IF you are a melee wizard you should be starting with Invulnerability...10 minutes to slay the fighter while he can't do anything,
To make it challenging take Foresight instead meaning all attacks against you at disadvantage and you attack with advantage. this still allows you a selection of concentration spells. A bladesinger might choose haste to give 24 AC base before shield. Even for a high level fighter hiting 29AC with disadvantage won't hit every time.
Any type of pre-arranged combat goes with the wizard.
IF you are a melee wizard you should be starting with Invulnerability...10 minutes to slay the fighter while he can't do anything,
To make it challenging take Foresight instead meaning all attacks against you at disadvantage and you attack with advantage. this still allows you a selection of concentration spells. A bladesinger might choose haste to give 24 AC base before shield. Even for a high level fighter hiting 29AC with disadvantage won't hit every time.
Any type of pre-arranged combat goes with the wizard.
I agree, it depends on the fighter and wizard types, as well as the preparation time, and arena/setting.
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A Wizard with any prep time wins no matter what the time is or whatever the fighter does. Even with a round of prep the Wizard wins via his access to a wide variety of defensive, stalling, control spells, and Etc (Like Wish, Resilient Sphere, Wall of force, Dimension door, and especially Blink and contingency if allowed to just name a few).
The way I see a fighter winning is by ether surprise, winning initiative, or terrain and magic items on his side (And to note many of you said ‘just give him a +3 longbow (Very Rare)’ Or something strong like that but to do that you’d also have to even the field and give the Wizard an item of equal rarity so I’ll take my Helm of Brilliance (Very Rare) please as giving the fighter unwarranted magic items would be unfair).
And there was talk of battlemaster and I say well I’m a divination Wizard with 3 portents and I can use one to make the fighter fail his initiative roll or empower mine. Plus If I wanted to I could just choose one of the other many powerful schools of magic the Wizard has.
Personally how the battle for me would go is Point buy, no magic items, no prep, Difficult/Covered terrain inside a mirrored arena inside a 1000 foot Dome with each player 30ft from the middle (60ft from each other), no surprise just roll initiative and fight with each of you in line of sight.
As a player of a Wizard even without a fully prepared for combat spell list wizards are still a large and powerful menace on the battlefield especially at 20th level with their usually versatile spell list of control, defence, offence, and utility spells like Slow, Mirror Image, Fireball, and Fly respectfully along with many others ready for any situation.
I do acknowledge that yes with the fighter having magic items, good luck, advantageous terrain, and the perfect build the fighter might be able to drop the Wizard but I don’t seeing that happening as a lover of Wizards and an avid reader of spells, the spells the wizard has at his disposal is innumerable and powerful: blink, wish, polymorph, contingency, hold person, shapechange, Forcecage and more.
As a last note as a Wizard you’ll find it hard to get me without Mage Armor on as I cast it at the start of the day.
list of great spells:
Wall of Force, Contingency, Wish, Invulnerability, Blink, Fly, Shield, Fireball, Forcecage, Dimension Door, Blur, Invisibility, G. Invisibility, Mirror Image, Counterspell, Dispel magic, Haste, Slow, Resilient sphere, ANIMATE OBJECTS, Bigby’s hand, Modify Memory, Disintegrate, Anti magic Field, Tensers Transformation, Plane Shift, Reverse Gravity, Feeblemind (Eldritch Knight= No spells), Dominate person, Maze, Foresight, Gate, Meteor Swarm, True polymorph, Power word kill and more.
I think you guys are REALLY badly underestimating the Wizard in this scenario. The fighter will never get anywhere near the wizard. There are tons of spells that end the battle in one spell. And summon other powerful creatures to fight the fighter as well. Lots of protection spells for the wizard too. Why are you guys assuming the fighter just gets to walk up and start pounding on the wizard?
I'm honestly surprised people are defending the fighter. If the fighter gets in close then yes it's probably over, but those conjuration spells do seem dangerous for them. No saves required to send a monster after the fighter
The only way the fighter wins is if the situation is specifically designed to their advantage and they get to go first.
The only way the wizard loses is if they go second, don't get to choose their spells, and the fighter does some ungodly amount of damage in the first round.
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The only way the fighter wins is if the situation is specifically designed to their advantage and they get to go first.
The only way the wizard loses is if they go second, don't get to choose their spells, and the fighter does some ungodly amount of damage in the first round.
Um... dealing "ungodly amount of damage in the first round" is kind of what the Fighter does. Action Surge, hit with big weapons and supporting feats. That's 8 to 9 attacks.
Basically, "fighter v wizard" is a game of rocket tag. Whomever goes first wins. Even range is questionable, since we could just go archery for the Fighter.
The only way the fighter wins is if the situation is specifically designed to their advantage and they get to go first.
The only way the wizard loses is if they go second, don't get to choose their spells, and the fighter does some ungodly amount of damage in the first round.
Um... dealing "ungodly amount of damage in the first round" is kind of what the Fighter does. Action Surge, hit with big weapons and supporting feats. That's 8 to 9 attacks.
Basically, "fighter v wizard" is a game of rocket tag. Whomever goes first wins. Even range is questionable, since we could just go archery for the Fighter.
Sure, fighter could get that amount of attacks, but with Shield, the chances of the fighter hitting with every single attack, and being able to kill the Wizard in one round, with the Wizard having a high armor class, there's not that high of a chance of the fighter killing the wizard before the wizard's turn.
If the wizard gets to go, it wins. It casts Invulnerability and then obliterates the fighter.
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A battlemaster or samurai could. If a wizard can pick their spells, then the fighter get to pick his subclass that gives him the ability to reliably hit high ACs.
A battlemaster or samurai could. If a wizard can pick their spells, then the fighter get to pick his subclass that gives him the ability to reliably hit high ACs.
Picking spells is equal to the fighter choosing their weapons, not subclasses.
If the fighter chooses their subclass, wizard chooses Chronurgist and some save spells so the High AC of the fighter is completely useless, and the Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn, and then a couple more disintegrates on later turns.
Wizard wins if they get to go, period.
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If fighter (Battlemaster) chooses subclass so can the Wizard (Divination/Chronurgist/Any).
And for devils advocate, yes the fighter could win if:
A) Wizard can’t choose his spells and is left with a lame but still decent spell list
B) Wizard can’t choose subclass and is left with just evocation (I’m not saying it’s bad it’s just meh)
C) Fighter can choose his subclass and is not left with (Champion as default)
D) The Fighter wins initiative and/or gets surprise with having the Wizard having nothing prepared (Wards, Mage Armor, Contingency, Etc)
E) The Fighter deals like 100+ damage in one turn ( Wizard at 20th lvl HP = (assuming 14 con) 104.5?)
F) The Fighter has one sided cover (only helps him) and terrain suited to him.
But lets be honest any self respecting Wizard that hit Archmage status would not be so easily defeated or surprised. The situation for the fighter to win shown above is ridiculous. And so my Point stands that Wizard would win against a lvl 20 fighter so long as the deck isn’t stack so high against him like above.
A battlemaster or samurai could. If a wizard can pick their spells, then the fighter get to pick his subclass that gives him the ability to reliably hit high ACs.
Picking spells is equal to the fighter choosing their weapons, not subclasses.
If the fighter chooses their subclass, wizard chooses Chronurgist and some save spells so the High AC of the fighter is completely useless, and the Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn, and then a couple more disintegrates on later turns.
Wizard wins if they get to go, period.
LeviRocks when you say “Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn”
Are you saying auto failing on both Disintegrate and finger of death because if so that’s not possible as Chronurgist Wizard can only do that once and in turn gains a point of exhaustion.
Fighter is most likely not going to win in a fight. It basically comes down to them getting to surprise attack/go first. They can do some pretty solid damage with great weapon master and a halberd/glaive, or Sharpshooter with a hand-crossbow and crossbow expert. Especially if they're battle master, or possibly echo knight for a total of 11 attacks. (8 from action surge, 2 from Unleash Incarnation, and one bonus action attack from polearm master). A hand crossbow based battle master could do very solid damage as well.
The fighter's bonus to hit if they're melee based with no magic items is probably +6 to hit, dealing a base of 1d10 for nearly all of their attacks. With the wizard having shield, the bonus to hit is essentially just a +1 against an armor class of 10 + Wizard's dexterity, which should be probably a 13 or 14 for armor class. With proficiency in medium armor and shields through feats, the wizard could have a 19 base armor class with half-plate, a shield, and a +2 bonus to dexterity. That makes it extremely unlikely for the Fighter to do more than 100 damage in one round, given that they'd have to roll a 18 or higher for every attack to hit.
A crossbow expert sharpshooter battle master can do more damage, and from 120 feet away, and they'd have a +2 bonus to hit higher than the melee-based fighter, but they still would have to roll a 16 or higher for every attack to hit, and in 9 attacks, a 16 or higher is a 25% chance to hit each attack, statistically making only 2 attacks hit. If they can do more than 100 damage in 2 hits, they will kill the wizard most likely.
If the wizard goes first (or survives the fighter's first turn, which it will most likely), they can cast Invulnerability, then completely ignore the fighter the rest of the combat while they blast them with finger of death and disintegrate spells, making them automatically fail until they are either a zombie under the wizard's control, or a pile of dust.
The Wizard will win 9 times out of 10 if it does what wizards do best, plays it smart.
I think we've concluded that there is no real answer to the question, but Wizard will win most of the times.
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A battlemaster or samurai could. If a wizard can pick their spells, then the fighter get to pick his subclass that gives him the ability to reliably hit high ACs.
Picking spells is equal to the fighter choosing their weapons, not subclasses.
If the fighter chooses their subclass, wizard chooses Chronurgist and some save spells so the High AC of the fighter is completely useless, and the Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn, and then a couple more disintegrates on later turns.
Wizard wins if they get to go, period.
LeviRocks when you say “Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn”
Are you saying auto failing on both Disintegrate and finger of death because if so that’s not possible as Chronurgist Wizard can only do that once and in turn gains a point of exhaustion.
Sorry, misread their ability. They can make them immediately fail on a disintegrate at 8th level, then make them reroll with Chronal Shift on the next 2 spells that they cast. It doesn't really matter. Diviner can have 3 immediate fails making it so they don't even roll for the saving throw, if they are lucky enough to have 3 immediate fails.
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Disintegrate at 8th level would to 16d6+40 force damage, with an average of 96 force damage on the immediate failed saving throw. A level 20 fighter would have probably close to 200 hit points, more if they put a lot of points into constitution. That disintegrate could do about half their hit point maximum in damage. Then finger of death on the next round for an average 61 necrotic damage, and the third round would be another finger of death, for another 61 damage. Total damage as of the 4rd round, 218 damage, with immediate fails for a diviner (or very likely fails for a chronurgist).
On the turns after they run out of 7th level and higher spell slots, they could cast 2 more disintegrates for an average of 75 damage each.
If the wizard gets to go period, (assuming they get to choose their spells) they will win. There's no doubt about it. Wizard wins if they go.
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Fighter is most likely not going to win in a fight. It basically comes down to them getting to surprise attack/go first. They can do some pretty solid damage with great weapon master and a halberd/glaive, or Sharpshooter with a hand-crossbow and crossbow expert. Especially if they're battle master, or possibly echo knight for a total of 11 attacks. (8 from action surge, 2 from Unleash Incarnation, and one bonus action attack from polearm master). A hand crossbow based battle master could do very solid damage as well.
The fighter's bonus to hit if they're melee based with no magic items is probably +6 to hit, dealing a base of 1d10 for nearly all of their attacks. With the wizard having shield, the bonus to hit is essentially just a +1 against an armor class of 10 + Wizard's dexterity, which should be probably a 13 or 14 for armor class. With proficiency in medium armor and shields through feats, the wizard could have a 19 base armor class with half-plate, a shield, and a +2 bonus to dexterity. That makes it extremely unlikely for the Fighter to do more than 100 damage in one round, given that they'd have to roll a 18 or higher for every attack to hit.
A crossbow expert sharpshooter battle master can do more damage, and from 120 feet away, and they'd have a +2 bonus to hit higher than the melee-based fighter, but they still would have to roll a 16 or higher for every attack to hit, and in 9 attacks, a 16 or higher is a 25% chance to hit each attack, statistically making only 2 attacks hit. If they can do more than 100 damage in 2 hits, they will kill the wizard most likely.
If the wizard goes first (or survives the fighter's first turn, which it will most likely), they can cast Invulnerability, then completely ignore the fighter the rest of the combat while they blast them with finger of death and disintegrate spells, making them automatically fail until they are either a zombie under the wizard's control, or a pile of dust.
The Wizard will win 9 times out of 10 if it does what wizards do best, plays it smart.
I think we've concluded that there is no real answer to the question, but Wizard will win most of the times.
(Side note, you should mention that you are using GWM or SS as in the first one because i was confused why it was +6 when it's supposed to be 11+)
I think it is possible to put them both in a balanced situation.
Both choose their subclasses (Battlemaster/Samuri/Eldrich knight and Divination/Chronurgist/Abjuration).
Neither gets Magic items.
Stats are point buy (more versatility on how they want to choose their ability scores).
Both players are Vumen (Variant Human, because the feat and simplicity per say but ether could change over to half-elf).
They are in a 1000ft Dome (1000ft high at apex and 1000ft wide/diameter) with a mirror arena (same cover).
Each start 30 feet from the middle (60ft from each other) and both are in line of sight.
Each get to prepare/choose their spells (fighter only can do so if Eldritch Knight).
No surprise rounds just initiative rolls.
No prep Rounds.
Now that seems reasonably Balanced iv got to say for fighter vs Wizard.
That's not going to be fair for all combinations you can do, like a melee fighter will do badly in a fight if they start more than 35 feet away from each other.
(also, the reason I said +6 to hit is because if you want to do a lot of damage as a fighter, you're going to use great weapon master or sharpshooter. It's just a given.
Also, limiting the races to just 2 options isn't making it fair, especially because Variant Human is much more beneficial to the fighter than to the wizard. Wizards don't need feats. They can be nice, but it really isn't needed.
I would play a variant human battlemaster/echo knight (champion if I have to) if I was the fighter, and use the sharpshooter-crossbow expert combo. You're more likely to hit, and don't need to be close-up.
If I was a wizard, I would be a hobgoblin chronurgist/diviner wizard (abjuration is my 3rd choice). I'd choose Toll of the Dead as my blasting cantrip, Invulnerability as my 9th level spell, my 8th level will be used for disintegrate, 6th level is disintegrate and flesh to stone if it comes down to it, 7th level is finger of death and prismatic spray. The rest of the spells don't really matter, but I'd do scorching ray, fireball, and pulse wave. Blight would also be one that I'd take just to have another blasting spell.
If the fighter succeeds on the high level save or suck spells, just spend the next 10 minutes blasting them with toll of the dead, scorching ray, and fireballs. They're not going to survive.
Fighter loses if the wizard is built well and gets to go.
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IF you are a melee wizard you should be starting with Invulnerability...10 minutes to slay the fighter while he can't do anything,
To make it challenging take Foresight instead meaning all attacks against you at disadvantage and you attack with advantage. this still allows you a selection of concentration spells. A bladesinger might choose haste to give 24 AC base before shield. Even for a high level fighter hiting 29AC with disadvantage won't hit every time.
Any type of pre-arranged combat goes with the wizard.
I agree, it depends on the fighter and wizard types, as well as the preparation time, and arena/setting.
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I know I’m late but well.. . Time to rant?
A Wizard with any prep time wins no matter what the time is or whatever the fighter does. Even with a round of prep the Wizard wins via his access to a wide variety of defensive, stalling, control spells, and Etc (Like Wish, Resilient Sphere, Wall of force, Dimension door, and especially Blink and contingency if allowed to just name a few).
The way I see a fighter winning is by ether surprise, winning initiative, or terrain and magic items on his side (And to note many of you said ‘just give him a +3 longbow (Very Rare)’ Or something strong like that but to do that you’d also have to even the field and give the Wizard an item of equal rarity so I’ll take my Helm of Brilliance (Very Rare) please as giving the fighter unwarranted magic items would be unfair).
And there was talk of battlemaster and I say well I’m a divination Wizard with 3 portents and I can use one to make the fighter fail his initiative roll or empower mine. Plus If I wanted to I could just choose one of the other many powerful schools of magic the Wizard has.
Personally how the battle for me would go is Point buy, no magic items, no prep, Difficult/Covered terrain inside a mirrored arena inside a 1000 foot Dome with each player 30ft from the middle (60ft from each other), no surprise just roll initiative and fight with each of you in line of sight.
As a player of a Wizard even without a fully prepared for combat spell list wizards are still a large and powerful menace on the battlefield especially at 20th level with their usually versatile spell list of control, defence, offence, and utility spells like Slow, Mirror Image, Fireball, and Fly respectfully along with many others ready for any situation.
I do acknowledge that yes with the fighter having magic items, good luck, advantageous terrain, and the perfect build the fighter might be able to drop the Wizard but I don’t seeing that happening as a lover of Wizards and an avid reader of spells, the spells the wizard has at his disposal is innumerable and powerful: blink, wish, polymorph, contingency, hold person, shapechange, Forcecage and more.
As a last note as a Wizard you’ll find it hard to get me without Mage Armor on as I cast it at the start of the day.
list of great spells:
Wall of Force, Contingency, Wish, Invulnerability, Blink, Fly, Shield, Fireball, Forcecage, Dimension Door, Blur, Invisibility, G. Invisibility, Mirror Image, Counterspell, Dispel magic, Haste, Slow, Resilient sphere, ANIMATE OBJECTS, Bigby’s hand, Modify Memory, Disintegrate, Anti magic Field, Tensers Transformation, Plane Shift, Reverse Gravity, Feeblemind (Eldritch Knight= No spells), Dominate person, Maze, Foresight, Gate, Meteor Swarm, True polymorph, Power word kill and more.
I'm honestly surprised people are defending the fighter. If the fighter gets in close then yes it's probably over, but those conjuration spells do seem dangerous for them. No saves required to send a monster after the fighter
people are also forgetting the real bane of a martial character's existence, Wall of Force.
Yes and forcecage, and I have no clue who thinks fighter could win in a 1v1 against a Wizard without surprise.
The only way the fighter wins is if the situation is specifically designed to their advantage and they get to go first.
The only way the wizard loses is if they go second, don't get to choose their spells, and the fighter does some ungodly amount of damage in the first round.
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Um... dealing "ungodly amount of damage in the first round" is kind of what the Fighter does. Action Surge, hit with big weapons and supporting feats. That's 8 to 9 attacks.
Basically, "fighter v wizard" is a game of rocket tag. Whomever goes first wins. Even range is questionable, since we could just go archery for the Fighter.
Sure, fighter could get that amount of attacks, but with Shield, the chances of the fighter hitting with every single attack, and being able to kill the Wizard in one round, with the Wizard having a high armor class, there's not that high of a chance of the fighter killing the wizard before the wizard's turn.
If the wizard gets to go, it wins. It casts Invulnerability and then obliterates the fighter.
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A battlemaster or samurai could. If a wizard can pick their spells, then the fighter get to pick his subclass that gives him the ability to reliably hit high ACs.
Picking spells is equal to the fighter choosing their weapons, not subclasses.
If the fighter chooses their subclass, wizard chooses Chronurgist and some save spells so the High AC of the fighter is completely useless, and the Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn, and then a couple more disintegrates on later turns.
Wizard wins if they get to go, period.
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If fighter (Battlemaster) chooses subclass so can the Wizard (Divination/Chronurgist/Any).
And for devils advocate, yes the fighter could win if:
A) Wizard can’t choose his spells and is left with a lame but still decent spell list
B) Wizard can’t choose subclass and is left with just evocation (I’m not saying it’s bad it’s just meh)
C) Fighter can choose his subclass and is not left with (Champion as default)
D) The Fighter wins initiative and/or gets surprise with having the Wizard having nothing prepared (Wards, Mage Armor, Contingency, Etc)
E) The Fighter deals like 100+ damage in one turn ( Wizard at 20th lvl HP = (assuming 14 con) 104.5?)
F) The Fighter has one sided cover (only helps him) and terrain suited to him.
But lets be honest any self respecting Wizard that hit Archmage status would not be so easily defeated or surprised. The situation for the fighter to win shown above is ridiculous. And so my Point stands that Wizard would win against a lvl 20 fighter so long as the deck isn’t stack so high against him like above.
LeviRocks when you say “Chronurgist makes them instantly fail on an 8th level Disintegrate spell, and a Finger of Death on the next turn”
Are you saying auto failing on both Disintegrate and finger of death because if so that’s not possible as Chronurgist Wizard can only do that once and in turn gains a point of exhaustion.
Fighter is most likely not going to win in a fight. It basically comes down to them getting to surprise attack/go first. They can do some pretty solid damage with great weapon master and a halberd/glaive, or Sharpshooter with a hand-crossbow and crossbow expert. Especially if they're battle master, or possibly echo knight for a total of 11 attacks. (8 from action surge, 2 from Unleash Incarnation, and one bonus action attack from polearm master). A hand crossbow based battle master could do very solid damage as well.
The fighter's bonus to hit if they're melee based with no magic items is probably +6 to hit, dealing a base of 1d10 for nearly all of their attacks. With the wizard having shield, the bonus to hit is essentially just a +1 against an armor class of 10 + Wizard's dexterity, which should be probably a 13 or 14 for armor class. With proficiency in medium armor and shields through feats, the wizard could have a 19 base armor class with half-plate, a shield, and a +2 bonus to dexterity. That makes it extremely unlikely for the Fighter to do more than 100 damage in one round, given that they'd have to roll a 18 or higher for every attack to hit.
A crossbow expert sharpshooter battle master can do more damage, and from 120 feet away, and they'd have a +2 bonus to hit higher than the melee-based fighter, but they still would have to roll a 16 or higher for every attack to hit, and in 9 attacks, a 16 or higher is a 25% chance to hit each attack, statistically making only 2 attacks hit. If they can do more than 100 damage in 2 hits, they will kill the wizard most likely.
If the wizard goes first (or survives the fighter's first turn, which it will most likely), they can cast Invulnerability, then completely ignore the fighter the rest of the combat while they blast them with finger of death and disintegrate spells, making them automatically fail until they are either a zombie under the wizard's control, or a pile of dust.
The Wizard will win 9 times out of 10 if it does what wizards do best, plays it smart.
I think we've concluded that there is no real answer to the question, but Wizard will win most of the times.
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Sorry, misread their ability. They can make them immediately fail on a disintegrate at 8th level, then make them reroll with Chronal Shift on the next 2 spells that they cast. It doesn't really matter. Diviner can have 3 immediate fails making it so they don't even roll for the saving throw, if they are lucky enough to have 3 immediate fails.
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Disintegrate at 8th level would to 16d6+40 force damage, with an average of 96 force damage on the immediate failed saving throw. A level 20 fighter would have probably close to 200 hit points, more if they put a lot of points into constitution. That disintegrate could do about half their hit point maximum in damage. Then finger of death on the next round for an average 61 necrotic damage, and the third round would be another finger of death, for another 61 damage. Total damage as of the 4rd round, 218 damage, with immediate fails for a diviner (or very likely fails for a chronurgist).
On the turns after they run out of 7th level and higher spell slots, they could cast 2 more disintegrates for an average of 75 damage each.
If the wizard gets to go period, (assuming they get to choose their spells) they will win. There's no doubt about it. Wizard wins if they go.
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(Side note, you should mention that you are using GWM or SS as in the first one because i was confused why it was +6 when it's supposed to be 11+)
I think it is possible to put them both in a balanced situation.
Both choose their subclasses (Battlemaster/Samuri/Eldrich knight and Divination/Chronurgist/Abjuration).
Neither gets Magic items.
Stats are point buy (more versatility on how they want to choose their ability scores).
Both players are Vumen (Variant Human, because the feat and simplicity per say but ether could change over to half-elf).
They are in a 1000ft Dome (1000ft high at apex and 1000ft wide/diameter) with a mirror arena (same cover).
Each start 30 feet from the middle (60ft from each other) and both are in line of sight.
Each get to prepare/choose their spells (fighter only can do so if Eldritch Knight).
No surprise rounds just initiative rolls.
No prep Rounds.
Now that seems reasonably Balanced iv got to say for fighter vs Wizard.
(I did say Great Weapon Master in the first section.)
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Welp i read that wrong.
That's not going to be fair for all combinations you can do, like a melee fighter will do badly in a fight if they start more than 35 feet away from each other.
(also, the reason I said +6 to hit is because if you want to do a lot of damage as a fighter, you're going to use great weapon master or sharpshooter. It's just a given.
Also, limiting the races to just 2 options isn't making it fair, especially because Variant Human is much more beneficial to the fighter than to the wizard. Wizards don't need feats. They can be nice, but it really isn't needed.
I would play a variant human battlemaster/echo knight (champion if I have to) if I was the fighter, and use the sharpshooter-crossbow expert combo. You're more likely to hit, and don't need to be close-up.
If I was a wizard, I would be a hobgoblin chronurgist/diviner wizard (abjuration is my 3rd choice). I'd choose Toll of the Dead as my blasting cantrip, Invulnerability as my 9th level spell, my 8th level will be used for disintegrate, 6th level is disintegrate and flesh to stone if it comes down to it, 7th level is finger of death and prismatic spray. The rest of the spells don't really matter, but I'd do scorching ray, fireball, and pulse wave. Blight would also be one that I'd take just to have another blasting spell.
If the fighter succeeds on the high level save or suck spells, just spend the next 10 minutes blasting them with toll of the dead, scorching ray, and fireballs. They're not going to survive.
Fighter loses if the wizard is built well and gets to go.
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