Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Not exactly what was asked, but does anyone else find it weird how many fire-related cantrips druids have? Produce Flame, Bonfire, Control Flame. Even Druidcraft can be used to start fires.
I feel like the three fire cantrips could easily be merged into one cantrip thematically.
Druids not getting Mass Polymorph and True Polymorph seems unfair to me. Especially since wizards can get Shapechange.
Not exactly what was asked, but does anyone else find it weird how many fire-related cantrips druids have? Produce Flame, Bonfire, Control Flame. Even Druidcraft can be used to start fires.
I feel like the three fire cantrips could easily be merged into one cantrip thematically.
Druids not getting Mass Polymorph and True Polymorph seems unfair to me. Especially since wizards can get Shapechange.
I think fire manipulation powers are common b/c fire is the go-to non-physical damage type most people see on a day-to-day basis. Electric stove? Not dangerous. Gas stove burning fire, could be dangerous. Camp fires. Fireworks. Over-heated engine causes fire. The cantrips you mention all do slightly different things. Produce Flame is a ranged attack. Bonfire is effectively a (weak) mobility limiting spell. Control Flame is a utility spell. It's b/c fire has so many uses in real life that it is easier for game devs to come up with different cantrips using fire. It would be hard to imagine an Acid or Lighting version of Bonfire, for instance, unless you went full Arcano-punk with worldbuilding.
I get that arcane spells like magic missile should be wizard but druid is a nature caster and should have more access to fireball, Lightning bolt,stormshere,thunderstep,Otiluke's Freezing Sphere. also I think they should be able to cast bless cause they still are a also a form of nature priest.
and if those seem like too much then make viable druid alternatives with druid flavor.
They should have a whole suite of elemental spells that are not summoning. Lightning bolt is one but I would love to have fire, cold, and acid versions of it. any elemental based spell should have a druid version of it.
What are some spells that seem perfect for a Druid's spell list, but are inexplicably absent?
Web should absolutely be on the Druid's list. Any other examples?
Find Familiar. (yes there's the very temporary Wild Companion optional ability, but it's not the same.)
I've always wondered why Sleep wasn't on the list.
I always felt feather fall seemed like an ideal Druid spell for both use and lore.
I do not recall the spell, but its either a cleric or ranger spell that turns sticks into snakes. JoCat mentions it breifly in his druid video.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
It's not an official 5e spell. He does specify this in the video you mention.
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Apologies, I'm no xanathar.
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
That one is an old classic from 1st & 2nd Edition. I am guessing they dropped it since it's a biblical reference.
There are a couple of staffs that turn in to snakes, aren't there? Staff of the adder and staff of the python.
Grease
Otiluke's Freezing Sphere
Spider Climb
Wall of Ice
Wall of Sand
ensnaring strike
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Spare the Dying
Ceremony
Expeditious Retreat
Gentle Repose
And I don't under stand why Wildfire Druids don't have Fireball.
I'd like to see a variant of Tensor's Transformation that only applied to wild shape forms ...
Life's hard - get a helmet!
Not exactly what was asked, but does anyone else find it weird how many fire-related cantrips druids have? Produce Flame, Bonfire, Control Flame. Even Druidcraft can be used to start fires.
I feel like the three fire cantrips could easily be merged into one cantrip thematically.
Druids not getting Mass Polymorph and True Polymorph seems unfair to me. Especially since wizards can get Shapechange.
I think fire manipulation powers are common b/c fire is the go-to non-physical damage type most people see on a day-to-day basis. Electric stove? Not dangerous. Gas stove burning fire, could be dangerous. Camp fires. Fireworks. Over-heated engine causes fire. The cantrips you mention all do slightly different things. Produce Flame is a ranged attack. Bonfire is effectively a (weak) mobility limiting spell. Control Flame is a utility spell. It's b/c fire has so many uses in real life that it is easier for game devs to come up with different cantrips using fire. It would be hard to imagine an Acid or Lighting version of Bonfire, for instance, unless you went full Arcano-punk with worldbuilding.
I'm also surprised that Storm Sphere is not on the list of Druid spells.
Lots:
Polymorph (Mass & True - you get basic poly?!?)
Dominate Monster (you get charm monster so why not dominate?)
Resurrection (really, Bard but not druid?)
Eyebite
True Seeing
Cloudkill (you get Contagion so why not Cloudkill?)
Passwall
Probably a lot more.
I get that arcane spells like magic missile should be wizard but druid is a nature caster and should have more access to fireball, Lightning bolt,stormshere,thunderstep,Otiluke's Freezing Sphere. also I think they should be able to cast bless cause they still are a also a form of nature priest.
and if those seem like too much then make viable druid alternatives with druid flavor.
They should have a whole suite of elemental spells that are not summoning. Lightning bolt is one but I would love to have fire, cold, and acid versions of it. any elemental based spell should have a druid version of it.
Wisea$$ DM and Player since 1979.
For my druid, the additional spells from Tasha's don't show up even though I have bought the whole core bundle. Anybody else have that problem?
Summon beast, aura of vitality, revivify,....