the ramifications it has on the cosmology is nuts.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Cool. Then by your now changed definition of homebrew, a DM limiting specific domains to specific gods isn't homebrew. Gods are setting-specific content. In 2014 and in 2024.
2014 rules told the cleric player to pick a domain associated with their god.
2024 rules tell the cleric player to just pick a domain.
2014 rules told the cleric player to pick a domain associated with their god. Any domain could be associated with any god, subject to potential limitations set by the DM.
2024 rules tell the cleric player to just pick a domain. Any domain can be associated with any god, subject to potential limitations set by the DM.
The ramifications on the cosmology are unchanged between 2014 and 2024.
Cool. Then by your now changed definition of homebrew, a DM limiting specific domains to specific gods isn't homebrew. Gods are setting-specific content. In 2014 and in 2024.
You can't have it both ways.
What are you even arguing about? Do you know?
DMs have always been able to do that.
What's different is that the player in 2024 can pick a different domain anyway. Regardless what the DM says about it. The DM would have to resort to homebrew to stop them.
Because the rules were changed in the 2024 players handbook.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
2014 rules told the cleric player to pick a domain associated with their god.
2024 rules tell the cleric player to just pick a domain.
2014 rules told the cleric player to pick a domain associated with their god. Any domain could be associated with any god, subject to potential limitations set by the DM.
No the gods had domains associated with them by default.
Those could be adjusted by a dm at discretion. But they had default domains.
The setting also has lore beyond which any particular dm has sway over.
2024 rules tell the cleric player to just pick a domain. Any domain can be associated with any god, subject to potential limitations set by the DM.
The player now decided which domain their god gives them access to, not the DM.
The domain limit was removed in 2024 rules. Plain as day.
2014: domain had to be associated with your god, a process the DM was in charge of.
2024: pick any domain you want for your god to give you. (Skips the "associated with god" step that DMs managed)
The ramifications on the cosmology are unchanged between 2014 and 2024.
Naw.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
LOL. Yeah, I do. But it appears you don't. This is going in circles. You keep resorting to the claim that a suggestion amounts to a default rule. It just doesn't. End of story.
LOL. Yeah, I do. But it appears you don't. This is going in circles. You keep resorting to the claim that a suggestion amounts to a default rule. It just doesn't. End of story.
Default lore. And, yes, it is. The lore exists outside your particular table. Believe it or not.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
the player in 2024 can pick a different domain anyway. Regardless what the DM says about it.
Don't you realize what nonsense you are writing here?
I have come to the conclusion you don't understand, yes.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
LOL. Yeah, I do. But it appears you don't. This is going in circles. You keep resorting to the claim that a suggestion amounts to a default rule. It just doesn't. End of story.
Default lore. And, yes, it is. The lore exists outside your particular table. Believe it or not.
Hilarious. Yes, the suggestion exists outside my particular table. That doesn't magically turn it into anything more than a suggestion. Believe it or not.
LOL. Yeah, I do. But it appears you don't. This is going in circles. You keep resorting to the claim that a suggestion amounts to a default rule. It just doesn't. End of story.
Default lore. And, yes, it is. The lore exists outside your particular table. Believe it or not.
Hilarious. Yes, the suggestion exists outside my particular table. That doesn't magically turn it into anything more than a suggestion. Believe it or not.
The lore exists outside your table. The lore.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I think what everyone else has been trying to point out is that LORE does not mean RULES. Just because the lore says one thing does not mean that the game rules must follow suit.
The lore about specific domain associations with specific gods isvery clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
The lore about specific domain associations with specific gods isvery clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
[Redacted]. I haven't argued otherwise because either is meaningless to the problem being discussed.
There is established lore about the gods. The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
Of course rule 0 the DM can homebrew and add BACK in restrictions that they removed.
But it doesn't change the fact they DID remove them.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
No. [Redacted]
In practice, the process of a player working with their DM to create a cleric character has not changed one iota between 2014 and 2024. A DM decides what their game world looks like, including geography, politics, species distributions, mythology, etc. If that includes restricting certain domains to certain gods, then that will be shared with the players, in whatever form the DM approaches campaign background and character creation with their players. It's been like that in 2014, and it's like that in 2024. That has nothing to do with home brewing, just like picking a specific species composition for the game world has nothing to do with home brewing. It's simply world building.
To say it in your own words: "Limiting content is not what homebrew is. [...] Homebrew is when you edit how the rules work or just make stuff up whole cloth."
No, it's not. For the umpteenth time: The RAW allow any god to have any domain, in 2014 and in 2024. The player picking whatever domain they want or the DM setting specific limits on those domains are both perfectly valid options for proceeding under these rules.
Jurmondur said it quite well already, but to repeat it even more bluntly: you are talking as if these are real creatures with real traits and limitations that exist independently from DM and player choices. Which is obviously nonsense: we are talking about imaginary creatures called D&D gods that have access to a list of imaginary areas of interest called domains. Per RAW, these domains can be distributed among the gods at will.
So? Every single limit any DM sets around the myriad options available in the RAW is technically homebrew. In the sense you're applying the term homebrew here, every single campaign is riddled with homebrew, starting from the simple act of choosing i.e. limiting the player options to a specific technological, geographical, biological, mythological, and social setting. Nothing here is a WILD departure from anything.
Gods have established lore whether you care to acknowledge that or not. Idk how to help you, that's just true.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
That's just false. Limiting content is not what homebrew is. Not even remotely. Again wildly incorrect.
The rules explicitly allow the DM to do that.
Homebrew is when you edit how the rules work or just make stuff up whole cloth that aren't included.
Just saying "No splatbooks" isn't what homebrew means.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
For the umpteenth time:
2014 rules told the cleric player to pick a domain associated with their god.
2024 rules tell the cleric player to just pick a domain.
You're welcome to ignore that change but you're not going to convince me that it wasn't changed.
They slipped this change in there and the ramifications it has on the cosmology is nuts.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
They have no established lore that limits their access to specific domains, whether you care to acknowledge that or not.
Cool. Then by your now changed definition of homebrew, a DM limiting specific domains to specific gods isn't homebrew. Gods are setting-specific content. In 2014 and in 2024.
You can't have it both ways.
2014 rules told the cleric player to pick a domain associated with their god. Any domain could be associated with any god, subject to potential limitations set by the DM.
2024 rules tell the cleric player to just pick a domain. Any domain can be associated with any god, subject to potential limitations set by the DM.
The ramifications on the cosmology are unchanged between 2014 and 2024.
What are you even arguing about? Do you know?
DMs have always been able to do that.
What's different is that the player in 2024 can pick a different domain anyway. Regardless what the DM says about it. The DM would have to resort to homebrew to stop them.
Because the rules were changed in the 2024 players handbook.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No the gods had domains associated with them by default.
Those could be adjusted by a dm at discretion. But they had default domains.
The setting also has lore beyond which any particular dm has sway over.
The player now decided which domain their god gives them access to, not the DM.
The domain limit was removed in 2024 rules. Plain as day.
2014: domain had to be associated with your god, a process the DM was in charge of.
2024: pick any domain you want for your god to give you. (Skips the "associated with god" step that DMs managed)
Naw.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
LOL. Yeah, I do. But it appears you don't. This is going in circles. You keep resorting to the claim that a suggestion amounts to a default rule. It just doesn't. End of story.
Don't you realize what nonsense you are writing here?
Default lore. And, yes, it is. The lore exists outside your particular table. Believe it or not.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I have come to the conclusion you don't understand, yes.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Hilarious. Yes, the suggestion exists outside my particular table. That doesn't magically turn it into anything more than a suggestion. Believe it or not.
🤣
The lore exists outside your table. The lore.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I think what everyone else has been trying to point out is that LORE does not mean RULES. Just because the lore says one thing does not mean that the game rules must follow suit.
[Redacted]:
Lore = A collection of traditional or popular knowledge about a subject.
Suggestion = An idea or optional plan put forward for consideration.
Default = Something that will happen unless something else is specified.
Suggested Lore = An idea for a collection of traditional or popular knowledge about a subject put forward for consideration.
Default Lore = A collection of traditional or popular knowledge that applies unless something else is specified.
Suggestion =|= Default. Suggested Lore =|= Default Lore.
The lore about specific domain associations with specific gods is very clearly labeled in the source books as a suggestion. I.e., it is an idea for a collection of traditional or popular knowledge about the gods put forward for consideration. It is not a collection of traditional or popular knowledge that applies unless something else is specified. Which has been pointed out again and again and again and again.
[Redacted]. I haven't argued otherwise because either is meaningless to the problem being discussed.
There is established lore about the gods. The rules give suggestions for the domains associated with them. You can choose to use those suggestions or not. This decision has always been up to the DM.
EXCEPT. Now in 2024, it is up to the cleric player per RAW.
Of course rule 0 the DM can homebrew and add BACK in restrictions that they removed.
But it doesn't change the fact they DID remove them.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No. [Redacted]
In practice, the process of a player working with their DM to create a cleric character has not changed one iota between 2014 and 2024. A DM decides what their game world looks like, including geography, politics, species distributions, mythology, etc. If that includes restricting certain domains to certain gods, then that will be shared with the players, in whatever form the DM approaches campaign background and character creation with their players. It's been like that in 2014, and it's like that in 2024. That has nothing to do with home brewing, just like picking a specific species composition for the game world has nothing to do with home brewing. It's simply world building.
To say it in your own words: "Limiting content is not what homebrew is. [...] Homebrew is when you edit how the rules work or just make stuff up whole cloth."