In which, I discuss the fighter and how it seems to get underestimated by people quite often.
Let me start this off by saying that one of the main things I hear about the fighter is that it's boring to role play. Is this true? It really just depends who you are, I personally think that fighters can have some of the most diverse and entertaining backstories since they can fit in just about anywhere. Your fighter could have been a bandit, pirate, gladiator, city guard, knight, prince, urchin, or any number of other things. Other classes fit in these backgrounds well too, however they don't seem to fit as well as the fighter (At least in my opinion). The only thing that makes a fighter is the fact that they use a weapon well, which is similar to a lot of characters in TV, video games, books, and even history. This allows you to draw from a huge range of inspiration from almost any fantasy world or again, from the real world. Plus fighters have some of the most anime powers in D&D besides the Monk.
The other most common complaint I hear is that they are just boring at combat, because all they do is roll attack and damage dice. Which is true, some of the time. You will roll dice when playing any class however and that includes spell casters as well. Fighters will not appeal to every person because their combat seems like you just hit things t'ill they die, Which is only half true. Fighters aren't barbarians, they are trained warriors who know how to fight with a weapon well because of training they did not out of pure rage and strength. Fighters could use things like cover, flanking their enemy, or grouping up on an enemy because that's how they were trained (Some exceptions may apply due to your background). I suggest looking at combat strategies like cover or flanking to increase the versatility and/or fun of your character. Plus 8 attacks in a single turn, I don't call getting more damage than a rogue boring. However, this is just my opinion and I would like to know what other people think.
The Final thing I'm going to talk about is the "Lack of out of combat abilities". Fighters are good in combat, it's in their name. If you want to be "good" outside of combat pick a rogue, bard, or other class like that. If you wan't to be a great melee or ranged combatant play a Fighter (Or barbarian/ Paladin). Fighters are the best at using weapons, not at charming the king so the party doesn't die. You could add flavor and give your fighter a high charisma or wisdom if you wan't both in and out of combat versatility. The battle Master's 7th level ability is cool too.
That about covers most of it, Thanks for reading and have a wonderful day!
IT makes for a good platform that while relatively simple allows you to take it in whatever direction you choose. Shove enemies, try to disarm them, things like that add a lot of variety. I mean knock something prone, and then use that extra action to deliver a heavy hit. It can be whatever you want to make of it.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
That is true. However, I think this is mostly due to people recommending it for new players. I could be wrong but I still hear a lot of people dis the fighter for both of the reasons I listed above.
They can be either extremely linear, or quite versatile depending on how you play them, if a fighter is more fun than a Wizard is purely up to the one playing, Sure you won;t be twinning Fire Balls and dealing massive AoE damage, but if you use the correct build, you will hit an average of 60 DPR without breaking a sweat and be down right near unkillable in the process. And no you won't turn invisible like rogues do due to their +500 in Stealth, but really. Who needs a rogue to pick a lock if you have +500 in Athletics.
It really comes down to what do you want to do and what do you wish to play, but if you find the fighter boring, then it's not the fighter who's boring but you just not knowing how to play. To play a fighter well, you really need to understand the mechanics of battle well might I add. Such as flanking, movement, grappeling etc. It wouldn;t hurt to multiclass either, in fact fighter is a very good multiclassing class, both in and out of, and depending on how creative you are they're pretty good out of combat too.
I personally dislike forced ability 'my stat sheet says I can do this so let me do this' characters such as some variants of rogue and warlock. There should not be any 'You can always 100% do this regardless of circumstances' abilities.
the fighter class is the easiest to use for new players as it does not mostly deal with the problem of magic, as in that magic is hard to remember what it does and slows down the game when looking for a certain spell, and its effects, which is possibly why it is the most common class
I enjoy Human Fighters. My current one is a Folk Hero, smith and cartographer. Fights with a Great Sword (GWF) forgoing the shield, but as a Battle Master works with diplomacy first and often gives combatants the option to yield, unless they are undead. No option for them, can't even get dying right. He is also an entrepreneur and has started a Trading Company based on connections and spoils made on adventures. An he likes poetry. Lots of role playing going on especially when the Barbarian is around :-D
Fighters are actually the most VERSATILE from a roleplay perspective, from my POV, even if you only consider the amount of feats/ASIs they get. You can get skilled, prodigy, and magic initiate/spell sniper, and still max out str or dex and con, and have a couple leftover to actually have reasonable int, wis or cha, and be just as much a skill monkey as other classes. Add in whichever subclass and background you prefer, and you can do pretty much whatever you like. You know, as long as it also involves hitting people with metal sticks of varying degrees of pointyness. Add in how fighter is one of the easier and most beneficial classes to multiclass to and from, and I just don't get how people get bored with it. Like, Champion maybe, but otherwise, most the subclasses have some fairly complex tactical and even interesting fluff/RP options.
All the other classes have some fairly clear ideas about how each of their classes came to get their power, but fighters could be anything from scrappy orphans to natural talents to book learners to warlords to just drunk bastards that ain't died yet. In fact, every other class' origins can be easily ported to a fighter, even a wizard or bard's. Contrary to the stereotype, there are a LOT of smart athletes out there, and a lot of physically fit bookworms.
In which, I discuss the fighter and how it seems to get underestimated by people quite often.
Let me start this off by saying that one of the main things I hear about the fighter is that it's boring to role play. Is this true? It really just depends who you are, I personally think that fighters can have some of the most diverse and entertaining backstories since they can fit in just about anywhere. Your fighter could have been a bandit, pirate, gladiator, city guard, knight, prince, urchin, or any number of other things. Other classes fit in these backgrounds well too, however they don't seem to fit as well as the fighter (At least in my opinion). The only thing that makes a fighter is the fact that they use a weapon well, which is similar to a lot of characters in TV, video games, books, and even history. This allows you to draw from a huge range of inspiration from almost any fantasy world or again, from the real world. Plus fighters have some of the most anime powers in D&D besides the Monk.
The other most common complaint I hear is that they are just boring at combat, because all they do is roll attack and damage dice. Which is true, some of the time. You will roll dice when playing any class however and that includes spell casters as well. Fighters will not appeal to every person because their combat seems like you just hit things t'ill they die, Which is only half true. Fighters aren't barbarians, they are trained warriors who know how to fight with a weapon well because of training they did not out of pure rage and strength. Fighters could use things like cover, flanking their enemy, or grouping up on an enemy because that's how they were trained (Some exceptions may apply due to your background). I suggest looking at combat strategies like cover or flanking to increase the versatility and/or fun of your character. Plus 8 attacks in a single turn, I don't call getting more damage than a rogue boring. However, this is just my opinion and I would like to know what other people think.
The Final thing I'm going to talk about is the "Lack of out of combat abilities". Fighters are good in combat, it's in their name. If you want to be "good" outside of combat pick a rogue, bard, or other class like that. If you wan't to be a great melee or ranged combatant play a Fighter (Or barbarian/ Paladin). Fighters are the best at using weapons, not at charming the king so the party doesn't die. You could add flavor and give your fighter a high charisma or wisdom if you wan't both in and out of combat versatility. The battle Master's 7th level ability is cool too.
That about covers most of it, Thanks for reading and have a wonderful day!
IT makes for a good platform that while relatively simple allows you to take it in whatever direction you choose. Shove enemies, try to disarm them, things like that add a lot of variety. I mean knock something prone, and then use that extra action to deliver a heavy hit. It can be whatever you want to make of it.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Fighter is the most-commonly chosen class in the game...
Even a blind squirrel finds a nut once in awhile.
That is true. However, I think this is mostly due to people recommending it for new players. I could be wrong but I still hear a lot of people dis the fighter for both of the reasons I listed above.
I personally love fighters,
They can be either extremely linear, or quite versatile depending on how you play them, if a fighter is more fun than a Wizard is purely up to the one playing,
Sure you won;t be twinning Fire Balls and dealing massive AoE damage, but if you use the correct build, you will hit an average of 60 DPR without breaking a sweat and be down right near unkillable in the process. And no you won't turn invisible like rogues do due to their +500 in Stealth, but really. Who needs a rogue to pick a lock if you have +500 in Athletics.
It really comes down to what do you want to do and what do you wish to play, but if you find the fighter boring, then it's not the fighter who's boring but you just not knowing how to play.
To play a fighter well, you really need to understand the mechanics of battle well might I add. Such as flanking, movement, grappeling etc. It wouldn;t hurt to multiclass either, in fact fighter is a very good multiclassing class, both in and out of, and depending on how creative you are they're pretty good out of combat too.
I personally dislike forced ability 'my stat sheet says I can do this so let me do this' characters such as some variants of rogue and warlock.
There should not be any 'You can always 100% do this regardless of circumstances' abilities.
the fighter class is the easiest to use for new players as it does not mostly deal with the problem of magic, as in that magic is hard to remember what it does and slows down the game when looking for a certain spell, and its effects, which is possibly why it is the most common class
i personally play a fighter most of the time, since it is the easiest to use and play
I enjoy Human Fighters. My current one is a Folk Hero, smith and cartographer. Fights with a Great Sword (GWF) forgoing the shield, but as a Battle Master works with diplomacy first and often gives combatants the option to yield, unless they are undead. No option for them, can't even get dying right. He is also an entrepreneur and has started a Trading Company based on connections and spoils made on adventures. An he likes poetry. Lots of role playing going on especially when the Barbarian is around :-D
Fighters are actually the most VERSATILE from a roleplay perspective, from my POV, even if you only consider the amount of feats/ASIs they get. You can get skilled, prodigy, and magic initiate/spell sniper, and still max out str or dex and con, and have a couple leftover to actually have reasonable int, wis or cha, and be just as much a skill monkey as other classes. Add in whichever subclass and background you prefer, and you can do pretty much whatever you like. You know, as long as it also involves hitting people with metal sticks of varying degrees of pointyness. Add in how fighter is one of the easier and most beneficial classes to multiclass to and from, and I just don't get how people get bored with it. Like, Champion maybe, but otherwise, most the subclasses have some fairly complex tactical and even interesting fluff/RP options.
All the other classes have some fairly clear ideas about how each of their classes came to get their power, but fighters could be anything from scrappy orphans to natural talents to book learners to warlords to just drunk bastards that ain't died yet. In fact, every other class' origins can be easily ported to a fighter, even a wizard or bard's. Contrary to the stereotype, there are a LOT of smart athletes out there, and a lot of physically fit bookworms.