My player create this monk subclass still unnamed yet, he gave it to me before our session 0 and hoping to use it, I notice the idea is based from Astral Self Monk. Currently we (my player and I) still discussing the changes needed for this subclass. What do you guys think? is it broken or what?
level 3
summon spirit with bonus action, 10ft range using dexterity modifier psychic/force damage, considered as unarmed attack, can be dismiss by bonus action. If you are unconscious it will be dismiss.
Choose 1 proficiency from insight, perception, persuasion or intimidation check
spend 2 Ki point as bonus action to use wis mod to replace str/dex mod on ability check and saving throw for 1 hour, this can be use without summoning the spirit.
*the spirit can be any form as the player want, when summon it is invisible unless the player want a creature to see it, it can be seen via spell effect / true sight / monk same subclass. if it is summon more than 1 hour without dismiss it, the player will need to roll Constitution saving throw with DC=10+hours pass after the first hour, failed, the player will suffer 1 level of exhaustion.
level 6
flurry of blow now give 3 attack
After hit a creature, once per turn you can use 1 Ki point shove/grapple a creature or dodge attack
level 11
the spirit can be summon using reaction now
Deflect missile can reduce acid, cold, fire, lighting, or force damage
Use 1 ki point to read your opponent, all attack in that round is in advantage.
level 17
gain +1 armor when spirit is summon
As bonus action, you can spend 2 ki point to throw a giant punch 10ft away from you. The creatures within 15ft cube area need to succeed Dex Saving Throw or take 1d10 force damage, or half damage if succeed.
My player create this monk subclass still unnamed yet, he gave it to me before our session 0 and hoping to use it, I notice the idea is based from Astral Self Monk. Currently we (my player and I) still discussing the changes needed for this subclass. What do you guys think? is it broken or what?
level 3
*the spirit can be any form as the player want, when summon it is invisible unless the player want a creature to see it, it can be seen via spell effect / true sight / monk same subclass. if it is summon more than 1 hour without dismiss it, the player will need to roll Constitution saving throw with DC=10+hours pass after the first hour, failed, the player will suffer 1 level of exhaustion.
level 6
level 11
level 17
v0 9/8/2020 1am
Edited
v1 9/8/2020 12pm
v2 10/8/2020 8pm
v3 15/8/2020 8pm
v4 16/8/2020 11pm
v5 23/8/2020 9am