The Brontosaurus is actually CR 6. What I am saying is that before you hit 20th level with Grimlock, you can play multiple other carnivorous dinosaurs. But when you reach 20th level with him, you can forfeit ALL of your Shape forms to be the one form your character was designed for, as Grimlock can only turn into a Tyrannosaurus Rex. My uncle who has played RPGs for around 12 to 15 years told me that if I ever brought Grimlock into any of his campaigns of Fifth edition, he will allow me to shape into a T-Rex at 20th level but at the cost of sacrificing all of my other forms.
Grimlock's strength and durability is as high in robot mode as they are in T-Rex mode. Assuming that we're talking about the original G1 incarnation, he also can breath fire, carries a sword that's far more powerful than anything available in D&D 5E, along with a double-barreled energy rifle and a missile launcher. He also doesn't cast spells. Is the GM going to give you four attacks per round, an at-will breath weapon, and super weaponry and say that you can't cast any spells because Grimlock is clearly a fighter with a barbarian's Rage ability rather than a druid?
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Nope. Sure the G1 character himself has more Fighter and Barbarian abilities, but his most distinguishable feature is transforming into a dinosaur. And that lies in the territory of a Druid. My character for him, rolling stats, have below average Charisma & Intelligence scores, Above average Strength & Dexterity scores, and amazing Constitution & Wisdom scores. In Starfinder, you can make the PERFECT Grimlock build by playing as an SRO Druid (Pathfinder 1e conversion) and homebrew a double barreled light jet launcher and a Dueling Sword.
Lore Wise their sunlight sensitivity does not come from some curse. They've lived underground an extremely long time after they were driven there by the surface elves. They didn't ally with Lolth until after they were driven underground. Lolth isn't even their only deity though it's often portrayed that way, they have certain other more evil elven deities still. Nobody knows the real reason they got driven underground just that they had differences with the surface elves and the surface elves outnumbered them greatly. Their sunlight sensitivity and their darkvision are adaptations because of their forced exile. As is their skin tone and eye colouring. Just about everything underground has it. And the few that don't are things like the mind Flayers and beholders which are extra dimensional or other planar beings.
As for things losing their power when sunlight touching them. Now that is a magical affect. Drow and certain other things that have learned from them Wrap a lot of shadow and darkness into their magics. Specially their enchantments for equipment. A fair bit of that fancy and magical equipment in the underdark is made by them and it loses it's power and breaks apart in sunlight because it they are often Shadow Constructs given solidity and a form of permanency but the inherent weakness of shadow to light makes it degrade. it's done both as practicality as well as to keep their gear from strengthening their surface rivals and their enchanting secrets getting out.
For the matter of the original topic however. I'd say that most of their abilities are lost because they are in fact tied to their body. The only one I wouldn't remove is the lack of need to eat, sleep, and and breath. Partly because these abilities rarely affect anything mechanical. And partly because of the fact that Druids rarely stay shape changed long enough for two of the three abilities to matter under normal conditions. However if your letting say things like Dwarves keep their resistances when they shape change. It may be wise to allow the WarForged to keep them as well. Even though we know that logically they are coming from the Warforged's unique nature. which is not necessarily all metal. It just as easily could be stone or plant materials.
The Brontosaurus is actually CR 6. What I am saying is that before you hit 20th level with Grimlock, you can play multiple other carnivorous dinosaurs. But when you reach 20th level with him, you can forfeit ALL of your Shape forms to be the one form your character was designed for, as Grimlock can only turn into a Tyrannosaurus Rex. My uncle who has played RPGs for around 12 to 15 years told me that if I ever brought Grimlock into any of his campaigns of Fifth edition, he will allow me to shape into a T-Rex at 20th level but at the cost of sacrificing all of my other forms.
Grimlock's strength and durability is as high in robot mode as they are in T-Rex mode. Assuming that we're talking about the original G1 incarnation, he also can breath fire, carries a sword that's far more powerful than anything available in D&D 5E, along with a double-barreled energy rifle and a missile launcher. He also doesn't cast spells. Is the GM going to give you four attacks per round, an at-will breath weapon, and super weaponry and say that you can't cast any spells because Grimlock is clearly a fighter with a barbarian's Rage ability rather than a druid?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Nope. Sure the G1 character himself has more Fighter and Barbarian abilities, but his most distinguishable feature is transforming into a dinosaur. And that lies in the territory of a Druid. My character for him, rolling stats, have below average Charisma & Intelligence scores, Above average Strength & Dexterity scores, and amazing Constitution & Wisdom scores. In Starfinder, you can make the PERFECT Grimlock build by playing as an SRO Druid (Pathfinder 1e conversion) and homebrew a double barreled light jet launcher and a Dueling Sword.
Lore Wise their sunlight sensitivity does not come from some curse. They've lived underground an extremely long time after they were driven there by the surface elves. They didn't ally with Lolth until after they were driven underground. Lolth isn't even their only deity though it's often portrayed that way, they have certain other more evil elven deities still. Nobody knows the real reason they got driven underground just that they had differences with the surface elves and the surface elves outnumbered them greatly. Their sunlight sensitivity and their darkvision are adaptations because of their forced exile. As is their skin tone and eye colouring. Just about everything underground has it. And the few that don't are things like the mind Flayers and beholders which are extra dimensional or other planar beings.
As for things losing their power when sunlight touching them. Now that is a magical affect. Drow and certain other things that have learned from them Wrap a lot of shadow and darkness into their magics. Specially their enchantments for equipment. A fair bit of that fancy and magical equipment in the underdark is made by them and it loses it's power and breaks apart in sunlight because it they are often Shadow Constructs given solidity and a form of permanency but the inherent weakness of shadow to light makes it degrade. it's done both as practicality as well as to keep their gear from strengthening their surface rivals and their enchanting secrets getting out.
For the matter of the original topic however. I'd say that most of their abilities are lost because they are in fact tied to their body. The only one I wouldn't remove is the lack of need to eat, sleep, and and breath. Partly because these abilities rarely affect anything mechanical. And partly because of the fact that Druids rarely stay shape changed long enough for two of the three abilities to matter under normal conditions. However if your letting say things like Dwarves keep their resistances when they shape change. It may be wise to allow the WarForged to keep them as well. Even though we know that logically they are coming from the Warforged's unique nature. which is not necessarily all metal. It just as easily could be stone or plant materials.