Instead of "Druid: Circle of the Stars" your character is "Astromancer!" A person born with an almost instinctual connection the stars that manifests celestial powers. Astromancers gain wisdom from the cosmos and harness divine magic to achieve their goals, following the signs the stars give them."
And voila. No environmental druid stuff, just a character with celestial/star powers.
Mechanics are exactly the same, but you can now RP the character differently.
Instead of "Druid: Circle of the Stars" your character is "Astromancer!" A person born with an almost instinctual connection the stars that manifests celestial powers. Astromancers gain wisdom from the cosmos and harness divine magic to achieve their goals, following the signs the stars give them."
And voila. No environmental druid stuff, just a character with celestial/star powers.
Mechanics are exactly the same, but you can now RP the character differently.
Why not just do that?
Some people do re-flavor things, but I doubt the vast majority do. Most players play the class straight. The class' flavor is part of what helps a player, mostly new but often experienced as well, decide what they want to play.
And I'd like to reiterate that this is not a problem for me. I like that Druid is a fundamentally environmentalist class. Roleplaying a protector of nature is the bee's knees to me. I'm just pointing out that this isn't everyone's cup of tea, which is why people look at the "guardian of nature" class they lose interest and probably pick a cleric or wizard instead. And that is fine. Not every class needs broad appeal. It's good game design to have things that appeal to a smaller player group too.
I adoooore druids in 5e. I've played Druid three times in different campaigns, and most of my players have played them as well. I think Druids are a little more complex than a large number of other classes, making them harder to break into, but they are really flexible and if you figure out how to get what you want out of it, you can be the best at whatever you choose.
I completely agree with MelleDM. A trick for fun druid RPing is to make your druid really antisocial and have them warm up to the other players later in the campaign.
Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman,BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
Instead of "Druid: Circle of the Stars" your character is "Astromancer!" A person born with an almost instinctual connection the stars that manifests celestial powers. Astromancers gain wisdom from the cosmos and harness divine magic to achieve their goals, following the signs the stars give them."
And voila. No environmental druid stuff, just a character with celestial/star powers.
Mechanics are exactly the same, but you can now RP the character differently.
Why not just do that?
My own Stars druid has a red dragon ancestry, so she has scales on various parts of her body. Whenever she uses her Starry Form, the scales glow.
I think it depends on the player. In our current campaign, the person playing a Druid is playing them almost like a naturalist from the 1700s, minus the stereotypical obsession with dissection. Their Druid is obsessed with finding new animals and studying them. In our last campaign, the person playing a Druid played them as a tactical nature wizard, using their familiar to deliver spells and create impediments for our enemies.
I play a druid i created before knowing i was going into a steampunk campaign i play them as an terrorist all the people scream when a pack of wolves appear from thin air
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You get that it is just fluff though, right?
Instead of "Druid: Circle of the Stars" your character is "Astromancer!" A person born with an almost instinctual connection the stars that manifests celestial powers. Astromancers gain wisdom from the cosmos and harness divine magic to achieve their goals, following the signs the stars give them."
And voila. No environmental druid stuff, just a character with celestial/star powers.
Mechanics are exactly the same, but you can now RP the character differently.
Why not just do that?
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Some people do re-flavor things, but I doubt the vast majority do. Most players play the class straight. The class' flavor is part of what helps a player, mostly new but often experienced as well, decide what they want to play.
And I'd like to reiterate that this is not a problem for me. I like that Druid is a fundamentally environmentalist class. Roleplaying a protector of nature is the bee's knees to me. I'm just pointing out that this isn't everyone's cup of tea, which is why people look at the "guardian of nature" class they lose interest and probably pick a cleric or wizard instead. And that is fine. Not every class needs broad appeal. It's good game design to have things that appeal to a smaller player group too.
I completely agree with MelleDM. A trick for fun druid RPing is to make your druid really antisocial and have them warm up to the other players later in the campaign.
Hi all, I'm Druid_Girl31, but please call me Druid. I am (a/an) CERTIFIED INSOMNIAC, PAN, alterhuman, BADDD DM, and obsessed with HAMILTON! Why? I'm just cool like that!
She/her pronouns please. TITLES: Savior of the Woods by Drummer! Send me a PM! PRAISE JEFF! Join the Hamilton Cult! Hate on Gen Alpha Slang! <--- ( all links)
I lost any measure of sanity I ever had a long time ago!
My own Stars druid has a red dragon ancestry, so she has scales on various parts of her body. Whenever she uses her Starry Form, the scales glow.
I play a druid i created before knowing i was going into a steampunk campaign i play them as an terrorist all the people scream when a pack of wolves appear from thin air