They should have a whole suite of elemental spells that are not summoning. Lightning bolt is one but I would love to have fire, cold, and acid versions of it. any elemental based spell should have a druid version of it.
I think most blaster spells ("fire and forget") don't really fit in with what Druids are in 5e, which is primarily about control, summoning and healing. Almost all of the powerful spells on the Druid list are concentration. That was likely done on purpose b/c of how OP Druids were in 3rd edition. On the other hand, I do think that Wizards and default Sorcs get too many weather-related spells that should remain exclusively Druid and occasionally on subclass spell lists for Clerics/Sorcs
As full casters who depend on Primal Magic, druids have spells from all schools of magic, although some more than others. Primal magic draws on features of the material and elemental planes. So, any spell whose contents makes use of natural materials or is just a natural extension of common druidic themes should be available to druids.
Below is the list. While some druid sub-classes (noted in parens, along with other comments) have access to the spells, they’re currently unavailable to all druids:
Alter self
Chain lightening
Chaos bolt
Cloud kill
Cone of cold (Land, all Druids in Tasha's; also druids can attune to a Staff of Frost that discharges cone of cold)
Pass without a trace (Staff of the Woodlands can only be attuned by druids, and offers unlimited uses of this spell)
Sending
Silence
Sleep
Speak with dead (not undead, just dead)
Spider climb (Land; note druids have access to this ability while wild shaping as a spider
Stinking cloud (Land)
Teleport
Wall of ice (druids can attune to a Staff of Frost that discharges wall of ice)
Web (Land)
Besides these, I think druids should have access to spells that provide an AC boost before 4th level (where they get Stoneskin) like the 1st level spell mage armor.
Last, there are some spells that half-casters have access to, but not druids, e.g., silence. This seems odd. And I realize that bards are now full-casters in 5e, but there are some spells that bards have access that are not closely thematically tied to the bard class that aren't available to druids, e.g., hold monster/person. This also seems odd.
Really last, I'm sure many people reading this are thinking: druids use primal magic, and many of those spells listed are arcane magic. Yes. But I don't see a clear distinction between some arcane and primal spells, esp. arcane spells whose very constituents are primal elements.
Did you enable the additional spells for that character?
I think most blaster spells ("fire and forget") don't really fit in with what Druids are in 5e, which is primarily about control, summoning and healing. Almost all of the powerful spells on the Druid list are concentration. That was likely done on purpose b/c of how OP Druids were in 3rd edition. On the other hand, I do think that Wizards and default Sorcs get too many weather-related spells that should remain exclusively Druid and occasionally on subclass spell lists for Clerics/Sorcs
As full casters who depend on Primal Magic, druids have spells from all schools of magic, although some more than others. Primal magic draws on features of the material and elemental planes. So, any spell whose contents makes use of natural materials or is just a natural extension of common druidic themes should be available to druids.
Below is the list. While some druid sub-classes (noted in parens, along with other comments) have access to the spells, they’re currently unavailable to all druids:
Besides these, I think druids should have access to spells that provide an AC boost before 4th level (where they get Stoneskin) like the 1st level spell mage armor.
Last, there are some spells that half-casters have access to, but not druids, e.g., silence. This seems odd. And I realize that bards are now full-casters in 5e, but there are some spells that bards have access that are not closely thematically tied to the bard class that aren't available to druids, e.g., hold monster/person. This also seems odd.
Really last, I'm sure many people reading this are thinking: druids use primal magic, and many of those spells listed are arcane magic. Yes. But I don't see a clear distinction between some arcane and primal spells, esp. arcane spells whose very constituents are primal elements.
Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in the last year.
Melf's minute meteors and Meteor swarm could be good for the Stars Druid spell list.
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The thing is I really doubt they will ever give strong evocation spells to Druid. Evenmoreso spells above 5th level.
Sounds like Crown of Stars is out then. LOL.
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