I posted this on another thread. It's an idea I had and we have tested in a few combat only scenarios with the DM but I'm planning to test it through a full module/adventure. I'd appreciate your thoughts/advice.
I'm really drawn to a Monk character for the last two months. The concept that is really speaking to me right now is a Shadow Monk/War Magic Wizard lv 2. So Monk 6/Wiz 2... The extra shield spells augment the unarmored defense, absorb elements help keep you alive, especially after the 7th level Monk feature. Then after you run out of spell slots, you get the +2 ac/+4 saving throw bonus. The big factor, I think, is the init bonus from intelligence which makes it earlier in the round you can shadow step, get bonus on your first attack (stunning strike) then if successful you have advantage on all attacks through the end of your next turn plus advantage for all your allies. I think that's key. Any bonus to initiative is awesome in that scenario, the earlier you stun, the more attacks at advantage.
The DM in my game rolls and gives them to us to distribute in any order we want. My ability scores are good, MAD is not a real “concern.” Con is the 4th stat though. Then a tossup between str/cha. Although with a half elf, cha will be at least average. Why a half elf you may ask instead of a wood elf? Good question. I understand all the plusses to playing a wood elf monk but I like the extra skill that half elf variant gives you. Half elf also still gives access to elven accuracy feat which is nice with that first attack after shadow step being at advantage...with three rolls it all but guarantees you will get a hit and be able to try and stun the target. Maxing dex and wisdom is important but I've found that usually by level 4 in almost any other campaign there have been a couple of magic items that help AC for the squishier types. I am assuming the same will be true if I campaign this character and I can snag one of those.
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I posted this on another thread. It's an idea I had and we have tested in a few combat only scenarios with the DM but I'm planning to test it through a full module/adventure. I'd appreciate your thoughts/advice.
I'm really drawn to a Monk character for the last two months. The concept that is really speaking to me right now is a Shadow Monk/War Magic Wizard lv 2. So Monk 6/Wiz 2... The extra shield spells augment the unarmored defense, absorb elements help keep you alive, especially after the 7th level Monk feature. Then after you run out of spell slots, you get the +2 ac/+4 saving throw bonus. The big factor, I think, is the init bonus from intelligence which makes it earlier in the round you can shadow step, get bonus on your first attack (stunning strike) then if successful you have advantage on all attacks through the end of your next turn plus advantage for all your allies. I think that's key. Any bonus to initiative is awesome in that scenario, the earlier you stun, the more attacks at advantage.
The DM in my game rolls and gives them to us to distribute in any order we want. My ability scores are good, MAD is not a real “concern.” Con is the 4th stat though. Then a tossup between str/cha. Although with a half elf, cha will be at least average. Why a half elf you may ask instead of a wood elf? Good question. I understand all the plusses to playing a wood elf monk but I like the extra skill that half elf variant gives you. Half elf also still gives access to elven accuracy feat which is nice with that first attack after shadow step being at advantage...with three rolls it all but guarantees you will get a hit and be able to try and stun the target. Maxing dex and wisdom is important but I've found that usually by level 4 in almost any other campaign there have been a couple of magic items that help AC for the squishier types. I am assuming the same will be true if I campaign this character and I can snag one of those.